#007
Squirtle
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Blue
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Medium Slow
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 87.5% Male / 12.5% Female
- Egg Groups
- Monster, Water1
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 63
- EV Yield
- 1 Def
- Height
- 0.5 m (1'08")
- Weight
- 9.0 kg (19.8 lbs)
Damage taken when attacked by each type.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Heals for 1/16 max HP after each turn during rain.
Generation VII
Shoots water at prey while in the water. Withdraws into its shell when in danger.
Generation VIII
When it retracts its long neck into its shell, it squirts out water with vigorous force.
When it feels threatened, it draws its limbs inside its shell and sprays water from its mouth.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
Shoots water at prey while in the water. Withdraws into its shell when in danger.
Generation II
The shell is soft when it is born. It soon becomes so resilient, prod ding fingers will bounce off it.
The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
When it feels threatened, it draws its legs inside its shell and sprays water from its mouth.
Generation III
SQUIRTLE’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.
When it retracts its long neck into its shell, it squirts out water with vigorous force.
After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.
Generation IV
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
Generation V
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
It shelters itself in its shell then strikes back with spouts of water at every opportunity.
Generation VI
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Shoots water at prey while in the water. Withdraws into its shell when in danger.
Squirtle’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
Level Up
14 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 5 | Tail Whip | nor | N | — | 100% | 30 |
| 18 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 23 | Bite | dar | P | 60 | 100% | 25 |
| 23 | Rapid Spin | nor | P | 50 | 100% | 40 |
| 25 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 27 | Shell Smash | nor | N | — | — | 15 |
| 28 | Withdraw | wat | N | — | — | 40 |
| 28 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 32 | Protect | nor | N | — | — | 10 |
| 34 | Iron Defense | ste | N | — | — | 15 |
| 36 | Wave CrashSTAB | wat | P | 120 | 100% | 10 |
| 37 | Rain Dance | wat | N | — | — | 5 |
| 47 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
TM / HM
37 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Dig | gro | P | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Gyro Ball | ste | P | — | 100% | 5 |
| Haze | ice | N | — | — | 30 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Ice Spinner | ice | P | 80 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Water GunSTAB | wat | S | 40 | 100% | 25 |
| Water PledgeSTAB | wat | S | 80 | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Weather Ball | nor | S | 50 | 100% | 10 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Egg Moves
11 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua JetSTAB | wat | P | 40 | 100% | 20 |
| Aqua Ring | wat | N | — | — | 20 |
| Fake Out | nor | P | 40 | 100% | 10 |
| Flail | nor | P | — | 100% | 15 |
| Haze | ice | N | — | — | 30 |
| Life Dew | wat | N | — | — | 10 |
| Mirror Coat | psy | S | — | 100% | 20 |
| Mist | ice | N | — | — | 30 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Water SpoutSTAB | wat | S | 150 | 100% | 5 |
| Yawn | nor | N | — | — | 10 |
Move Tutor
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Water PledgeSTAB | wat | S | 80 | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Squirtle
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Squirtle
Squirtle is a Water-type Pokemon introduced in Generation 1 (Kanto). When it retracts its long neck into its shell, it squirts out water with vigorous force. Squirtle stands 0.5 m (1'08") tall and weighs 9.0 kg (19.8 lbs), making it a small Pokemon.
Squirtle Base Stats
Squirtle has a base stat total of 314, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Defense at 65 (average), while its lowest is Speed at 43 (below average). Squirtle is slow with a base Speed of 43.
Squirtle Weaknesses & Resistances
As a Water-type, Squirtle is weak to Electric, Grass-type moves, resists Fire, Water, Ice, Steel-type attacks. This gives Squirtle 2 weaknesses, 4 resistances, and 0 immunities.
Squirtle Abilities
Squirtle's abilities include Torrent, Rain Dish. Torrent strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. Its Hidden Ability is Rain Dish, which heals for 1/16 max HP after each turn during rain.
Squirtle Moves & Learnset
Squirtle can learn 77 moves in Generation 9, including 14 by leveling up, 37 via TM/HM, 11 through breeding, and 15 from move tutors. Its strongest STAB moves include Wave Crash (Water, 120 power), Hydro Pump (Water, 110 power), Aqua Tail (Water, 90 power), Muddy Water (Water, 90 power). For coverage, Squirtle can learn Focus Punch (Fighting), Double Edge (Normal), Blizzard (Ice).
Training Squirtle
With a capture rate of 45 (17.6%), Squirtle can be quite challenging to catch in the wild. Defeating Squirtle yields 1 Defense EV. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Squirtle belongs to the Monster and Water1 egg groups. Squirtle is part of a 3-stage evolution line (Squirtle → Wartortle → Blastoise).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Squirtle. Check the damage calculator to find the best moves against Squirtle, or use the team builder to see how Squirtle fits into your squad.
