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POKETOOLS / BATTLE / WEAKNESS CHART

Weakness chart.

18 TYPES / 7 IMMUNITIES
53 DUAL TYPES TAKE 4x

What every type takes damage from, read defensively. Weaknesses double the damage, resistances halve it, immunities cancel it. On a dual type the multipliers stack, so the worst combinations take quadruple damage from a single move.

DEFENDING
WEAK TO, 2x
RESISTS, ½x
IMMUNE TO, 0x
Normal
Weak to, 2x
Fighting
Resists, ½x
None
Immune to, 0x
Ghost
Fire
Weak to, 2x
WaterGroundRock
Resists, ½x
FireGrassIceBugSteelFairy
Immune to, 0x
None
Water
Weak to, 2x
ElectricGrass
Resists, ½x
FireWaterIceSteel
Immune to, 0x
None
Electric
Weak to, 2x
Ground
Resists, ½x
ElectricFlyingSteel
Immune to, 0x
None
Grass
Weak to, 2x
FireIcePoisonFlyingBug
Resists, ½x
WaterElectricGrassGround
Immune to, 0x
None
Ice
Weak to, 2x
FireFightingRockSteel
Resists, ½x
Ice
Immune to, 0x
None
Fighting
Weak to, 2x
FlyingPsychicFairy
Resists, ½x
BugRockDark
Immune to, 0x
None
Poison
Weak to, 2x
GroundPsychic
Resists, ½x
GrassFightingPoisonBugFairy
Immune to, 0x
None
Ground
Weak to, 2x
WaterGrassIce
Resists, ½x
PoisonRock
Immune to, 0x
Electric
Flying
Weak to, 2x
ElectricIceRock
Resists, ½x
GrassFightingBug
Immune to, 0x
Ground
Psychic
Weak to, 2x
BugGhostDark
Resists, ½x
FightingPsychic
Immune to, 0x
None
Bug
Weak to, 2x
FireFlyingRock
Resists, ½x
GrassFightingGround
Immune to, 0x
None
Rock
Weak to, 2x
WaterGrassFightingGroundSteel
Resists, ½x
NormalFirePoisonFlying
Immune to, 0x
None
Ghost
Weak to, 2x
GhostDark
Resists, ½x
PoisonBug
Immune to, 0x
NormalFighting
Dragon
Weak to, 2x
IceDragonFairy
Resists, ½x
FireWaterElectricGrass
Immune to, 0x
None
Dark
Weak to, 2x
FightingBugFairy
Resists, ½x
GhostDark
Immune to, 0x
Psychic
Steel
Weak to, 2x
FireFightingGround
Resists, ½x
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune to, 0x
Poison
Fairy
Weak to, 2x
PoisonSteel
Resists, ½x
FightingBugDark
Immune to, 0x
Dragon

Dual types that take 4x damage

When both of a Pokémon's types are weak to the same attacking type, the multipliers stack into a quadruple hit. These 53 combinations each have at least one, and the 8 at the top have two or more.

FireRock4x FROMWaterGround
GrassBug4x FROMFireFlying
GroundRock4x FROMWaterGrass
IceBug4x FROMFireRock
IceRock4x FROMFightingSteel
IceSteel4x FROMFireFighting
PsychicGhost4x FROMGhostDark
RockSteel4x FROMFightingGround
BugSteel4x FROMFire
DarkSteel4x FROMFighting
DragonDark4x FROMFairy
ElectricPoison4x FROMGround
ElectricRock4x FROMGround
ElectricSteel4x FROMGround
FightingPoison4x FROMPsychic
FightingBug4x FROMFlying
FightingDragon4x FROMFairy
FightingDark4x FROMFairy
FireElectric4x FROMGround
FireIce4x FROMRock
FirePoison4x FROMGround
FireGround4x FROMWater
FireFlying4x FROMRock
FireBug4x FROMRock
FireSteel4x FROMGround
FlyingBug4x FROMRock
FlyingDragon4x FROMIce
GrassIce4x FROMFire
GrassFighting4x FROMFlying
GrassGround4x FROMIce
GrassFlying4x FROMIce
GrassPsychic4x FROMBug
GrassDragon4x FROMIce
GrassDark4x FROMBug
GrassSteel4x FROMFire
GrassFairy4x FROMPoison
GroundFlying4x FROMIce
GroundDragon4x FROMIce
IceFlying4x FROMRock
IceDark4x FROMFighting
IceFairy4x FROMSteel
NormalIce4x FROMFighting
NormalRock4x FROMFighting
NormalDark4x FROMFighting
NormalSteel4x FROMFighting
PoisonRock4x FROMGround
PoisonSteel4x FROMGround
PsychicDark4x FROMBug
RockDark4x FROMFighting
RockFairy4x FROMSteel
WaterGround4x FROMGrass
WaterFlying4x FROMElectric
WaterRock4x FROMGrass

Using weaknesses in a battle

Damage from a super effective hit doubles, which usually matters more than any stat difference between the two Pokémon. A 4x hit on a dual type will knock out most things outright, so the first question in any matchup is what the opponent is weak to.

Immunities beat everything

There are seven immunities in the game and they override any other multiplier. Ground moves do nothing to a Flying type, Electric does nothing to Ground, Poison does nothing to Steel, Psychic does nothing to Dark, Dragon does nothing to Fairy, Normal and Fighting do nothing to Ghost, and Ghost does nothing to Normal. Abilities such as Levitate, Flash Fire and Water Absorb add more on top.

Resistances can cancel weaknesses

A dual type where one half resists what the other half is weak to comes out neutral. That is why some combinations are far sturdier than their individual types suggest, and why counting weaknesses per type is only a starting point. Check the exact Pokémon with the type calculator.

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