Contest Team Planner
Find the best contest moves, natures, and strategy for any contest category.
Best Natures for Cool Contests
110 moves found
jump kick
CoolIf the user is jammed this turn after using this move, it will receive twice as many jam points.
submission
CoolIf the user is jammed this turn after using this move, it will receive twice as many jam points.
high jump kick
CoolIf the user is jammed this turn after using this move, it will receive twice as many jam points.
volt tackle
CoolIf the user is jammed this turn after using this move, it will receive twice as many jam points.
thunder punch
CoolGives a high number of appeal points with no other effects.
vine whip
CoolGives a high number of appeal points with no other effects.
mega kick
CoolGives a high number of appeal points with no other effects.
horn attack
CoolGives a high number of appeal points with no other effects.
hyper beam
CoolAttempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
peck
CoolGives a high number of appeal points with no other effects.
drill peck
CoolGives a high number of appeal points with no other effects.
solar beam
CoolGives a high number of appeal points with no other effects.
thunder shock
CoolGives a high number of appeal points with no other effects.
thunderbolt
CoolGives a high number of appeal points with no other effects.
struggle
CoolGives a high number of appeal points with no other effects.
triple kick
CoolGives a high number of appeal points with no other effects.
zap cannon
CoolGives a high number of appeal points with no other effects.
outrage
CoolAttempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
metal claw
CoolGives a high number of appeal points with no other effects.
frenzy plant
CoolAttempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
razor wind
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
leer
CoolPrevents the Applause Meter from rising for the rest of the turn.
roar
CoolShuffles the next turn’s turn order.
razor leaf
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
agility
CoolUser will go first next turn.
quick attack
CoolUser will go first next turn.
rage
CoolRepeated use does not incur a penalty.
sky attack
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
slash
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
aeroblast
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
mach punch
CoolUser will go first next turn.
fury cutter
CoolRepeated use does not incur a penalty.
vital throw
CoolUser will go last next turn.
cross chop
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
twister
CoolShuffles the next turn’s turn order.
extreme speed
CoolUser will go first next turn.
leaf blade
CoolIf the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
doom desire
CoolPrevents the Applause Meter from rising for the rest of the turn.
guillotine
CoolAttempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
cut
CoolAttempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
wing attack
CoolIf the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
double kick
CoolIf the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
fury attack
CoolAttempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
horn drill
CoolAttempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
twineedle
CoolAttempts to jam the Pokémon that appealed before the user.
pin missile
CoolAttempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
sonic boom
CoolIf the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
thunder wave
CoolAttempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
thunder
CoolAttempts to jam all Pokémon that have appealed this turn.
double team
CoolPrevents the next jam on this turn.
swift
CoolIf user appeals first this turn, earns six points instead of two.
spike cannon
CoolAttempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
reversal
CoolIf user appeals last this turn, earns six points instead of two.
detect
CoolPrevents the next jam on this turn.
steel wing
CoolIf the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
dynamic punch
CoolAttempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
megahorn
CoolIf the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
rapid spin
CoolPrevents the next jam on this turn.
meteor mash
CoolIf the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
air cutter
CoolAttempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1.
Showing 60 of 110 moves. Use the search to narrow results.
About the Contest Team Planner
Building a contest-winning team requires more than just high-appeal moves. Your Pokemon's nature, berry preference, and move selection all need to work together. This planner brings every piece of that puzzle into one view.
Contest Categories and Flavors
Each of the five contest categories maps directly to a berry flavor. Cool links to Spicy, Beautiful to Dry, Cute to Sweet, Clever to Bitter, and Tough to Sour. A nature that likes the matching flavor gains extra condition points from Pokeblocks and Poffins, giving your Pokemon a head start before the move phase even begins.
Appeal, Jam, and the Super Contest Toggle
In Normal Contests, every move carries two values: appeal (hearts earned) and jam (hearts stripped from opponents). High-jam moves are a double-edged sword since they provoke retaliation. Super Contests in Gen IV simplified this system by removing jam entirely, so only raw appeal matters.
Use the Super Contest toggle above to switch scoring modes. The recommended natures update automatically for whichever category you pick, and the move table re-sorts so you always see the strongest options first.
