Chinchou.
BST 330 · water / electric
Chinchou is weak to Grass, Ground and resists Fire, Water, Ice, Flying, Steel.
Chinchou base stats
BST 330 · ranges at level 100Chinchou weaknesses and resistances
damage taken · Water / Electric dual typingChinchou abilities
3 total · 1 hiddenChinchou evolution line
2 stagesChinchou evolves into Lanturn: level it up to 27 or higher. How to evolve Chinchou, every game
Best Chinchou moves
gen 9 learnset · sorted by base powerChinchou moves
gen 9 · 73 moves · 13 level-up · 40 TM/HM · 10 egg · 10 tutorChinchou Pokédex entries
7 generations · newest firstIts antennae, which evolved from a fin, have both positive and negative charges flowing through them.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Chinchou blink their shining antennae at one another to claim their respective turf.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
It discharges positive and negative electricity from its antenna tips to shock its foes.
It discharges positive and negative electricity from its antenna tips to shock its foes.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
On the dark ocean floor, its only means of communication is its constantly flashing lights.
It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
It shoots positive and negative elec tricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communi cation is its constantly flash ing lights.
Its antennae, whi ch evolved from a fin, have both po sitive and neg ative charges flo wing through them.
Chinchou species data
gen II species · breeding and trainingAbout Chinchou
Chinchou is a Water and Electric-type Pokémon introduced in Generation 2 (Johto). Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. Chinchou stands 0.5 m (1'08") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokémon.
Chinchou base stats
Chinchou has a base stat total of 330, which is low, indicating a pre-evolution or utility-focused Pokémon. Its highest stat is HP at 75 (average), while its lowest is Attack at 38 (poor). Chinchou is average speed with a base Speed of 67.
Chinchou weaknesses and resistances
As a Water and Electric-type, Chinchou is weak to Grass, Ground-type moves, resists Fire, Water, Ice, Flying, Steel (¼x)-type attacks. This gives Chinchou 2 weaknesses, 5 resistances, and 0 immunities.
Chinchou abilities
Chinchou's abilities include Volt Absorb, Illuminate, Water Absorb. Volt Absorb absorbs electric moves, healing for 1/4 max HP.. Illuminate doubles the wild encounter rate. Its Hidden Ability is Water Absorb, which absorbs water moves, healing for 1/4 max HP.
Chinchou moves and learnset
Chinchou can learn 73 moves in Generation 9, including 13 by leveling up, 40 via TM/HM, 10 through breeding, and 10 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Thunder (Electric, 110 power), Muddy Water (Water, 90 power), Surf (Water, 90 power). For coverage, Chinchou can learn Double Edge (Normal), Blizzard (Ice), Take Down (Normal).
Training Chinchou
Chinchou has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Chinchou yields 1 HP EV. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Chinchou belongs to the Water2 egg group. Chinchou is part of a 2-stage evolution line (Chinchou → Lanturn). Wild Chinchou may be found holding Yellow Shard or Deep Sea Scale.
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Chinchou. Check the damage calculator to find the best moves against Chinchou, or use the team builder to see how Chinchou fits into your squad.