PokeTools
Nosepass official artwork

#299

Nosepass

Abilities

SturdyMagnet PullSand Force(Hidden)
Height: 1.0 m (3'03")
Weight: 97.0 kg (213.8 lbs)
Base Exp: 75
Base Stats
HP30
Atk45
Def135
SpA45
SpD90
Spe30
BST375
EV Yield: 1 Def
Stat Ranges at Lv. 100
Stat
Min (0 IV / 0 EV)Max (31 IV / 252 EV)
HP
170264
Atk
85207
Def
247405
SpA
85207
SpD
166306
Spe
58174

Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.

Species Info
Generation
III (Hoenn)
Color
Gray
Shape
Humanoid
Habitat
Cave
Growth Rate
Medium
Capture Rate
255 (100.0%)
Gender Ratio
50% Male / 50% Female
Egg Groups
Mineral
Hatch Counter
20 cycles (~5,376 steps)
Base Experience
75
EV Yield
1 Def
Height
1.0 m (3'03")
Weight
97.0 kg (213.8 lbs)
Type Defenses

Damage taken when attacked by each type.

nor½
fir½
wat2
ele
gra2
ice
fig2
poi½
gro2
fly½
psy
bug
roc
gho
dra
dar
ste2
fai
Weak to: Water, Grass, Fighting, Ground, Steel
Resists: Normal, Fire, Poison, Flying
Abilities
Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents steel opponents from fleeing or switching out.

Sand ForceHidden Ability

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Evolution Chain
Pokedex Entries18 entries

Generation VII

Sun

The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

Moon

It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.

Ultra Sun

It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

Ultra Moon

It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.

Generation VIII

Legends: Arceus

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Show older entries (Gen III, IV, V, VI)

Generation III

Ruby

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Sapphire

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

Emerald

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

FireRed, LeafGreen

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

Generation IV

Diamond, Pearl

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

Platinum

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

HeartGold, SoulSilver

If two of these meet, they cannot get too close because their noses repel each other.

Generation V

Black, White

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

Black 2, White 2

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Generation VI

X

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

Y

Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

Omega Ruby

Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Alpha Sapphire

Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

Moves (Gen 9)86 moves

Level Up

17 moves
Lv.MoveTypeCat.PowAccPP
1TacklenorP40100%35
7HardennorN30
13Rock ThrowSTABrocP5090%15
18Iron DefensesteN15
19BlocknorN5
25Thunder WaveeleN90%20
25SparkeleP65100%20
28Rock BlastSTABrocP2590%10
31Rock SlideSTABrocP7590%10
37SandstormrocN10
43RestpsyN5
49Power GemSTABrocS80100%20
55DischargeeleS80100%15
61Stone EdgeSTABrocP10080%5
67Zap CannoneleS12050%5
73Lock OnnorN5
79Earth PowergroS90100%10

TM / HM

44 moves
MoveTypeCat.PowAccPP
Body PressfigP80100%10
Body SlamnorP85100%15
BulldozegroP60100%20
CurseghoN10
Dazzling GleamfaiS80100%10
Double EdgenorP120100%15
Earth PowergroS90100%10
EarthquakegroP100100%10
EndurenorN10
FacadenorP70100%20
Fire PunchfirP75100%15
Flash CannonsteS80100%10
GravitypsyN5
Heavy SlamsteP100%10
Helping HandnorN20
High HorsepowergroP9595%10
Ice PunchiceP75100%15
Iron DefensesteN15
Meteor BeamSTABrocS12090%10
Pain SplitnorN20
Power GemSTABrocS80100%20
ProtectnorN10
RestpsyN5
Rock BlastSTABrocP2590%10
Rock SlideSTABrocP7590%10
Rock TombSTABrocP6095%15
Sand TombgroP3585%15
SandstormrocN10
Sleep TalknorN10
Smack DownSTABrocP50100%15
Stealth RockrocN20
Steel BeamsteS14095%5
Stomping TantrumgroP75100%10
Stone EdgeSTABrocP10080%5
SubstitutenorN10
Sunny DayfirN5
Take DownnorP9085%20
TauntdarN100%20
Tera BlastnorS80100%10
ThundereleS11070%10
Thunder PuncheleP75100%15
Thunder WaveeleN90%20
ThunderbolteleS90100%15
Volt SwitcheleS70100%20

Egg Moves

7 moves
MoveTypeCat.PowAccPP
BlocknorN5
Double EdgenorP120100%15
EndurenorN10
Head SmashSTABrocP15080%5
RolloutSTABrocP3090%20
Stealth RockrocN20
Wide GuardrocN10

Move Tutor

18 moves
MoveTypeCat.PowAccPP
BlocknorN5
Body SlamnorP85100%15
Double EdgenorP120100%15
Earth PowergroS90100%10
EndurenorN10
Fire PunchfirP75100%15
GravitypsyN5
Ice PunchiceP75100%15
Iron DefensesteN15
Pain SplitnorN20
Rock SlideSTABrocP7590%10
RolloutSTABrocP3090%20
Sleep TalknorN10
Stealth RockrocN20
Stomping TantrumgroP75100%10
SubstitutenorN10
Thunder PuncheleP75100%15
Thunder WaveeleN90%20
Wild Held Items

Items that wild Nosepass may be holding when encountered.

Hard Stone
5% in Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X, Y, Omega Ruby, Alpha Sapphire
Magnet
5% in Sun, Moon, Ultra Sun, Ultra Moon
Pokedex Numbers
National#299
Hoenn#060
Sinnoh (Pt)#155
Unova (B2W2)#164
Kalos Coastal#093
Hoenn (ORAS)#061
Alola (SM)#198
Akala#125
Alola (USUM)#254
Akala (USUM)#155
Hisui#190
Kitakami#107
Notable Moves

Best STAB Moves

Same-type attack bonus (1.5x power)

rocMeteor Beam120 powS
rocStone Edge100 powP
rocPower Gem80 powS
rocRock Slide75 powP

Best Coverage Moves

Off-type moves for hitting weaknesses

steSteel Beam140 powS
eleZap Cannon120 powS
norDouble Edge120 powP
eleThunder110 powS
Other Rock-type Pokemon

Tools for Nosepass

About Nosepass

Nosepass is a Rock-type Pokemon introduced in Generation 3 (Hoenn). Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses. Nosepass stands 1.0 m (3'03") tall and weighs 97.0 kg (213.8 lbs), making it a small Pokemon.

Nosepass Base Stats

Nosepass has a base stat total of 375, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Defense at 135 (excellent), while its lowest is HP at 30 (poor). Nosepass is slow with a base Speed of 30.

Nosepass Weaknesses & Resistances

As a Rock-type, Nosepass is weak to Water, Grass, Fighting, Ground, Steel-type moves, resists Normal, Fire, Poison, Flying-type attacks. This gives Nosepass 5 weaknesses, 4 resistances, and 0 immunities.

Nosepass Abilities

Nosepass's abilities include Sturdy, Magnet Pull, Sand Force. Sturdy prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.. Magnet Pull prevents steel opponents from fleeing or switching out. Its Hidden Ability is Sand Force, which strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Nosepass Moves & Learnset

Nosepass can learn 86 moves in Generation 9, including 17 by leveling up, 44 via TM/HM, 7 through breeding, and 18 from move tutors. Its strongest STAB moves include Meteor Beam (Rock, 120 power), Stone Edge (Rock, 100 power), Power Gem (Rock, 80 power), Rock Slide (Rock, 75 power). For coverage, Nosepass can learn Steel Beam (Steel), Zap Cannon (Electric), Double Edge (Normal).

Training Nosepass

Nosepass has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Nosepass yields 1 Defense EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Nosepass belongs to the Mineral egg group. Nosepass is part of a 2-stage evolution line (Nosepass → Probopass). Wild Nosepass may be found holding Hard Stone or Magnet.

Use the tools above to calculate damage, optimize EVs, build teams, and more with Nosepass. Check the damage calculator to find the best moves against Nosepass, or use the team builder to see how Nosepass fits into your squad.