#054
Psyduck
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Yellow
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Medium
- Capture Rate
- 190 (74.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water1, Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 64
- EV Yield
- 1 SpA
- Height
- 0.8 m (2'07")
- Weight
- 19.6 kg (43.2 lbs)
Damage taken when attacked by each type.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Negates all effects of weather, but does not prevent the weather itself.
Doubles Speed during rain.
Generation VII
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
The only time it can use its psy chic power is when its sleeping brain cells happen to wake.
Generation III
PSYDUCK uses a mysterious power. When it does so, this POKéMON generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Generation IV
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Level Up
18 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch | nor | P | 40 | 100% | 35 |
| 9 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 18 | Hypnosis | psy | N | — | 60% | 20 |
| 22 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 27 | Psybeam | psy | S | 65 | 100% | 20 |
| 28 | Tail Whip | nor | N | — | 100% | 30 |
| 31 | Disable | nor | N | — | 100% | 20 |
| 32 | Screech | nor | N | — | 85% | 40 |
| 34 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 36 | SurfSTAB | wat | S | 90 | 100% | 15 |
| 36 | Confusion | psy | S | 50 | 100% | 25 |
| 36 | Soak | wat | N | — | 100% | 20 |
| 40 | Psych Up | nor | N | — | — | 10 |
| 43 | Fury Swipes | nor | P | 18 | 80% | 15 |
| 44 | Zen Headbutt | psy | P | 80 | 90% | 15 |
| 48 | Amnesia | psy | N | — | — | 20 |
| 53 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| 57 | Wonder Room | psy | N | — | — | 10 |
TM / HM
58 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Dig | gro | P | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Haze | ice | N | — | — | 30 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Light Screen | psy | N | — | — | 30 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Low Kick | fig | P | — | 100% | 20 |
| Low Sweep | fig | P | 65 | 100% | 20 |
| Metronome | nor | N | — | — | 10 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Protect | nor | N | — | — | 10 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Psychic Noise | psy | S | 75 | 100% | 10 |
| Psyshock | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Screech | nor | N | — | 85% | 40 |
| Shadow Claw | gho | P | 70 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Vacuum Wave | fig | S | 40 | 100% | 30 |
| Water GunSTAB | wat | S | 40 | 100% | 25 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Wonder Room | psy | N | — | — | 10 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Egg Moves
12 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Clear Smog | poi | S | 50 | — | 15 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Cross Chop | fig | P | 100 | 80% | 5 |
| Encore | nor | N | — | 100% | 5 |
| Hypnosis | psy | N | — | 60% | 20 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Light Screen | psy | N | — | — | 30 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Psychic | psy | S | 90 | 100% | 10 |
| Simple Beam | nor | N | — | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Yawn | nor | N | — | — | 10 |
Move Tutor
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Psych Up | nor | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Wonder Room | psy | N | — | — | 10 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Psyduck
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Psyduck
Psyduck is a Water-type Pokemon introduced in Generation 1 (Kanto). Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while. Psyduck stands 0.8 m (2'07") tall and weighs 19.6 kg (43.2 lbs), making it a small Pokemon.
Psyduck Base Stats
Psyduck has a base stat total of 320, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Sp. Atk at 65 (average), while its lowest is Defense at 48 (below average). Psyduck is average speed with a base Speed of 55.
Psyduck Weaknesses & Resistances
As a Water-type, Psyduck is weak to Electric, Grass-type moves, resists Fire, Water, Ice, Steel-type attacks. This gives Psyduck 2 weaknesses, 4 resistances, and 0 immunities.
Psyduck Abilities
Psyduck's abilities include Damp, Cloud Nine, Swift Swim. Damp prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.. Cloud Nine negates all effects of weather, but does not prevent the weather itself. Its Hidden Ability is Swift Swim, which doubles Speed during rain.
Psyduck Moves & Learnset
Psyduck can learn 103 moves in Generation 9, including 18 by leveling up, 58 via TM/HM, 12 through breeding, and 15 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Aqua Tail (Water, 90 power), Surf (Water, 90 power), Muddy Water (Water, 90 power). For coverage, Psyduck can learn Focus Punch (Fighting), Double Edge (Normal), Blizzard (Ice).
Training Psyduck
Psyduck has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Psyduck yields 1 Sp. Attack EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Psyduck belongs to the Water1 and Ground egg groups. Psyduck is part of a 2-stage evolution line (Psyduck → Golduck).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Psyduck. Check the damage calculator to find the best moves against Psyduck, or use the team builder to see how Psyduck fits into your squad.
