Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Pink
- Shape
- Armor
- Habitat
- Sea
- Growth Rate
- Fast
- Capture Rate
- 60 (23.5%)
- Gender Ratio
- 25% Male / 75% Female
- Egg Groups
- Water1, Water3
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 144
- EV Yield
- 1 Def, 1 SpD
- Height
- 0.6 m (1'12")
- Weight
- 5.0 kg (11.0 lbs)
Damage taken when attacked by each type. Accounts for Water/Rock dual typing.
Cures any major status ailment upon switching out.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Heals for 1/3 max HP upon switching out.
Generation VII
Coral branches grow from its head. They break off quite easily, but they grow back in about three days.
Pursued by Mareanie for the branches on its head, this Pokémon will sometimes snap its own branches off as a diversion while it escapes.
The pink of Corsola that live in Alola is deep and vibrant, thanks to seas filled with nutrition.
In Alola, where their natural enemies Mareanie are plentiful, many Corsola have stubby branches on their heads.
Generation VIII
It will regrow any branches that break off its head. People keep particularly beautiful Corsola branches as charms to promote safe childbirth.
These Pokémon live in warm seas. In prehistoric times, many lived in the oceans around the Galar region as well.
Show older entries (Gen II, III, IV, V, VI)
Generation II
It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.
In a south sea nation, the people live in communi ties that are built on groups of these POKéMON.
The points on its head absorb nutrients from clean water. They cannot survive in polluted water.
Generation III
CORSOLA’s branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this POKéMON grows it back in just one night.
Clusters of CORSOLA congregate in warm seas where they serve as ideal hiding places for smaller POKéMON. When the water temperature falls, this POKéMON migrates to the southern seas.
CORSOLA live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters.
In a south sea nation, the people live in communities that are built on groups of these POKéMON.
It continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.
Generation IV
Many live in the clean seas of the south. They apparently can’t live in polluted waters.
It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.
In a south-sea nation, the people live in communities that are built on groups of these Pokémon.
Generation V
Many live in the clean seas of the south. They apparently can’t live in polluted waters.
They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.
Generation VI
It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.
They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.
Corsola’s branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokémon grows it back in just one night.
Clusters of Corsola congregate in warm seas where they serve as ideal hiding places for smaller Pokémon. When the water temperature falls, this Pokémon migrates to the southern seas.
Level Up
16 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 5 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 7 | Harden | nor | N | — | — | 30 |
| 25 | Bubble BeamSTAB | wat | S | 65 | 100% | 20 |
| 27 | BrineSTAB | wat | S | 65 | 100% | 10 |
| 29 | Iron Defense | ste | N | — | — | 15 |
| 34 | Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| 35 | Endure | nor | N | — | — | 10 |
| 35 | Life Dew | wat | N | — | — | 10 |
| 38 | Aqua Ring | wat | N | — | — | 20 |
| 44 | Power GemSTAB | roc | S | 80 | 100% | 20 |
| 45 | Ancient PowerSTAB | roc | S | 60 | 100% | 5 |
| 50 | Recover | nor | N | — | — | 5 |
| 52 | Flail | nor | P | — | 100% | 15 |
| 53 | Earth Power | gro | S | 90 | 100% | 10 |
| 55 | Mirror Coat | psy | S | — | 100% | 20 |
TM / HM
55 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Attract | nor | N | — | 100% | 15 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| BrineSTAB | wat | S | 65 | 100% | 10 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Calm Mind | psy | N | — | — | 20 |
| Curse | gho | N | — | — | 10 |
| Dig | gro | P | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Earth Power | gro | S | 90 | 100% | 10 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Facade | nor | P | 70 | 100% | 20 |
| Hail | ice | N | — | — | 10 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icicle Spear | ice | P | 25 | 100% | 30 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Light Screen | psy | N | — | — | 30 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Nature Power | nor | N | — | — | 20 |
| Power GemSTAB | roc | S | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Rock BlastSTAB | roc | P | 25 | 90% | 10 |
| Rock Polish | roc | N | — | — | 20 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Rock Smash | fig | P | 40 | 100% | 15 |
| Rock TombSTAB | roc | P | 60 | 95% | 15 |
| Round | nor | S | 60 | 100% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Sandstorm | roc | N | — | — | 10 |
| ScaldSTAB | wat | S | 80 | 100% | 15 |
| Screech | nor | N | — | 85% | 40 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Stone EdgeSTAB | roc | P | 100 | 80% | 5 |
| Strength | nor | P | 80 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swagger | nor | N | — | 85% | 15 |
| Throat Chop | dar | P | 80 | 100% | 15 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Egg Moves
14 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Aqua Ring | wat | N | — | — | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Curse | gho | N | — | — | 10 |
| Head SmashSTAB | roc | P | 150 | 80% | 5 |
| Icicle Spear | ice | P | 25 | 100% | 30 |
| Ingrain | gra | N | — | — | 20 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Mist | ice | N | — | — | 30 |
| Nature Power | nor | N | — | — | 20 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Safeguard | nor | N | — | — | 25 |
| Screech | nor | N | — | 85% | 40 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Move Tutor
20 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ancient PowerSTAB | roc | S | 60 | 100% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Earth Power | gro | S | 90 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Meteor BeamSTAB | roc | S | 120 | 90% | 10 |
| Rock SlideSTAB | roc | P | 75 | 90% | 10 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Throat Chop | dar | P | 80 | 100% | 15 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Items that wild Corsola may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Corsola
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Corsola
Corsola is a Water and Rock-type Pokemon introduced in Generation 2 (Johto). It will regrow any branches that break off its head. People keep particularly beautiful Corsola branches as charms to promote safe childbirth. Corsola stands 0.6 m (1'12") tall and weighs 5.0 kg (11.0 lbs), making it a small Pokemon.
Corsola Base Stats
Corsola has a base stat total of 410, which is below average for a fully-evolved Pokemon. Its highest stat is Defense at 95 (good), while its lowest is Speed at 35 (poor). Corsola is slow with a base Speed of 35.
Corsola Weaknesses & Resistances
As a Water and Rock-type, Corsola is weak to Electric, Grass (4x), Fighting, Ground-type moves, resists Normal, Fire (¼x), Ice, Poison, Flying-type attacks. This gives Corsola 4 weaknesses, 5 resistances, and 0 immunities.
Corsola Abilities
Corsola's abilities include Natural Cure, Hustle, Regenerator. Natural Cure cures any major status ailment upon switching out.. Hustle strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. Its Hidden Ability is Regenerator, which heals for 1/3 max HP upon switching out.
Corsola Moves & Learnset
Corsola can learn 105 moves in Generation 8, including 16 by leveling up, 55 via TM/HM, 14 through breeding, and 20 from move tutors. Its strongest STAB moves include Meteor Beam (Rock, 120 power), Hydro Pump (Water, 110 power), Stone Edge (Rock, 100 power), Surf (Water, 90 power). For coverage, Corsola can learn Explosion (Normal), Self Destruct (Normal), Blizzard (Ice).
Training Corsola
Corsola has a moderate capture rate of 60 (23.5%), meaning it may take a few attempts to catch. Defeating Corsola yields 1 Defense, 1 Sp. Defense EVs. It has a fast growth rate and requires approximately 5,376 steps to hatch from an Egg. Corsola belongs to the Water1 and Water3 egg groups. Corsola is part of a 2-stage evolution line (Corsola → Cursola). Wild Corsola may be found holding Red Shard or Hard Stone or Luminous Moss.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Corsola. Check the damage calculator to find the best moves against Corsola, or use the team builder to see how Corsola fits into your squad.
