Remoraid.
BST 300 · water
Remoraid is weak to Electric, Grass and resists Fire, Water, Ice, Steel.
Remoraid base stats
BST 300 · ranges at level 100Remoraid weaknesses and resistances
damage taken from each attacking typeRemoraid abilities
3 total · 1 hiddenRemoraid evolution line
2 stagesRemoraid evolves into Octillery: level it up to 25 or higher. How to evolve Remoraid, every game
Best Remoraid moves
gen 8 learnset · sorted by base powerRemoraid moves
gen 8 · 88 moves · 16 level-up · 42 TM/HM · 15 egg · 15 tutorRemoraid Pokédex entries
7 generations · newest firstThe water they shoot from their mouths can hit moving prey from more than 300 feet away.
Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.
Spits water from its mouth with incredible accuracy. It captures Burmy by shooting them down off the branches from which they dangle.
This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
Also known as the “sniper of the seas,” its water gun can hit prey without fail from over 300 feet away.
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers.
Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
It squirts water forcefully from its mouth to shoot down flying prey.
It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.
It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.
REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.
A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.
It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.
It has superb ac curacy. The water it shoots out can strike even moving prey from more than 300 feet.
Using its dorsal fin as a suction pad, it clings to a MANTINE's under side to scavenge for leftovers.
To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Remoraid species data
gen II species · breeding and trainingAbout Remoraid
Remoraid is a Water-type Pokémon introduced in Generation 2 (Johto). The water they shoot from their mouths can hit moving prey from more than 300 feet away. Remoraid stands 0.6 m (1'12") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokémon.
Remoraid base stats
Remoraid has a base stat total of 300, which is low, indicating a pre-evolution or utility-focused Pokémon. Its highest stat is Attack at 65 (average), while its lowest is HP at 35 (poor). Remoraid is average speed with a base Speed of 65.
Remoraid weaknesses and resistances
As a Water-type, Remoraid is weak to Electric, Grass-type moves, resists Fire, Water, Ice, Steel-type attacks. This gives Remoraid 2 weaknesses, 4 resistances, and 0 immunities.
Remoraid abilities
Remoraid's abilities include Hustle, Sniper, Moody. Hustle strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.. Sniper strengthens critical hits to inflict 3× damage rather than 2×. Its Hidden Ability is Moody, which raises a random stat two stages and lowers another one stage after each turn.
Remoraid moves and learnset
Remoraid can learn 88 moves in Generation 8, including 16 by leveling up, 42 via TM/HM, 15 through breeding, and 15 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Surf (Water, 90 power), Dive (Water, 80 power), Scald (Water, 80 power). For coverage, Remoraid can learn Hyper Beam (Normal), Gunk Shot (Poison), Blizzard (Ice).
Training Remoraid
Remoraid has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Remoraid yields 1 Sp. Attack EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Remoraid belongs to the Water1 and Water2 egg groups. Remoraid is part of a 2-stage evolution line (Remoraid → Octillery).
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Remoraid. Check the damage calculator to find the best moves against Remoraid, or use the team builder to see how Remoraid fits into your squad.