PokeTools

Remoraid.

national dex #223 · gen II
BST 300 · water
Remoraid official artwork
water
#223 · gen II
Profile
HP
35
ATK
65
DEF
35
SPA
65
SPD
35
SPE
65
BST 300 · best Attack 65 · worst HP 35 · meters scale to 200

Remoraid is weak to Electric, Grass and resists Fire, Water, Ice, Steel.

Typingwater
AbilitiesHustle, Sniper, Moody
Height, weight0.6 m / 12.0 kg
Catch rate190 / 255
Egg groupsWater1, Water2
Previous
#222corsola
Dex position
#223 of 1025
Jump to
Next
#224octillery

Remoraid base stats

BST 300 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP35180274
Atk65121251
Def3567185
SpA65121251
SpD3567185
Spe65121251
BST300bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 1 SpA

Remoraid weaknesses and resistances

damage taken from each attacking type
nor1
fir½
wat½
ele2
gra2
ice½
fig1
poi1
gro1
fly1
psy1
bug1
roc1
gho1
dra1
dar1
ste½
fai1
Weak to
Electric, Grass
Resists
Fire, Water, Ice, Steel
Immune to
nothing

Remoraid abilities

3 total · 1 hidden
HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
SniperStrengthens critical hits to inflict 3× damage rather than 2×.
MoodyhiddenRaises a random stat two stages and lowers another one stage after each turn.

Remoraid evolution line

2 stages

Remoraid evolves into Octillery: level it up to 25 or higher. How to evolve Remoraid, every game

Best Remoraid moves

gen 8 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
waterHydro PumpSPEC110
waterSurfSPEC90
waterDivePHYS80
waterScaldSPEC80
Best coverage movesoff-type, for hitting weaknesses
normalHyper BeamSPEC150
poisonGunk ShotPHYS120
iceBlizzardSPEC110
fireFire BlastSPEC110

Remoraid moves

gen 8 · 88 moves · 16 level-up · 42 TM/HM · 15 egg · 15 tutor
7 moves · Remoraid appears in 14 games
BubbleL1Acid SprayL6Charge BeamL11Water PulseL32Hydro PumpL42Ice BeamL44Hyper BeamL55
MoveTypeCatPowerAccuracyPPMethod
Water GunSTABwaterSPEC40100%25Level 1
BubbleSTABwaterSPEC40100%30Level 1
Helping HandnormalSTAT--20Level 1
Acid SpraypoisonSPEC40100%20Level 6
Charge BeamelectricSPEC5090%10Level 11
PsybeampsychicSPEC65100%20Level 22
Bubble BeamSTABwaterSPEC65100%20Level 22
Aurora BeamiceSPEC65100%20Level 22
Lock OnnormalSTAT--5Level 24
Water PulseSTABwaterSPEC60100%20Level 32
Focus EnergynormalSTAT--30Level 33
Bullet SeedgrassPHYS25100%30Level 38
Hydro PumpSTABwaterSPEC11080%5Level 42
Ice BeamiceSPEC90100%10Level 44
SoakwaterSTAT-100%20Level 50
Hyper BeamnormalSPEC15090%5Level 55
AssurancedarkPHYS60100%10TM / HM
AttractnormalSTAT-100%15TM / HM
BlizzardiceSPEC11070%5TM / HM
BounceflyingPHYS8585%5TM / HM
BrineSTABwaterSPEC65100%10TM / HM
Bullet SeedgrassPHYS25100%30TM / HM
Charge BeamelectricSPEC5090%10TM / HM
DiveSTABwaterPHYS80100%10TM / HM
Double TeamnormalSTAT--15TM / HM
EndurenormalSTAT--10TM / HM
FacadenormalPHYS70100%20TM / HM
Fire BlastfireSPEC11085%5TM / HM
FlamethrowerfireSPEC90100%15TM / HM
Focus EnergynormalSTAT--30TM / HM
Gunk ShotpoisonPHYS12080%5TM / HM
Helping HandnormalSTAT--20TM / HM
Hydro PumpSTABwaterSPEC11080%5TM / HM
Hyper BeamnormalSPEC15090%5TM / HM
Ice BeamiceSPEC90100%10TM / HM
Icy WindiceSPEC5595%15TM / HM
Mud ShotgroundSPEC5595%15TM / HM
ProtectnormalSTAT--10TM / HM
PsychicpsychicSPEC90100%10TM / HM
Rain DancewaterSTAT--5TM / HM
RestpsychicSTAT--5TM / HM
Rock BlastrockPHYS2590%10TM / HM
RoundnormalSPEC60100%15TM / HM
ScaldSTABwaterSPEC80100%15TM / HM
ScreechnormalSTAT-85%40TM / HM
Seed BombgrassPHYS80100%15TM / HM
Sleep TalknormalSTAT--10TM / HM
SnorenormalSPEC50100%15TM / HM
SubstitutenormalSTAT--10TM / HM
Sunny DayfireSTAT--5TM / HM
SurfSTABwaterSPEC90100%15TM / HM
SwaggernormalSTAT-85%15TM / HM
SwiftnormalSPEC60-20TM / HM
ThiefdarkPHYS60100%25TM / HM
Thunder WaveelectricSTAT-90%20TM / HM
Water PulseSTABwaterSPEC60100%20TM / HM
WaterfallSTABwaterPHYS80100%15TM / HM
WhirlpoolSTABwaterSPEC3585%15TM / HM
Acid SpraypoisonSPEC40100%20Egg
Aurora BeamiceSPEC65100%20Egg
EntrainmentnormalSTAT-100%15Egg
FlailnormalPHYS-100%15Egg
HazeiceSTAT--30Egg
Mud ShotgroundSPEC5595%15Egg
OctazookaSTABwaterSPEC6585%10Egg
Rock BlastrockPHYS2590%10Egg
ScreechnormalSTAT-85%40Egg
SnorenormalSPEC50100%15Egg
SupersonicnormalSTAT-55%20Egg
SwiftnormalSPEC60-20Egg
Thunder WaveelectricSTAT-90%20Egg
Water PulseSTABwaterSPEC60100%20Egg
Water SpoutSTABwaterSPEC150100%5Egg
BounceflyingPHYS8585%5Tutor
DiveSTABwaterPHYS80100%10Tutor
EndurenormalSTAT--10Tutor
FlamethrowerfireSPEC90100%15Tutor
Gunk ShotpoisonPHYS12080%5Tutor
Ice BeamiceSPEC90100%10Tutor
Icy WindiceSPEC5595%15Tutor
Seed BombgrassPHYS80100%15Tutor
Sleep TalknormalSTAT--10Tutor
SnorenormalSPEC50100%15Tutor
SubstitutenormalSTAT--10Tutor
SwaggernormalSTAT-85%15Tutor
SwiftnormalSPEC60-20Tutor
Thunder WaveelectricSTAT-90%20Tutor
Water PulseSTABwaterSPEC60100%20Tutor

Remoraid Pokédex entries

7 generations · newest first
Generation VIII3 entries
Sword

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

Shield

Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.

Legends: Arceus

Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.

Generation VII2 entries
Ultra Sun

This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!

Ultra Moon

Also known as the “sniper of the seas,” its water gun can hit prey without fail from over 300 feet away.

Generation VI3 entries
X

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

Y

Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.

Omega Ruby, Alpha Sapphire

Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.

Generation V2 entries
Black, White

It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.

Black 2, White 2

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

Generation IV5 entries
Diamond

It squirts water forcefully from its mouth to shoot down flying prey.

Pearl

It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.

Platinum

It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.

HeartGold

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

SoulSilver

Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

Generation III4 entries
Ruby, Sapphire

REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.

Emerald

A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.

FireRed

Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

LeafGreen

It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.

Generation II3 entries
Gold

It has superb ac­ curacy. The water it shoots out can strike even moving prey from more than 300 feet.

Silver

Using its dorsal fin as a suction pad, it clings to a MANTINE's under­ side to scavenge for leftovers.

Crystal

To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.

Remoraid species data

gen II species · breeding and training
Species
GenerationII (Johto)
ColorGray
ShapeFish
HabitatSea
Height0.6 m (1'12")
Weight12.0 kg (26.5 lbs)
Training and breeding
Capture rate190 (74.5%)
Growth rateMedium
Gender ratio50% Male / 50% Female
Egg groupsWater1, Water2
Hatch counter20 cycles, 5,376 steps
Base experience60
EV yield1 SpA
Regional dex numbers
National#223
Johto#172
Sinnoh#132
Sinnoh (Pt)#132
Johto (HGSS)#174
Unova (B2W2)#235
Kalos Coastal#144
Alola (USUM)#143
Melemele (USUM)#143
Akala (USUM)#047
Galar#148
Isle of Armor#044
Hisui#146
Read outfrom base stats
Battle roleBalanced spread65 Atk / 65 SpA
Best statAttack 65average
Speed tier65 Speaverage speed
Defensive load2 weak / 4 resistno immunities
Catch difficulty190 / 255easy, about 74.5% per ball

About Remoraid

Remoraid is a Water-type Pokémon introduced in Generation 2 (Johto). The water they shoot from their mouths can hit moving prey from more than 300 feet away. Remoraid stands 0.6 m (1'12") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokémon.

Remoraid base stats

Remoraid has a base stat total of 300, which is low, indicating a pre-evolution or utility-focused Pokémon. Its highest stat is Attack at 65 (average), while its lowest is HP at 35 (poor). Remoraid is average speed with a base Speed of 65.

Remoraid weaknesses and resistances

As a Water-type, Remoraid is weak to Electric, Grass-type moves, resists Fire, Water, Ice, Steel-type attacks. This gives Remoraid 2 weaknesses, 4 resistances, and 0 immunities.

Remoraid abilities

Remoraid's abilities include Hustle, Sniper, Moody. Hustle strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.. Sniper strengthens critical hits to inflict 3× damage rather than 2×. Its Hidden Ability is Moody, which raises a random stat two stages and lowers another one stage after each turn.

Remoraid moves and learnset

Remoraid can learn 88 moves in Generation 8, including 16 by leveling up, 42 via TM/HM, 15 through breeding, and 15 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Surf (Water, 90 power), Dive (Water, 80 power), Scald (Water, 80 power). For coverage, Remoraid can learn Hyper Beam (Normal), Gunk Shot (Poison), Blizzard (Ice).

Training Remoraid

Remoraid has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Remoraid yields 1 Sp. Attack EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Remoraid belongs to the Water1 and Water2 egg groups. Remoraid is part of a 2-stage evolution line (Remoraid → Octillery).

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Remoraid. Check the damage calculator to find the best moves against Remoraid, or use the team builder to see how Remoraid fits into your squad.

Tools for Remoraid
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Water types take damage fromType chartThe full 18x18 effectiveness table
Strongest Water types
palkiaBST 680kyogreBST 670manaphyBST 600volcanionBST 600
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#222corsolaALL POKEMON#224octillery