Type Stats Dashboard
Explore type distribution across generations — which types dominate, which are rare.
| Type | Total | Primary | Secondary | Mono |
|---|---|---|---|---|
| water | 154 | 134 | 20 | 74 |
| normal | 131 | 118 | 13 | 75 |
| grass | 127 | 103 | 24 | 47 |
| flying | 109 | 9 | 100 | 3 |
| psychic | 102 | 60 | 42 | 39 |
| bug | 92 | 83 | 9 | 23 |
| poison | 83 | 42 | 41 | 16 |
| fire | 81 | 66 | 15 | 36 |
| ground | 75 | 40 | 35 | 17 |
| rock | 74 | 58 | 16 | 17 |
| fighting | 73 | 40 | 33 | 28 |
| dragon | 70 | 37 | 33 | 13 |
| electric | 69 | 59 | 10 | 35 |
| dark | 69 | 45 | 24 | 13 |
| ghost | 65 | 35 | 30 | 16 |
| steel | 65 | 36 | 29 | 10 |
| fairy | 64 | 29 | 35 | 21 |
| ice | 48 | 31 | 17 | 16 |
Pokemon Type Distribution Analysis
Across all 18 types, the distribution is far from equal. Water leads with around 154 Pokemon, making it the most populated type in the franchise. Ice trails at roughly 48, consistently underrepresented in every generation. This imbalance affects teambuilding, competitive metagames, and which types feel common or rare during a playthrough.
Primary vs. Secondary Typing
A Pokemon's primary type is listed first and often reflects its core identity, while the secondary type adds coverage and defensive interactions. Some types appear far more often as secondary -- Flying, for example, is overwhelmingly a secondary type. The overview tab breaks down how each type splits between primary, secondary, and monotype (single-typed) Pokemon.
Type Combinations
With 18 types, there are 171 possible dual-type combinations (plus 18 monotypes). Many of these combinations have never been used, while others like Normal/Flying and Bug/Poison appear repeatedly. The Type Combos tab shows every existing combination ranked by frequency, so you can spot which pairings are common and which remain rare or completely unused.
Generational Trends
Each generation introduces types in different proportions. The By Generation tab lets you see how many Pokemon of each type were added per generation and track cumulative totals. Fairy type, introduced in Gen VI, started from zero and has grown steadily. Dark and Steel, added in Gen II, took several generations to reach the population levels of original types.
