Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Brown
- Shape
- Arms
- Habitat
- Mountain
- Growth Rate
- Medium Slow
- Capture Rate
- 255 (100.0%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Mineral
- Hatch Counter
- 15 cycles (~4,096 steps)
- Base Experience
- 60
- EV Yield
- 1 Def
- Height
- 0.4 m (1'04")
- Weight
- 20.0 kg (44.1 lbs)
Damage taken when attacked by each type. Accounts for Rock/Ground dual typing.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Protects against recoil damage.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Generation VII
Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs.
There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route.
Geodude that have lived a long life have had all their edges smoothed out until they’re totally round. They also have a calm, quiet disposition.
It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.
Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.
Generation VIII
Makes its home in mountainous regions, using its arms to climb along harsh mountain roads. Can be troublesome—carelessly kicking one will cause it to fly into a rage and chase after you.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.
Generation II
Most people may not notice, but a closer look should reveal that there are many GEODUDE around.
It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.
Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder.
Generation III
The longer a GEODUDE lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this POKéMON’s heart will remain hard, craggy, and rough always.
When GEODUDE sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this POKéMON rolls downhill in search of food.
It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing.
Its round form makes it easy to pick up. Some people have used them to hurl at each other in a snowball fight.
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Generation IV
Many live on mountain trails and remain half buried while keeping an eye on climbers.
It is impossible to distinguish from rocks. It slams against others in contests of hardness.
At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.
Most people may not notice, but a closer look should reveal that there are many GEODUDE around.
It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.
Generation V
At rest, it looks just like a rock. Carelessly stepping on it will make it swing its fists angrily.
Generation VI
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
It is impossible to distinguish from rocks. It slams against others in contests of hardness.
The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon’s heart will remain hard, craggy, and rough always.
When Geodude sleeps deeply, it buries itself halfway into the ground. It will not awaken even if hikers step on it unwittingly. In the morning, this Pokémon rolls downhill in search of food.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 4 | Sandstorm | roc | N | — | — | 10 |
| 5 | Tackle | nor | P | 40 | 100% | 35 |
| 8 | Rock Polish | roc | N | — | — | 20 |
| 9 | Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| 11 | Defense Curl | nor | N | — | — | 40 |
| 15 | Take Down | nor | P | 90 | 85% | 20 |
| 15 | Iron Defense | ste | N | — | — | 15 |
| 18 | Rock ThrowSTAB | roc | P | 50 | 90% | 15 |
| 23 | Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| 25 | Smack DownSTAB | roc | P | 50 | 100% | 15 |
| 31 | RolloutSTAB | roc | P | 30 | 90% | 20 |
| 31 | Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| 32 | BulldozeSTAB | gro | P | 60 | 100% | 20 |
| 36 | Stealth Rock | roc | N | — | — | 20 |
| 39 | EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| 43 | Explosion | nor | P | 250 | 100% | 5 |
| 46 | Double Edge | nor | P | 120 | 100% | 15 |
| 47 | Self Destruct | nor | P | 200 | 100% | 5 |
| 50 | Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
TM / HM
45 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| BulldozeSTAB | gro | P | 60 | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| Defense Curl | nor | N | — | — | 40 |
| DigSTAB | gro | P | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Dynamic Punch | fig | P | 100 | 50% | 5 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Blast | fir | S | 110 | 85% | 5 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flamethrower | fir | S | 90 | 100% | 15 |
| Fling | dar | P | — | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Gyro Ball | ste | P | — | 100% | 5 |
| High HorsepowerSTAB | gro | P | 95 | 95% | 10 |
| Iron Defense | ste | N | — | — | 15 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Mud ShotSTAB | gro | S | 55 | 95% | 15 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Protect | nor | N | — | — | 10 |
| Rest | psy | N | — | — | 5 |
| Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| Rock Polish | roc | N | — | — | 20 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Rock TombSTAB | roc | P | 60 | 95% | 15 |
| RolloutSTAB | roc | P | 30 | 90% | 20 |
| Sandstorm | roc | N | — | — | 10 |
| Scary Face | nor | N | — | 100% | 10 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Sleep Talk | nor | N | — | — | 10 |
| Smack DownSTAB | roc | P | 50 | 100% | 15 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping TantrumSTAB | gro | P | 75 | 100% | 10 |
| Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
Egg Moves
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Block | nor | N | — | — | 5 |
| Curse | gho | N | — | — | 10 |
| Dynamic Punch | fig | P | 100 | 50% | 5 |
| Endure | nor | N | — | — | 10 |
| Flail | nor | P | — | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Hammer Arm | fig | P | 100 | 90% | 10 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Wide Guard | roc | N | — | — | 10 |
Move Tutor
22 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Block | nor | N | — | — | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Defense Curl | nor | N | — | — | 40 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Dynamic Punch | fig | P | 100 | 50% | 5 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flamethrower | fir | S | 90 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Iron Defense | ste | N | — | — | 15 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| RolloutSTAB | roc | P | 30 | 90% | 20 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Substitute | nor | N | — | — | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
Items that wild Geodude may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Geodude
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Geodude
Geodude is a Rock and Ground-type Pokemon introduced in Generation 1 (Kanto). Makes its home in mountainous regions, using its arms to climb along harsh mountain roads. Can be troublesome—carelessly kicking one will cause it to fly into a rage and chase after you. Geodude stands 0.4 m (1'04") tall and weighs 20.0 kg (44.1 lbs), making it a small Pokemon.
Geodude Base Stats
Geodude has a base stat total of 300, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Defense at 100 (very good), while its lowest is Speed at 20 (poor). Geodude is slow with a base Speed of 20.
Geodude Weaknesses & Resistances
As a Rock and Ground-type, Geodude is weak to Water (4x), Grass (4x), Ice, Fighting, Ground, Steel-type moves, resists Normal, Fire, Poison (¼x), Flying, Rock-type attacks, and is completely immune to Electric-type moves. This gives Geodude 6 weaknesses, 5 resistances, and 1 immunity.
Geodude Abilities
Geodude's abilities include Sturdy, Rock Head, Sand Veil. Sturdy prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.. Rock Head protects against recoil damage. Its Hidden Ability is Sand Veil, which increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Geodude Moves & Learnset
Geodude can learn 96 moves in Generation 9, including 19 by leveling up, 45 via TM/HM, 10 through breeding, and 22 from move tutors. Its strongest STAB moves include Earthquake (Ground, 100 power), Stone Edge (Rock, 100 power), High Horsepower (Ground, 95 power), Earth Power (Ground, 90 power). For coverage, Geodude can learn Explosion (Normal), Self Destruct (Normal), Focus Punch (Fighting).
Training Geodude
Geodude has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Geodude yields 1 Defense EV. It has a medium slow growth rate and requires approximately 4,096 steps to hatch from an Egg. Geodude belongs to the Mineral egg group. Geodude is part of a 3-stage evolution line (Geodude → Graveler → Golem). Wild Geodude may be found holding Everstone.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Geodude. Check the damage calculator to find the best moves against Geodude, or use the team builder to see how Geodude fits into your squad.
