Tyrantrum.
VGC 2026 Reg M-B usage profile · rank #166
august 2026 · 1.3M battles
august 2026 · 1.3M battles
Usage · August 2026
0.1%
Tyrantrum is ranked #166 in VGC 2026 Reg M-B, carried by 10,022 teams
TierD · outside the top 60
Ladder rank#166 of 277
Raw count10,022
Viability ceiling78
Month on month+0.09pp
13 month peak0.1%
FormatVGC 2026 Reg M-B
Base statsspecies values, before EVs and natureBST 521
HP
82
Atk
121
Def
119
SpA
69
SpD
59
Spe
71
Usage over time0.1%▲ 0.09pppeak 0.1% · Aug '26
hover a month for the exact figure · 13 months of ladder history
Most used set
75.1% of Tyrantrum teamsHP
16
Atk
18
Def
0
SpA
0
SpD
0
Spe
32
NatureJolly
AbilityStrong Jaw · 84.3%
ItemChoice Scarf · 83.0%
EV spread16 HP / 18 Atk / 32 Spe
Moves
92.7%
83.3%
81.7%
79.8%
Alternative spreads
over 5% usageAdamant22 HP / 29 Atk / 15 Spe9.9%
Moves
8 tracked92.7%
83.3%
81.7%
79.8%
16.7%
13.5%
9.9%
6.8%
Best Tyrantrum build for VGC 2026 Reg M-B
The set above is the one VGC 2026 Reg M-B players run most often, taken from 1,269,250 battles in August 2026. Tyrantrum sits at rank #166 with 0.1% usage, which puts it in D tier, up 0.09 points on the month before.
These are usage numbers, not a recommendation from a council. A move at 90% is close to mandatory; anything under 30% is a tech pick that answers a specific matchup. Read the spreads the same way: the top spread is the safe default, and the alternatives usually trade bulk for speed or the other way round.
The checks and counters table is generated from real games rather than a type chart, so it accounts for items, Tera choices, and how often the matchup ends in a switch instead of a knockout.