#223
Remoraid
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Gray
- Shape
- Fish
- Habitat
- Sea
- Growth Rate
- Medium
- Capture Rate
- 190 (74.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water1, Water2
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 60
- EV Yield
- 1 SpA
- Height
- 0.6 m (1'12")
- Weight
- 12.0 kg (26.5 lbs)
Damage taken when attacked by each type.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Strengthens critical hits to inflict 3× damage rather than 2×.
Raises a random stat two stages and lowers another one stage after each turn.
Generation VII
This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
Also known as the “sniper of the seas,” its water gun can hit prey without fail from over 300 feet away.
Generation VIII
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.
Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.
Show older entries (Gen II, III, IV, V, VI)
Generation II
It has superb ac curacy. The water it shoots out can strike even moving prey from more than 300 feet.
Using its dorsal fin as a suction pad, it clings to a MANTINE's under side to scavenge for leftovers.
To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Generation III
REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.
A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.
It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.
Generation IV
It squirts water forcefully from its mouth to shoot down flying prey.
It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.
It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.
Generation V
It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Generation VI
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.
Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Level Up
16 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 1 | BubbleSTAB | wat | S | 40 | 100% | 30 |
| 1 | Helping Hand | nor | N | — | — | 20 |
| 6 | Acid Spray | poi | S | 40 | 100% | 20 |
| 11 | Charge Beam | ele | S | 50 | 90% | 10 |
| 22 | Psybeam | psy | S | 65 | 100% | 20 |
| 22 | Bubble BeamSTAB | wat | S | 65 | 100% | 20 |
| 22 | Aurora Beam | ice | S | 65 | 100% | 20 |
| 24 | Lock On | nor | N | — | — | 5 |
| 32 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 33 | Focus Energy | nor | N | — | — | 30 |
| 38 | Bullet Seed | gra | P | 25 | 100% | 30 |
| 42 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| 44 | Ice Beam | ice | S | 90 | 100% | 10 |
| 50 | Soak | wat | N | — | 100% | 20 |
| 55 | Hyper Beam | nor | S | 150 | 90% | 5 |
TM / HM
42 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Assurance | dar | P | 60 | 100% | 10 |
| Attract | nor | N | — | 100% | 15 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Bounce | fly | P | 85 | 85% | 5 |
| BrineSTAB | wat | S | 65 | 100% | 10 |
| Bullet Seed | gra | P | 25 | 100% | 30 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| DiveSTAB | wat | P | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Blast | fir | S | 110 | 85% | 5 |
| Flamethrower | fir | S | 90 | 100% | 15 |
| Focus Energy | nor | N | — | — | 30 |
| Gunk Shot | poi | P | 120 | 80% | 5 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Protect | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rock Blast | roc | P | 25 | 90% | 10 |
| Round | nor | S | 60 | 100% | 15 |
| ScaldSTAB | wat | S | 80 | 100% | 15 |
| Screech | nor | N | — | 85% | 40 |
| Seed Bomb | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swagger | nor | N | — | 85% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Egg Moves
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Acid Spray | poi | S | 40 | 100% | 20 |
| Aurora Beam | ice | S | 65 | 100% | 20 |
| Entrainment | nor | N | — | 100% | 15 |
| Flail | nor | P | — | 100% | 15 |
| Haze | ice | N | — | — | 30 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| OctazookaSTAB | wat | S | 65 | 85% | 10 |
| Rock Blast | roc | P | 25 | 90% | 10 |
| Screech | nor | N | — | 85% | 40 |
| Snore | nor | S | 50 | 100% | 15 |
| Supersonic | nor | N | — | 55% | 20 |
| Swift | nor | S | 60 | — | 20 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Water SpoutSTAB | wat | S | 150 | 100% | 5 |
Move Tutor
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bounce | fly | P | 85 | 85% | 5 |
| DiveSTAB | wat | P | 80 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Flamethrower | fir | S | 90 | 100% | 15 |
| Gunk Shot | poi | P | 120 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Seed Bomb | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Remoraid
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Remoraid
Remoraid is a Water-type Pokemon introduced in Generation 2 (Johto). The water they shoot from their mouths can hit moving prey from more than 300 feet away. Remoraid stands 0.6 m (1'12") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokemon.
Remoraid Base Stats
Remoraid has a base stat total of 300, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Attack at 65 (average), while its lowest is HP at 35 (poor). Remoraid is average speed with a base Speed of 65.
Remoraid Weaknesses & Resistances
As a Water-type, Remoraid is weak to Electric, Grass-type moves, resists Fire, Water, Ice, Steel-type attacks. This gives Remoraid 2 weaknesses, 4 resistances, and 0 immunities.
Remoraid Abilities
Remoraid's abilities include Hustle, Sniper, Moody. Hustle strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.. Sniper strengthens critical hits to inflict 3× damage rather than 2×. Its Hidden Ability is Moody, which raises a random stat two stages and lowers another one stage after each turn.
Remoraid Moves & Learnset
Remoraid can learn 88 moves in Generation 8, including 16 by leveling up, 42 via TM/HM, 15 through breeding, and 15 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Surf (Water, 90 power), Dive (Water, 80 power), Scald (Water, 80 power). For coverage, Remoraid can learn Hyper Beam (Normal), Gunk Shot (Poison), Blizzard (Ice).
Training Remoraid
Remoraid has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Remoraid yields 1 Sp. Attack EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Remoraid belongs to the Water1 and Water2 egg groups. Remoraid is part of a 2-stage evolution line (Remoraid → Octillery).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Remoraid. Check the damage calculator to find the best moves against Remoraid, or use the team builder to see how Remoraid fits into your squad.
