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Contest Team Planner.

Find the best contest moves, natures, and strategy for any contest category.

five categories · one berry flavor each
appeal and jam · normal and super contests
Category
Scoring
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Cool
Coolness condition · spicy flavor
normal contest scoring
Best 4-move appeal · Cool contest
28
jump kick · submission · high jump kick · volt tackle
Moves in category83
Highest appeal6
Average appeal2.6
Category bonus+4 hearts
Zero-jam moves54 of 83
Berry flavorspicy
Natures that like it4
Best natures for Coollikes spicy
lonely+attack-defense
adamant+attack-special attack
naughty+attack-special defense
brave+attack-speed
avoid bold, modest, calm, timid, they hate spicy and lose condition points from spicy Pokeblocks and Poffins
Appeal distribution83 moves
6 appeal4
4 appeal16
3 appeal18
2 appeal27
1 appeal18
Cool contest moves83 of 83 moves · every one earns the +1 category bonus
MoveTypeClassAppealJamEffect
jump kickfightingphysical60If the user is jammed this turn after using this move, it will receive twice as many jam points.
submissionfightingphysical60If the user is jammed this turn after using this move, it will receive twice as many jam points.
high jump kickfightingphysical60If the user is jammed this turn after using this move, it will receive twice as many jam points.
volt tackleelectricphysical60If the user is jammed this turn after using this move, it will receive twice as many jam points.
thunder punchelectricphysical40Gives a high number of appeal points with no other effects.
vine whipgrassphysical40Gives a high number of appeal points with no other effects.
mega kicknormalphysical40Gives a high number of appeal points with no other effects.
horn attacknormalphysical40Gives a high number of appeal points with no other effects.
hyper beamnormalspecial4-4Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
peckflyingphysical40Gives a high number of appeal points with no other effects.
drill peckflyingphysical40Gives a high number of appeal points with no other effects.
solar beamgrassspecial40Gives a high number of appeal points with no other effects.
thunder shockelectricspecial40Gives a high number of appeal points with no other effects.
thunderboltelectricspecial40Gives a high number of appeal points with no other effects.
strugglenormalphysical40Gives a high number of appeal points with no other effects.
triple kickfightingphysical40Gives a high number of appeal points with no other effects.
zap cannonelectricspecial40Gives a high number of appeal points with no other effects.
outragedragonphysical4-4Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
metal clawsteelphysical40Gives a high number of appeal points with no other effects.
frenzy plantgrassspecial4-4Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
razor windnormalspecial30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
leernormalstatus30Prevents the Applause Meter from rising for the rest of the turn.
roarnormalstatus30Shuffles the next turn’s turn order.
razor leafgrassphysical30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
agilitypsychicstatus30User will go first next turn.
quick attacknormalphysical30User will go first next turn.
ragenormalphysical30Repeated use does not incur a penalty.
sky attackflyingphysical30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
slashnormalphysical30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
aeroblastflyingspecial30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
mach punchfightingphysical30User will go first next turn.
fury cutterbugphysical30Repeated use does not incur a penalty.
vital throwfightingphysical30User will go last next turn.
cross chopfightingphysical30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
twisterdragonspecial30Shuffles the next turn’s turn order.
extreme speednormalphysical30User will go first next turn.
leaf bladegrassphysical30If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
doom desiresteelspecial30Prevents the Applause Meter from rising for the rest of the turn.
guillotinenormalphysical2-1Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
cutnormalphysical2-1Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
wing attackflyingphysical20If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
double kickfightingphysical20If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
fury attacknormalphysical2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
horn drillnormalphysical2-1Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
twineedlebugphysical2-3Attempts to jam the Pokémon that appealed before the user.
pin missilebugphysical2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
sonic boomnormalspecial20If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
thunder waveelectricstatus2-1Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
thunderelectricspecial2-2Attempts to jam all Pokémon that have appealed this turn.
double teamnormalstatus20Prevents the next jam on this turn.
swiftnormalspecial20If user appeals first this turn, earns six points instead of two.
spike cannonnormalphysical2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
reversalfightingphysical20If user appeals last this turn, earns six points instead of two.
detectfightingstatus20Prevents the next jam on this turn.
steel wingsteelphysical20If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
dynamic punchfightingphysical2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
megahornbugphysical20If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
rapid spinnormalphysical20Prevents the next jam on this turn.
meteor mashsteelphysical20If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two.
air cutterflyingspecial2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1.
sky uppercutfightingphysical2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1.
bullet seedgrassphysical2-1Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1).
aerial aceflyingphysical20If user appeals first this turn, earns six points instead of two.
dragon clawdragonphysical2-1Attempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1.
shock waveelectricspecial20If user appeals first this turn, earns six points instead of two.
rolling kickfightingphysical1-3Attempts to jam all Pokémon that have appealed this turn.
dragon ragedragonspecial10If user appeals first this turn, earns one point; if second, two points; if third, four points; if last, six points.
teleportpsychicstatus10Prevents jamming for the rest of this turn.
barrierpsychicstatus10Prevents jamming for the rest of this turn.
focus energynormalstatus1-3Attempts to jam all Pokémon that have appealed this turn.
dizzy punchnormalphysical1-4Attempts to jam the Pokémon that appealed before the user.
hyper fangnormalphysical1-4Attempts to jam the Pokémon that appealed before the user.
false swipenormalphysical1-3Attempts to jam all Pokémon that have appealed this turn.
sparkelectricphysical1-4Attempts to jam the Pokémon that appealed before the user.
dragon breathdragonspecial1-3Attempts to jam all Pokémon that have appealed this turn.
iron tailsteelphysical1-4Attempts to jam the Pokémon that appealed before the user.
brick breakfightingphysical1-4Attempts to jam the Pokémon that appealed before the user.
hyper voicenormalspecial1-3Attempts to jam all Pokémon that have appealed this turn.
crush clawnormalphysical1-4Attempts to jam the Pokémon that appealed before the user.
cosmic powerpsychicstatus10User gains one star.
extrasensorypsychicspecial1-4Attempts to jam the Pokémon that appealed before the user.
howlnormalstatus10User gains one star.
dragon dancedragonstatus10User gains one star.
Category ceilingbest possible 4-move appeal in each category, bonus included

About the Contest Team Planner

Building a contest-winning team requires more than just high-appeal moves. Your Pokémon's nature, berry preference, and move selection all need to work together. This planner brings every piece of that puzzle into one view.

Contest categories and flavors

Each of the five contest categories maps directly to a berry flavor. Cool links to Spicy, Beautiful to Dry, Cute to Sweet, Clever to Bitter, and Tough to Sour. A nature that likes the matching flavor gains extra condition points from Pokeblocks and Poffins, giving your Pokémon a head start before the move phase even begins.

Appeal, jam, and the super contest toggle

In Normal Contests, every move carries two values: appeal (hearts earned) and jam (hearts stripped from opponents). High-jam moves are a double-edged sword since they provoke retaliation. Super Contests in Gen IV simplified this system by removing jam entirely, so only raw appeal matters.

Use the scoring toggle above to switch modes. The recommended natures update automatically for whichever category you pick, and the move table re-sorts so you always see the strongest options first.

The ceiling number in the header is the highest total a four-move set can reach in this category, counting the +1 heart every in-category move earns. The strip under the table shows that ceiling for all five categories at once, so you can see which contest is the easiest field before you commit a Pokémon to it.

Related tools
Contest move optimizerBest four moves from one movepoolNature chartEvery nature's stat effect and flavourNature chartEvery nature with its flavorPokédexBrowse every species