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Type chart.

18 TYPES / 324 MATCHUPS
GEN VI THROUGH GEN IX

Every attacking and defending matchup in one table. Read a row across to see what that type does on offence, or read a column down to see what hits it hard. Multipliers stack on dual types, so a move can land at 4x or drop to a quarter.

2Super effective, 200%½Not very effective, 50%0No effect, 0%Normal damage, 100%
SWIPE THE TABLE SIDEWAYS, OR USE THE PER-TYPE LIST BELOW
DEFENDING ATTACKING
NOR
FIR
WAT
ELE
GRA
ICE
FIG
POI
GRO
FLY
PSY
BUG
ROC
GHO
DRA
DAR
STE
FAI
Normal
½
0
½
Fire
½
½
2
2
2
½
½
2
Water
2
½
½
2
2
½
Electric
2
½
½
0
2
½
Grass
½
2
½
½
2
½
½
2
½
½
Ice
½
½
2
½
2
2
2
½
Fighting
2
2
½
½
½
½
2
0
2
2
½
Poison
2
½
½
½
½
0
2
Ground
2
2
½
2
0
½
2
2
Flying
½
2
2
2
½
½
Psychic
2
2
½
0
½
Bug
½
2
½
½
½
2
½
2
½
½
Rock
2
2
½
½
2
2
½
Ghost
0
2
2
½
Dragon
2
½
0
Dark
½
2
2
½
½
Steel
½
½
½
2
2
½
2
Fairy
½
2
½
2
2
½
READ A ROW ACROSS FOR WHAT THAT TYPE DOES ON OFFENCE. APPLIES FROM GENERATION VI ONWARD.

Every type in detail

Each entry lists what the type does on offence and what it takes on defence. These are single-type matchups. For a specific Pokémon, add its second type and the multipliers stack.

Normal0 HIT 2x / 1 WEAKNESSES / 1 RESISTED
Not very effective againstRockSteel
No effect againstGhost
Weak toFighting
Immune toGhost
Fire4 HIT 2x / 3 WEAKNESSES / 6 RESISTED
Super effective againstGrassIceBugSteel
Not very effective againstFireWaterRockDragon
Weak toWaterGroundRock
ResistsFireGrassIceBugSteelFairy
Water3 HIT 2x / 2 WEAKNESSES / 4 RESISTED
Super effective againstFireGroundRock
Not very effective againstWaterGrassDragon
Weak toElectricGrass
ResistsFireWaterIceSteel
Electric2 HIT 2x / 1 WEAKNESSES / 3 RESISTED
Super effective againstWaterFlying
Not very effective againstElectricGrassDragon
No effect againstGround
Weak toGround
ResistsElectricFlyingSteel
Grass3 HIT 2x / 5 WEAKNESSES / 4 RESISTED
Super effective againstWaterGroundRock
Not very effective againstFireGrassPoisonFlyingBugDragonSteel
Weak toFireIcePoisonFlyingBug
ResistsWaterElectricGrassGround
Ice4 HIT 2x / 4 WEAKNESSES / 1 RESISTED
Super effective againstGrassGroundFlyingDragon
Not very effective againstFireWaterIceSteel
Weak toFireFightingRockSteel
ResistsIce
Fighting5 HIT 2x / 3 WEAKNESSES / 3 RESISTED
Super effective againstNormalIceRockDarkSteel
Not very effective againstPoisonFlyingPsychicBugFairy
No effect againstGhost
Weak toFlyingPsychicFairy
ResistsBugRockDark
Poison2 HIT 2x / 2 WEAKNESSES / 5 RESISTED
Super effective againstGrassFairy
Not very effective againstPoisonGroundRockGhost
No effect againstSteel
Weak toGroundPsychic
ResistsGrassFightingPoisonBugFairy
Ground5 HIT 2x / 3 WEAKNESSES / 3 RESISTED
Super effective againstFireElectricPoisonRockSteel
Not very effective againstGrassBug
No effect againstFlying
Weak toWaterGrassIce
ResistsPoisonRock
Immune toElectric
Flying3 HIT 2x / 3 WEAKNESSES / 4 RESISTED
Super effective againstGrassFightingBug
Not very effective againstElectricRockSteel
Weak toElectricIceRock
ResistsGrassFightingBug
Immune toGround
Psychic2 HIT 2x / 3 WEAKNESSES / 2 RESISTED
Super effective againstFightingPoison
Not very effective againstPsychicSteel
No effect againstDark
Weak toBugGhostDark
ResistsFightingPsychic
Bug3 HIT 2x / 3 WEAKNESSES / 3 RESISTED
Super effective againstGrassPsychicDark
Not very effective againstFireFightingPoisonFlyingGhostSteelFairy
Weak toFireFlyingRock
ResistsGrassFightingGround
Rock4 HIT 2x / 5 WEAKNESSES / 4 RESISTED
Super effective againstFireIceFlyingBug
Not very effective againstFightingGroundSteel
Weak toWaterGrassFightingGroundSteel
ResistsNormalFirePoisonFlying
Ghost2 HIT 2x / 2 WEAKNESSES / 4 RESISTED
Super effective againstPsychicGhost
Not very effective againstDark
No effect againstNormal
Weak toGhostDark
ResistsPoisonBug
Immune toNormalFighting
Dragon1 HIT 2x / 3 WEAKNESSES / 4 RESISTED
Super effective againstDragon
Not very effective againstSteel
No effect againstFairy
Weak toIceDragonFairy
ResistsFireWaterElectricGrass
Dark2 HIT 2x / 3 WEAKNESSES / 3 RESISTED
Super effective againstPsychicGhost
Not very effective againstFightingDarkFairy
Weak toFightingBugFairy
ResistsGhostDark
Immune toPsychic
Steel3 HIT 2x / 3 WEAKNESSES / 11 RESISTED
Super effective againstIceRockFairy
Not very effective againstFireWaterElectricSteel
Weak toFireFightingGround
ResistsNormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune toPoison
Fairy3 HIT 2x / 2 WEAKNESSES / 4 RESISTED
Super effective againstFightingDragonDark
Not very effective againstFirePoisonSteel
Weak toPoisonSteel
ResistsFightingBugDark
Immune toDragon

How the Pokémon type chart works

Every move has a type, and every Pokémon has one or two. When a move lands, the game multiplies its damage by the matchup between the move's type and each of the defender's types. Super effective doubles the damage, not very effective halves it, and an immunity zeroes it out entirely.

Dual types stack

A move super effective against both of a defender's types deals 4x. Resisted by both, it drops to a quarter. If either type is immune, nothing else matters and the move deals no damage: Ground moves do nothing to a Flying type regardless of its second type.

What changed across generations

The chart above is current from Generation VI onward. Before that, Steel resisted Ghost and Dark, and Fairy did not exist. Generation I ran a 15-type chart with several quirks, including Psychic being untouchable by Ghost moves. The type calculator can switch between the Gen 1, Gen 2 to 5, and modern charts if you need the older numbers.

Reading the chart for team building

On offence, count how many types a move hits for double damage: Ground, Fighting, Rock, Ice, Fire and Flying lead the pack. No single type covers everything, which is why teams run several attacking types. On defence, Steel takes reduced damage from more types than anything else, while Normal has just one weakness but resists nothing.

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