Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IV (Sinnoh)
- Color
- Gray
- Shape
- Heads
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 60 (23.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Mineral
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 184
- EV Yield
- 1 Def, 2 SpD
- Height
- 1.4 m (4'07")
- Weight
- 340.0 kg (749.6 lbs)
Damage taken when attacked by each type. Accounts for Rock/Steel dual typing.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents steel opponents from fleeing or switching out.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Generation VII
It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
Generation VIII
It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
Show older entries (Gen IV, V, VI)
Generation IV
It freely controls three small units called Mini-Noses using magnetic force.
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
Generation V
It freely controls three small units called Mini-Noses using magnetic force.
It freely controls three units called Mini-Noses using magnetic force.
Generation VI
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
It freely controls three small units called Mini-Noses using magnetic force.
Level Up
23 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 1 | Gravity | psy | N | — | — | 5 |
| 1 | Magnet Rise | ele | N | — | — | 10 |
| 1 | Wide Guard | roc | N | — | — | 10 |
| 1 | Magnetic Flux | ele | N | — | — | 20 |
| 10 | Smack DownSTAB | roc | P | 50 | 100% | 15 |
| 18 | Iron Defense | ste | N | — | — | 15 |
| 19 | Block | nor | N | — | — | 5 |
| 25 | Thunder Wave | ele | N | — | 90% | 20 |
| 25 | Spark | ele | P | 65 | 100% | 20 |
| 28 | Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| 31 | Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| 34 | Tri Attack | nor | S | 80 | 100% | 10 |
| 37 | Sandstorm | roc | N | — | — | 10 |
| 38 | Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| 43 | Rest | psy | N | — | — | 5 |
| 49 | Power GemSTAB | roc | S | 80 | 100% | 20 |
| 50 | Body Press | fig | P | 80 | 100% | 10 |
| 55 | Discharge | ele | S | 80 | 100% | 15 |
| 61 | Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
| 67 | Zap Cannon | ele | S | 120 | 50% | 5 |
| 73 | Lock On | nor | N | — | — | 5 |
| 79 | Earth Power | gro | S | 90 | 100% | 10 |
TM / HM
50 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Press | fig | P | 80 | 100% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth Power | gro | S | 90 | 100% | 10 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Gravity | psy | N | — | — | 5 |
| Hard PressSTAB | ste | P | 0 | 100% | 10 |
| Heavy SlamSTAB | ste | P | — | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| High Horsepower | gro | P | 95 | 95% | 10 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Metal Sound | ste | N | — | 85% | 40 |
| Meteor BeamSTAB | roc | S | 120 | 90% | 10 |
| Pain Split | nor | N | — | — | 20 |
| Power GemSTAB | roc | S | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Rest | psy | N | — | — | 5 |
| Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Rock TombSTAB | roc | P | 60 | 95% | 15 |
| Sand Tomb | gro | P | 35 | 85% | 15 |
| Sandstorm | roc | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Smack DownSTAB | roc | P | 50 | 100% | 15 |
| Stealth Rock | roc | N | — | — | 20 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Supercell Slam | ele | P | 100 | 95% | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Volt Switch | ele | S | 70 | 100% | 20 |
Egg Moves
4 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Double Edge | nor | P | 120 | 100% | 15 |
| Head SmashSTAB | roc | P | 150 | 80% | 5 |
| RolloutSTAB | roc | P | 30 | 90% | 20 |
| Wide Guard | roc | N | — | — | 10 |
Move Tutor
14 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Block | nor | N | — | — | 5 |
| Earth Power | gro | S | 90 | 100% | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Gravity | psy | N | — | — | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Magnet Rise | ele | N | — | — | 10 |
| Pain Split | nor | N | — | — | 20 |
| RolloutSTAB | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
Items that wild Probopass may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Probopass
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Probopass
Probopass is a Rock and Steel-type Pokemon introduced in Generation 4 (Sinnoh). It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey. Probopass stands 1.4 m (4'07") tall and weighs 340.0 kg (749.6 lbs), making it a small Pokemon.
Probopass Base Stats
Probopass has a base stat total of 525, which is above average, giving it solid potential in battle. Its highest stat is Sp. Def at 150 (exceptional), while its lowest is Speed at 40 (below average). Probopass is slow with a base Speed of 40.
Probopass Weaknesses & Resistances
As a Rock and Steel-type, Probopass is weak to Water, Fighting (4x), Ground (4x)-type moves, resists Normal (¼x), Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Dark, Fairy-type attacks, and is completely immune to Poison-type moves. This gives Probopass 3 weaknesses, 9 resistances, and 1 immunity.
Probopass Abilities
Probopass's abilities include Sturdy, Magnet Pull, Sand Force. Sturdy prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.. Magnet Pull prevents steel opponents from fleeing or switching out. Its Hidden Ability is Sand Force, which strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Probopass Moves & Learnset
Probopass can learn 91 moves in Generation 9, including 23 by leveling up, 50 via TM/HM, 4 through breeding, and 14 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Meteor Beam (Rock, 120 power), Stone Edge (Rock, 100 power), Flash Cannon (Steel, 80 power). For coverage, Probopass can learn Giga Impact (Normal), Hyper Beam (Normal), Zap Cannon (Electric).
Training Probopass
Probopass has a moderate capture rate of 60 (23.5%), meaning it may take a few attempts to catch. Defeating Probopass yields 1 Defense, 2 Sp. Defense EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Probopass belongs to the Mineral egg group. Probopass is part of a 2-stage evolution line (Nosepass → Probopass). Wild Probopass may be found holding Hard Stone or Magnet.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Probopass. Check the damage calculator to find the best moves against Probopass, or use the team builder to see how Probopass fits into your squad.
