Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Blue
- Shape
- Fish
- Habitat
- Sea
- Growth Rate
- Slow
- Capture Rate
- 75 (29.4%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water2
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 161
- EV Yield
- 2 HP
- Height
- 1.2 m (3'11")
- Weight
- 22.5 kg (49.6 lbs)
Damage taken when attacked by each type. Accounts for Water/Electric dual typing.
Absorbs electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs water moves, healing for 1/4 max HP.
Generation VII
Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
Generation VIII
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Show older entries (Gen II, III, IV, V, VI)
Generation II
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Generation III
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Generation IV
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Generation V
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Generation VI
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Level Up
17 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Eerie Impulse | ele | N | — | 100% | 15 |
| 5 | Supersonic | nor | N | — | 55% | 20 |
| 6 | Thunder Wave | ele | N | — | 90% | 20 |
| 17 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 25 | SparkSTAB | ele | P | 65 | 100% | 20 |
| 27 | Stockpile | nor | N | — | — | 20 |
| 27 | Spit Up | nor | S | — | 100% | 10 |
| 27 | Swallow | nor | N | — | — | 10 |
| 30 | Electro BallSTAB | ele | S | — | 100% | 10 |
| 33 | Confuse Ray | gho | N | — | 100% | 10 |
| 35 | Bubble BeamSTAB | wat | S | 65 | 100% | 20 |
| 42 | Flail | nor | P | — | 100% | 15 |
| 47 | DischargeSTAB | ele | S | 80 | 100% | 15 |
| 48 | Take Down | nor | P | 90 | 85% | 20 |
| 52 | Aqua Ring | wat | N | — | — | 20 |
| 57 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| 64 | Charge | ele | N | — | — | 20 |
TM / HM
42 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Agility | psy | N | — | — | 30 |
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Charge | ele | N | — | — | 20 |
| Charge BeamSTAB | ele | S | 50 | 90% | 10 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Curse | gho | N | — | — | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Eerie Impulse | ele | N | — | 100% | 15 |
| Electric Terrain | ele | N | — | — | 10 |
| Electro BallSTAB | ele | S | — | 100% | 10 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Protect | nor | N | — | — | 10 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| ScaldSTAB | wat | S | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| ThunderSTAB | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Volt SwitchSTAB | ele | S | 70 | 100% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
Egg Moves
5 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Mist | ice | N | — | — | 30 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Soak | wat | N | — | 100% | 20 |
| Sucker Punch | dar | P | 70 | 100% | 5 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Move Tutor
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Sucker Punch | dar | P | 70 | 100% | 5 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Items that wild Lanturn may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Lanturn
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Lanturn
Lanturn is a Water and Electric-type Pokemon introduced in Generation 2 (Johto). The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles. Lanturn stands 1.2 m (3'11") tall and weighs 22.5 kg (49.6 lbs), making it a small Pokemon.
Lanturn Base Stats
Lanturn has a base stat total of 460, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is HP at 125 (excellent), while its lowest is Attack at 58 (below average). Lanturn is average speed with a base Speed of 67.
Lanturn Weaknesses & Resistances
As a Water and Electric-type, Lanturn is weak to Grass, Ground-type moves, resists Fire, Water, Ice, Flying, Steel (¼x)-type attacks. This gives Lanturn 2 weaknesses, 5 resistances, and 0 immunities.
Lanturn Abilities
Lanturn's abilities include Volt Absorb, Illuminate, Water Absorb. Volt Absorb absorbs electric moves, healing for 1/4 max HP.. Illuminate doubles the wild encounter rate. Its Hidden Ability is Water Absorb, which absorbs water moves, healing for 1/4 max HP.
Lanturn Moves & Learnset
Lanturn can learn 74 moves in Generation 9, including 17 by leveling up, 42 via TM/HM, 5 through breeding, and 10 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Thunder (Electric, 110 power), Muddy Water (Water, 90 power), Surf (Water, 90 power). For coverage, Lanturn can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).
Training Lanturn
Lanturn has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Lanturn yields 2 HP EVs. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Lanturn belongs to the Water2 egg group. Lanturn is part of a 2-stage evolution line (Chinchou → Lanturn). Wild Lanturn may be found holding Yellow Shard or Deep Sea Scale.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Lanturn. Check the damage calculator to find the best moves against Lanturn, or use the team builder to see how Lanturn fits into your squad.
