PokeTools
Chinchou official artwork

#170

Chinchou

Abilities

Volt AbsorbIlluminateWater Absorb(Hidden)
Height: 0.5 m (1'08")
Weight: 12.0 kg (26.5 lbs)
Base Exp: 66
Base Stats
HP75
Atk38
Def38
SpA56
SpD56
Spe67
BST330
EV Yield: 1 HP
Stat Ranges at Lv. 100
Stat
Min (0 IV / 0 EV)Max (31 IV / 252 EV)
HP
260354
Atk
72192
Def
72192
SpA
105232
SpD
105232
Spe
125256

Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.

Species Info
Generation
II (Johto)
Color
Blue
Shape
Fish
Habitat
Sea
Growth Rate
Slow
Capture Rate
190 (74.5%)
Gender Ratio
50% Male / 50% Female
Egg Groups
Water2
Hatch Counter
20 cycles (~5,376 steps)
Base Experience
66
EV Yield
1 HP
Height
0.5 m (1'08")
Weight
12.0 kg (26.5 lbs)
Type Defenses

Damage taken when attacked by each type. Accounts for Water/Electric dual typing.

nor
fir½
wat½
ele
gra2
ice½
fig
poi
gro2
fly½
psy
bug
roc
gho
dra
dar
ste¼
fai
Weak to: Grass, Ground
Resists: Fire, Water, Ice, Flying, Steel (¼x)
Abilities
Volt Absorb

Absorbs electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Water AbsorbHidden Ability

Absorbs water moves, healing for 1/4 max HP.

Evolution Chain
Pokedex Entries22 entries

Generation VII

Ultra Moon

Chinchou blink their shining antennae at one another to claim their respective turf.

Sun

Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.

Moon

It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

Ultra Sun

Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.

Generation VIII

Sword

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

Shield

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Show older entries (Gen II, III, IV, V, VI)

Generation II

Gold

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Silver

On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.

Crystal

Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.

Generation III

Ruby

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

Sapphire

CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.

Emerald

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.

FireRed

On the dark ocean floor, its only means of communication is its constantly flashing lights.

LeafGreen

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Generation IV

Diamond, Pearl, Platinum

It discharges positive and negative electricity from its antenna tips to shock its foes.

HeartGold

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

SoulSilver

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Generation V

Black, White, Black 2, White 2

It discharges positive and negative electricity from its antenna tips to shock its foes.

Generation VI

X

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Y

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Omega Ruby

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

Alpha Sapphire

Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.

Moves (Gen 9)73 moves

Level Up

13 moves
Lv.MoveTypeCat.PowAccPP
5SupersonicnorN55%20
8Thunder WaveeleN90%20
17Water GunSTABwatS40100%25
25SparkSTABeleP65100%20
28Electro BallSTABeleS100%10
29Confuse RayghoN100%10
31Bubble BeamSTABwatS65100%20
36FlailnorP100%15
39DischargeSTABeleS80100%15
40Take DownnorP9085%20
42Aqua RingwatN20
45Hydro PumpSTABwatS11080%5
50ChargeeleN20

TM / HM

40 moves
MoveTypeCat.PowAccPP
AgilitypsyN30
AmnesiapsyN20
BlizzardiceS11070%5
ChargeeleN20
Charge BeamSTABeleS5090%10
Chilling WaterSTABwatS50100%20
Confuse RayghoN100%10
CurseghoN10
Dazzling GleamfaiS80100%10
Double EdgenorP120100%15
Eerie ImpulseeleN100%15
Electric TerraineleN10
Electro BallSTABeleS100%10
ElectrowebSTABeleS5595%15
EndurenorN10
FacadenorP70100%20
Flip TurnSTABwatP60100%20
Hydro PumpSTABwatS11080%5
Ice BeamiceS90100%10
Icy WindiceS5595%15
LiquidationSTABwatP85100%10
Muddy WaterSTABwatS9085%10
ProtectnorN10
PsybeampsyS65100%20
Rain DancewatN5
RestpsyN5
ScaldSTABwatS80100%15
Sleep TalknorN10
SubstitutenorN10
SurfSTABwatS90100%15
Take DownnorP9085%20
Tera BlastnorS80100%10
ThunderSTABeleS11070%10
Thunder WaveeleN90%20
ThunderboltSTABeleS90100%15
Volt SwitchSTABeleS70100%20
Water PulseSTABwatS60100%20
WaterfallSTABwatP80100%15
WhirlpoolSTABwatS3585%15
Wild ChargeSTABeleP90100%15

Egg Moves

10 moves
MoveTypeCat.PowAccPP
AgilitypsyN30
AmnesiapsyN20
FlailnorP100%15
MisticeN30
PsybeampsyS65100%20
SoakwatN100%20
Sucker PunchdarP70100%5
SupersonicnorN55%20
Water PulseSTABwatS60100%20
WhirlpoolSTABwatS3585%15

Move Tutor

10 moves
MoveTypeCat.PowAccPP
Double EdgenorP120100%15
EndurenorN10
Ice BeamiceS90100%10
Icy WindiceS5595%15
Sleep TalknorN10
SubstitutenorN10
Sucker PunchdarP70100%5
Thunder WaveeleN90%20
ThunderboltSTABeleS90100%15
Water PulseSTABwatS60100%20
Wild Held Items

Items that wild Chinchou may be holding when encountered.

Yellow Shard
5% in Ruby, Sapphire, Emerald, FireRed, LeafGreen
Deep Sea Scale
5% in Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, Ultra Moon
Pokedex Numbers
National#170
Johto#174
Hoenn#181
Johto (HGSS)#176
Kalos Coastal#147
Hoenn (ORAS)#190
Alola (SM)#201
Akala#128
Alola (USUM)#257
Akala (USUM)#158
Galar#220
Isle of Armor#188
Blueberry#078
Notable Moves

Best STAB Moves

Same-type attack bonus (1.5x power)

watHydro Pump110 powS
eleThunder110 powS
watMuddy Water90 powS
watSurf90 powS

Best Coverage Moves

Off-type moves for hitting weaknesses

norDouble Edge120 powP
iceBlizzard110 powS
norTake Down90 powP
iceIce Beam90 powS
Other Water-type Pokemon

Tools for Chinchou

About Chinchou

Chinchou is a Water and Electric-type Pokemon introduced in Generation 2 (Johto). Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. Chinchou stands 0.5 m (1'08") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokemon.

Chinchou Base Stats

Chinchou has a base stat total of 330, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is HP at 75 (average), while its lowest is Attack at 38 (poor). Chinchou is average speed with a base Speed of 67.

Chinchou Weaknesses & Resistances

As a Water and Electric-type, Chinchou is weak to Grass, Ground-type moves, resists Fire, Water, Ice, Flying, Steel (¼x)-type attacks. This gives Chinchou 2 weaknesses, 5 resistances, and 0 immunities.

Chinchou Abilities

Chinchou's abilities include Volt Absorb, Illuminate, Water Absorb. Volt Absorb absorbs electric moves, healing for 1/4 max HP.. Illuminate doubles the wild encounter rate. Its Hidden Ability is Water Absorb, which absorbs water moves, healing for 1/4 max HP.

Chinchou Moves & Learnset

Chinchou can learn 73 moves in Generation 9, including 13 by leveling up, 40 via TM/HM, 10 through breeding, and 10 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Thunder (Electric, 110 power), Muddy Water (Water, 90 power), Surf (Water, 90 power). For coverage, Chinchou can learn Double Edge (Normal), Blizzard (Ice), Take Down (Normal).

Training Chinchou

Chinchou has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Chinchou yields 1 HP EV. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Chinchou belongs to the Water2 egg group. Chinchou is part of a 2-stage evolution line (Chinchou → Lanturn). Wild Chinchou may be found holding Yellow Shard or Deep Sea Scale.

Use the tools above to calculate damage, optimize EVs, build teams, and more with Chinchou. Check the damage calculator to find the best moves against Chinchou, or use the team builder to see how Chinchou fits into your squad.