Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Blue
- Shape
- Fish
- Habitat
- Sea
- Growth Rate
- Slow
- Capture Rate
- 190 (74.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water2
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 66
- EV Yield
- 1 HP
- Height
- 0.5 m (1'08")
- Weight
- 12.0 kg (26.5 lbs)
Damage taken when attacked by each type. Accounts for Water/Electric dual typing.
Absorbs electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs water moves, healing for 1/4 max HP.
Generation VII
Chinchou blink their shining antennae at one another to claim their respective turf.
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Generation VIII
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Show older entries (Gen II, III, IV, V, VI)
Generation II
It shoots positive and negative elec tricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communi cation is its constantly flash ing lights.
Its antennae, whi ch evolved from a fin, have both po sitive and neg ative charges flo wing through them.
Generation III
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
It discharges positive and negative electricity from its antenna tips to shock its foes.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
It discharges positive and negative electricity from its antenna tips to shock its foes.
Generation VI
On the dark ocean floor, its only means of communication is its constantly flashing lights.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Level Up
13 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 5 | Supersonic | nor | N | — | 55% | 20 |
| 8 | Thunder Wave | ele | N | — | 90% | 20 |
| 17 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 25 | SparkSTAB | ele | P | 65 | 100% | 20 |
| 28 | Electro BallSTAB | ele | S | — | 100% | 10 |
| 29 | Confuse Ray | gho | N | — | 100% | 10 |
| 31 | Bubble BeamSTAB | wat | S | 65 | 100% | 20 |
| 36 | Flail | nor | P | — | 100% | 15 |
| 39 | DischargeSTAB | ele | S | 80 | 100% | 15 |
| 40 | Take Down | nor | P | 90 | 85% | 20 |
| 42 | Aqua Ring | wat | N | — | — | 20 |
| 45 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| 50 | Charge | ele | N | — | — | 20 |
TM / HM
40 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Agility | psy | N | — | — | 30 |
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Charge | ele | N | — | — | 20 |
| Charge BeamSTAB | ele | S | 50 | 90% | 10 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Curse | gho | N | — | — | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Eerie Impulse | ele | N | — | 100% | 15 |
| Electric Terrain | ele | N | — | — | 10 |
| Electro BallSTAB | ele | S | — | 100% | 10 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flip TurnSTAB | wat | P | 60 | 100% | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Protect | nor | N | — | — | 10 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| ScaldSTAB | wat | S | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| ThunderSTAB | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Volt SwitchSTAB | ele | S | 70 | 100% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
Egg Moves
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Agility | psy | N | — | — | 30 |
| Amnesia | psy | N | — | — | 20 |
| Flail | nor | P | — | 100% | 15 |
| Mist | ice | N | — | — | 30 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Soak | wat | N | — | 100% | 20 |
| Sucker Punch | dar | P | 70 | 100% | 5 |
| Supersonic | nor | N | — | 55% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Move Tutor
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Sucker Punch | dar | P | 70 | 100% | 5 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Items that wild Chinchou may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Chinchou
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Chinchou
Chinchou is a Water and Electric-type Pokemon introduced in Generation 2 (Johto). Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. Chinchou stands 0.5 m (1'08") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokemon.
Chinchou Base Stats
Chinchou has a base stat total of 330, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is HP at 75 (average), while its lowest is Attack at 38 (poor). Chinchou is average speed with a base Speed of 67.
Chinchou Weaknesses & Resistances
As a Water and Electric-type, Chinchou is weak to Grass, Ground-type moves, resists Fire, Water, Ice, Flying, Steel (¼x)-type attacks. This gives Chinchou 2 weaknesses, 5 resistances, and 0 immunities.
Chinchou Abilities
Chinchou's abilities include Volt Absorb, Illuminate, Water Absorb. Volt Absorb absorbs electric moves, healing for 1/4 max HP.. Illuminate doubles the wild encounter rate. Its Hidden Ability is Water Absorb, which absorbs water moves, healing for 1/4 max HP.
Chinchou Moves & Learnset
Chinchou can learn 73 moves in Generation 9, including 13 by leveling up, 40 via TM/HM, 10 through breeding, and 10 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Thunder (Electric, 110 power), Muddy Water (Water, 90 power), Surf (Water, 90 power). For coverage, Chinchou can learn Double Edge (Normal), Blizzard (Ice), Take Down (Normal).
Training Chinchou
Chinchou has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Chinchou yields 1 HP EV. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Chinchou belongs to the Water2 egg group. Chinchou is part of a 2-stage evolution line (Chinchou → Lanturn). Wild Chinchou may be found holding Yellow Shard or Deep Sea Scale.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Chinchou. Check the damage calculator to find the best moves against Chinchou, or use the team builder to see how Chinchou fits into your squad.
