#299
Nosepass
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Gray
- Shape
- Humanoid
- Habitat
- Cave
- Growth Rate
- Medium
- Capture Rate
- 255 (100.0%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Mineral
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 75
- EV Yield
- 1 Def
- Height
- 1.0 m (3'03")
- Weight
- 97.0 kg (213.8 lbs)
Damage taken when attacked by each type.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents steel opponents from fleeing or switching out.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Generation VII
The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Show older entries (Gen III, IV, V, VI)
Generation III
NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
If two of these meet, they cannot get too close because their noses repel each other.
Generation V
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Level Up
17 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 7 | Harden | nor | N | — | — | 30 |
| 13 | Rock ThrowSTAB | roc | P | 50 | 90% | 15 |
| 18 | Iron Defense | ste | N | — | — | 15 |
| 19 | Block | nor | N | — | — | 5 |
| 25 | Thunder Wave | ele | N | — | 90% | 20 |
| 25 | Spark | ele | P | 65 | 100% | 20 |
| 28 | Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| 31 | Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| 37 | Sandstorm | roc | N | — | — | 10 |
| 43 | Rest | psy | N | — | — | 5 |
| 49 | Power GemSTAB | roc | S | 80 | 100% | 20 |
| 55 | Discharge | ele | S | 80 | 100% | 15 |
| 61 | Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
| 67 | Zap Cannon | ele | S | 120 | 50% | 5 |
| 73 | Lock On | nor | N | — | — | 5 |
| 79 | Earth Power | gro | S | 90 | 100% | 10 |
TM / HM
44 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Press | fig | P | 80 | 100% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth Power | gro | S | 90 | 100% | 10 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flash Cannon | ste | S | 80 | 100% | 10 |
| Gravity | psy | N | — | — | 5 |
| Heavy Slam | ste | P | — | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| High Horsepower | gro | P | 95 | 95% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Meteor BeamSTAB | roc | S | 120 | 90% | 10 |
| Pain Split | nor | N | — | — | 20 |
| Power GemSTAB | roc | S | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Rest | psy | N | — | — | 5 |
| Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Rock TombSTAB | roc | P | 60 | 95% | 15 |
| Sand Tomb | gro | P | 35 | 85% | 15 |
| Sandstorm | roc | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Smack DownSTAB | roc | P | 50 | 100% | 15 |
| Stealth Rock | roc | N | — | — | 20 |
| Steel Beam | ste | S | 140 | 95% | 5 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Volt Switch | ele | S | 70 | 100% | 20 |
Egg Moves
7 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Block | nor | N | — | — | 5 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Head SmashSTAB | roc | P | 150 | 80% | 5 |
| RolloutSTAB | roc | P | 30 | 90% | 20 |
| Stealth Rock | roc | N | — | — | 20 |
| Wide Guard | roc | N | — | — | 10 |
Move Tutor
18 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Block | nor | N | — | — | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth Power | gro | S | 90 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Gravity | psy | N | — | — | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Pain Split | nor | N | — | — | 20 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| RolloutSTAB | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
Items that wild Nosepass may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Nosepass
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Nosepass
Nosepass is a Rock-type Pokemon introduced in Generation 3 (Hoenn). Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses. Nosepass stands 1.0 m (3'03") tall and weighs 97.0 kg (213.8 lbs), making it a small Pokemon.
Nosepass Base Stats
Nosepass has a base stat total of 375, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Defense at 135 (excellent), while its lowest is HP at 30 (poor). Nosepass is slow with a base Speed of 30.
Nosepass Weaknesses & Resistances
As a Rock-type, Nosepass is weak to Water, Grass, Fighting, Ground, Steel-type moves, resists Normal, Fire, Poison, Flying-type attacks. This gives Nosepass 5 weaknesses, 4 resistances, and 0 immunities.
Nosepass Abilities
Nosepass's abilities include Sturdy, Magnet Pull, Sand Force. Sturdy prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.. Magnet Pull prevents steel opponents from fleeing or switching out. Its Hidden Ability is Sand Force, which strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Nosepass Moves & Learnset
Nosepass can learn 86 moves in Generation 9, including 17 by leveling up, 44 via TM/HM, 7 through breeding, and 18 from move tutors. Its strongest STAB moves include Meteor Beam (Rock, 120 power), Stone Edge (Rock, 100 power), Power Gem (Rock, 80 power), Rock Slide (Rock, 75 power). For coverage, Nosepass can learn Steel Beam (Steel), Zap Cannon (Electric), Double Edge (Normal).
Training Nosepass
Nosepass has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Nosepass yields 1 Defense EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Nosepass belongs to the Mineral egg group. Nosepass is part of a 2-stage evolution line (Nosepass → Probopass). Wild Nosepass may be found holding Hard Stone or Magnet.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Nosepass. Check the damage calculator to find the best moves against Nosepass, or use the team builder to see how Nosepass fits into your squad.
