Playthrough planner.
Plan your in-game team and see how it matches up against each gym leader, gym by gym.
scored on specialty types, not leader teams
Defensive weakness stacking
Attacking types that threaten two or more of your team at once.
Team read-out
What the run looks like from here, based on the whole gym and Elite Four list.
Type weakness matrix
Damage each member takes from all 18 attacking types. Net counts weaknesses against resistances per column.
How the playthrough planner works
Building a team blind and hitting a wall at the fourth gym is a rite of passage, but it does not have to be. This planner supports 9 game series from Red/Blue through Scarlet/Violet, and scores your team of up to 6 Pokémon against every gym leader and Elite Four member based on type matchups.
What the tool analyzes
- Gym progression ledger: for each gym, the tool counts how many team members have STAB super-effective moves against the gym's type, and how many are weak to it. Battles are rated from Easy to Very hard.
- Overall team score (0-100): averages your matchup performance across all gym and E4 fights. A score of 50 means neutral; higher means your team has favorable coverage throughout.
- Offensive STAB coverage: shows which of the 18 types your team can hit super-effectively with same-type attack bonus moves.
- Defensive weakness stacking: flags types that threaten 3 or more team members, a sign of a dangerous blind spot.
Pokémon are filtered by generation so you only see species actually available in your chosen game. The type weakness matrix gives a complete 18-type defensive breakdown for your full team at a glance.
Note: scoring is based on gym specialty types only. Individual leader teams, abilities, and coverage moves affect actual difficulty, and full leader team data is planned for a future update.