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Doubles targeting.

Understand move targeting patterns for doubles battles: spread moves, single target, and field effects.

937 moves · 16 targeting patterns · 84 spread
spread damage ×0.75 per target when more than one is hit
Move name
Damage class
Sort
937 of 937 moves
Move type
Doubles field
Foe A773 moves
Foe B773 moves
You113 movesUSER
Ally703 moves
moves that can reach each slot
Moves · every targeting pattern
937
Pick a targeting pattern below to see which moves use it and who they reach.
Pokémon reachedmixed
Spread penaltynone
Damaging moves582
Status moves355
Highest base powerexplosion 250
Targeting patternsclick a pattern to redraw the field and filter the ledger
MoveTypeClassPowerDoubles BPAccPPTargets
poundnormalphysical4040100%35
karate chopfightingphysical5050100%25
double slapnormalphysical151585%10
comet punchnormalphysical181885%15
mega punchnormalphysical808085%20
pay daynormalphysical4040100%20
fire punchfirephysical7575100%15
ice punchicephysical7575100%15
thunder punchelectricphysical7575100%15
scratchnormalphysical4040100%35
vice gripnormalphysical5555100%30
guillotinenormalphysical----30%5
razor windnormalspecial8060100%10
swords dancenormalstatus------20
cutnormalphysical505095%30
gustflyingspecial4040100%35
wing attackflyingphysical6060100%35
whirlwindnormalstatus------20
flyflyingphysical909095%15
bindnormalphysical151585%20
slamnormalphysical808075%20
vine whipgrassphysical4545100%25
stompnormalphysical6565100%20
double kickfightingphysical3030100%30
mega kicknormalphysical12012075%5
jump kickfightingphysical10010095%10
rolling kickfightingphysical606085%15
sand attackgroundstatus----100%15
headbuttnormalphysical7070100%15
horn attacknormalphysical6565100%25
fury attacknormalphysical151585%20
horn drillnormalphysical----30%5
tacklenormalphysical4040100%35
body slamnormalphysical8585100%15
wrapnormalphysical151590%20
take downnormalphysical909085%20
thrashnormalphysical120120100%10
double edgenormalphysical120120100%15
tail whipnormalstatus----100%30
poison stingpoisonphysical1515100%35
twineedlebugphysical2525100%20
pin missilebugphysical252595%20
leernormalstatus----100%30
bitedarkphysical6060100%25
growlnormalstatus----100%40
roarnormalstatus------20
singnormalstatus----55%15
supersonicnormalstatus----55%20
sonic boomnormalspecial----90%20
disablenormalstatus----100%20
acidpoisonspecial4030100%30
emberfirespecial4040100%25
flamethrowerfirespecial9090100%15
misticestatus------30
water gunwaterspecial4040100%25
hydro pumpwaterspecial11011080%5
surfwaterspecial9067100%15
ice beamicespecial9090100%10
blizzardicespecial1108270%5
psybeampsychicspecial6565100%20
bubble beamwaterspecial6565100%20
aurora beamicespecial6565100%20
hyper beamnormalspecial15015090%5
peckflyingphysical3535100%35
drill peckflyingphysical8080100%20
submissionfightingphysical808080%20
low kickfightingphysical----100%20
counterfightingphysical----100%20
seismic tossfightingphysical----100%20
strengthnormalphysical8080100%15
absorbgrassspecial2020100%25
mega draingrassspecial4040100%15
leech seedgrassstatus----90%10
growthnormalstatus------20
razor leafgrassphysical554195%25
solar beamgrassspecial120120100%10
poison powderpoisonstatus----75%35
stun sporegrassstatus----75%30
sleep powdergrassstatus----75%15
petal dancegrassspecial120120100%10

Pokémon doubles targeting guide, spread versus single target moves

Doubles battles add a layer of complexity that singles don't have: move targeting. Which Pokémon a move can hit, and whether it hits one or many, changes everything about how you build and pilot a team.

Targeting categories

  • Single target - hits one adjacent Pokémon of your choice at full power
  • Spread (all opponents) - hits both opponents but deals only 75% damage to each
  • All other Pokémon - hits opponents and your own ally (Earthquake, Surf)
  • Self - affects only the user (Protect, Swords Dance)
  • Ally - targets a teammate only (Helping Hand, Heal Pulse)

The 75% spread penalty

Spread moves hit multiple targets but at a cost. A 100-power spread move deals only 75 effective base power to each target in doubles. This means a 120-power Earthquake hits each opponent for the equivalent of 90 base power, sometimes making an 80-power single-target move the better pick if you only need to KO one threat. The doubles BP column applies that multiplier for you.

Use the filters above to browse all 937 moves by targeting type, damage class, or move type. Understanding which moves in your team's movepool are spread versus single target is fundamental to doubles positioning.

Related tools
Damage calculatorExact damage across every generationStatus move finderWhich Pokémon learn each status moveSpeed tiersSee who moves first in the turnTeam builderBuild a doubles core with coverage