#055
Golduck
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Blue
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Medium
- Capture Rate
- 75 (29.4%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water1, Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 175
- EV Yield
- 2 SpA
- Height
- 1.7 m (5'07")
- Weight
- 76.6 kg (168.9 lbs)
Damage taken when attacked by each type.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Negates all effects of weather, but does not prevent the weather itself.
Doubles Speed during rain.
Generation VII
It is said that the red part of its forehead grants supernatural powers to those who possess one, so it was over-hunted in the past.
It swims along the banks of lakes and catches fish Pokémon. It takes them to the shore and quietly eats them up.
Even fast-swimming fish Pokémon can be disabled by Golduck. It brings them to a standstill and seizes them.
A professional swimmer, it can continue swimming for two days straight by waving its long tail skillfully.
Its long, slim limbs end in broad flippers. They are used for swimming gracefully in lakes.
Generation VIII
This Pokémon lives in gently flowing rivers. It paddles through the water with its long limbs, putting its graceful swimming skills on display.
Old tales tell of Golduck punishing those that defiled its river. The guilty were dragged into the water and taken away.
Its body is strong, and it has webbing on its hands and feet. Golduck can swim easily through rough seas, clawing its way through the high waves.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
Often seen swim ming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Its slim and long limbs end in broad flippers. They are used for swim ming gracefully in lakes.
Generation II
When it swims at full speed using its long, webbed limbs, its fore head somehow be gins to glow.
It appears by waterways at dusk. It may use tele kinetic powers if its forehead glows mysteriously.
It swims grace fully along on the quiet, slow-moving rivers and lakes of which it is so fond.
Generation III
The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This POKéMON is definitely much faster than even the most athletic swimmer.
GOLDUCK is the fastest swimmer among all POKéMON. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.
A GOLDUCK is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.
Generation IV
A Pokémon that lives in lakes. It swims faster than any human swimming champion.
The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
Generation V
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Generation VI
It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
The webbed flippers on its forelegs and hind legs and the streamlined body of Golduck give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer.
Golduck is the fastest swimmer among all Pokémon. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch | nor | P | 40 | 100% | 35 |
| 1 | Encore | nor | N | — | 100% | 5 |
| 1 | Aqua JetSTAB | wat | P | 40 | 100% | 20 |
| 9 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 22 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 27 | Psybeam | psy | S | 65 | 100% | 20 |
| 28 | Tail Whip | nor | N | — | 100% | 30 |
| 31 | Disable | nor | N | — | 100% | 20 |
| 32 | Screech | nor | N | — | 85% | 40 |
| 34 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 38 | Soak | wat | N | — | 100% | 20 |
| 39 | Confusion | psy | S | 50 | 100% | 25 |
| 42 | SurfSTAB | wat | S | 90 | 100% | 15 |
| 44 | Psych Up | nor | N | — | — | 10 |
| 48 | Fury Swipes | nor | P | 18 | 80% | 15 |
| 50 | Zen Headbutt | psy | P | 80 | 90% | 15 |
| 56 | Amnesia | psy | N | — | — | 20 |
| 63 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| 69 | Wonder Room | psy | N | — | — | 10 |
TM / HM
64 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Dig | gro | P | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Future Sight | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Haze | ice | N | — | — | 30 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Light Screen | psy | N | — | — | 30 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Low Kick | fig | P | — | 100% | 20 |
| Low Sweep | fig | P | 65 | 100% | 20 |
| Metronome | nor | N | — | — | 10 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Power Gem | roc | S | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Psychic Noise | psy | S | 75 | 100% | 10 |
| Psyshock | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Screech | nor | N | — | 85% | 40 |
| Shadow Claw | gho | P | 70 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Vacuum Wave | fig | S | 40 | 100% | 30 |
| Water GunSTAB | wat | S | 40 | 100% | 25 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Wonder Room | psy | N | — | — | 10 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Move Tutor
18 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Low Kick | fig | P | — | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Wonder Room | psy | N | — | — | 10 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Golduck
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Golduck
Golduck is a Water-type Pokemon introduced in Generation 1 (Kanto). This Pokémon lives in gently flowing rivers. It paddles through the water with its long limbs, putting its graceful swimming skills on display. Golduck stands 1.7 m (5'07") tall and weighs 76.6 kg (168.9 lbs), making it a medium-sized Pokemon.
Golduck Base Stats
Golduck has a base stat total of 500, which is above average, giving it solid potential in battle. Its highest stat is Sp. Atk at 95 (good), while its lowest is Defense at 78 (average). Golduck excels as a special attacker. Golduck is moderately fast with a base Speed of 85.
Golduck Weaknesses & Resistances
As a Water-type, Golduck is weak to Electric, Grass-type moves, resists Fire, Water, Ice, Steel-type attacks. This gives Golduck 2 weaknesses, 4 resistances, and 0 immunities.
Golduck Abilities
Golduck's abilities include Damp, Cloud Nine, Swift Swim. Damp prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.. Cloud Nine negates all effects of weather, but does not prevent the weather itself. Its Hidden Ability is Swift Swim, which doubles Speed during rain.
Golduck Moves & Learnset
Golduck can learn 101 moves in Generation 9, including 19 by leveling up, 64 via TM/HM, and 18 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Aqua Tail (Water, 90 power), Surf (Water, 90 power), Muddy Water (Water, 90 power). For coverage, Golduck can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Golduck
Golduck has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Golduck yields 2 Sp. Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Golduck belongs to the Water1 and Ground egg groups. Golduck is part of a 2-stage evolution line (Psyduck → Golduck).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Golduck. Check the damage calculator to find the best moves against Golduck, or use the team builder to see how Golduck fits into your squad.
