PokeTools

Chinchou.

national dex #170 · gen II
BST 330 · water / electric
Chinchou official artwork
waterelectric
#170 · gen II
Profile
HP
75
ATK
38
DEF
38
SPA
56
SPD
56
SPE
67
BST 330 · best HP 75 · worst Attack 38 · meters scale to 200

Chinchou is weak to Grass, Ground and resists Fire, Water, Ice, Flying, Steel.

Typingwaterelectric
AbilitiesVolt Absorb, Illuminate, Water Absorb
Height, weight0.5 m / 12.0 kg
Catch rate190 / 255
Egg groupsWater2
Previous
#169crobat
Dex position
#170 of 1025
Jump to
Next
#171lanturn

Chinchou base stats

BST 330 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP75260354
Atk3872192
Def3872192
SpA56105232
SpD56105232
Spe67125256
BST330bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 1 HP

Chinchou weaknesses and resistances

damage taken · Water / Electric dual typing
nor1
fir½
wat½
ele1
gra2
ice½
fig1
poi1
gro2
fly½
psy1
bug1
roc1
gho1
dra1
dar1
ste¼
fai1
Weak to
Grass, Ground
Resists
Fire, Water, Ice, Flying, Steel (¼x)
Immune to
nothing

Chinchou abilities

3 total · 1 hidden
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbhiddenAbsorbs water moves, healing for 1/4 max HP.

Chinchou evolution line

2 stages

Chinchou evolves into Lanturn: level it up to 27 or higher. How to evolve Chinchou, every game

Best Chinchou moves

gen 9 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
waterHydro PumpSPEC110
electricThunderSPEC110
waterMuddy WaterSPEC90
waterSurfSPEC90
Best coverage movesoff-type, for hitting weaknesses
normalDouble EdgePHYS120
iceBlizzardSPEC110
normalTake DownPHYS90
iceIce BeamSPEC90

Chinchou moves

gen 9 · 73 moves · 13 level-up · 40 TM/HM · 10 egg · 10 tutor
50 moves · Chinchou appears in 14 games
SupersonicL5Thunder WaveL8Water GunL17SparkL25Electro BallL28Confuse RayL29Bubble BeamL31FlailL36DischargeL39Take DownL40Aqua RingL42Hydro PumpL45ChargeL50AgilityeggAmnesiaeggBlizzardTMCharge BeamTMChilling WaterTMCurseTMDazzling GleamTMDouble EdgeTMEerie ImpulseTMElectric TerrainTMElectrowebTMEndureTMFacadeTMFlip TurnTMIce BeamTMIcy WindTMLiquidationTMMisteggMuddy WaterTMProtectTMPsybeameggRain DanceTMRestTMScaldTMSleep TalkTMSoakeggSubstituteTMSucker PuncheggSurfTMTera BlastTMThunderTMThunderboltTMVolt SwitchTMWater PulseeggWaterfallTMWhirlpooleggWild ChargeTM
MoveTypeCatPowerAccuracyPPMethod
SupersonicnormalSTAT-55%20Level 5
Thunder WaveelectricSTAT-90%20Level 8
Water GunSTABwaterSPEC40100%25Level 17
SparkSTABelectricPHYS65100%20Level 25
Electro BallSTABelectricSPEC-100%10Level 28
Confuse RayghostSTAT-100%10Level 29
Bubble BeamSTABwaterSPEC65100%20Level 31
FlailnormalPHYS-100%15Level 36
DischargeSTABelectricSPEC80100%15Level 39
Take DownnormalPHYS9085%20Level 40
Aqua RingwaterSTAT--20Level 42
Hydro PumpSTABwaterSPEC11080%5Level 45
ChargeelectricSTAT--20Level 50
AgilitypsychicSTAT--30TM / HM
AmnesiapsychicSTAT--20TM / HM
BlizzardiceSPEC11070%5TM / HM
ChargeelectricSTAT--20TM / HM
Charge BeamSTABelectricSPEC5090%10TM / HM
Chilling WaterSTABwaterSPEC50100%20TM / HM
Confuse RayghostSTAT-100%10TM / HM
CurseghostSTAT--10TM / HM
Dazzling GleamfairySPEC80100%10TM / HM
Double EdgenormalPHYS120100%15TM / HM
Eerie ImpulseelectricSTAT-100%15TM / HM
Electric TerrainelectricSTAT--10TM / HM
Electro BallSTABelectricSPEC-100%10TM / HM
ElectrowebSTABelectricSPEC5595%15TM / HM
EndurenormalSTAT--10TM / HM
FacadenormalPHYS70100%20TM / HM
Flip TurnSTABwaterPHYS60100%20TM / HM
Hydro PumpSTABwaterSPEC11080%5TM / HM
Ice BeamiceSPEC90100%10TM / HM
Icy WindiceSPEC5595%15TM / HM
LiquidationSTABwaterPHYS85100%10TM / HM
Muddy WaterSTABwaterSPEC9085%10TM / HM
ProtectnormalSTAT--10TM / HM
PsybeampsychicSPEC65100%20TM / HM
Rain DancewaterSTAT--5TM / HM
RestpsychicSTAT--5TM / HM
ScaldSTABwaterSPEC80100%15TM / HM
Sleep TalknormalSTAT--10TM / HM
SubstitutenormalSTAT--10TM / HM
SurfSTABwaterSPEC90100%15TM / HM
Take DownnormalPHYS9085%20TM / HM
Tera BlastnormalSPEC80100%10TM / HM
ThunderSTABelectricSPEC11070%10TM / HM
Thunder WaveelectricSTAT-90%20TM / HM
ThunderboltSTABelectricSPEC90100%15TM / HM
Volt SwitchSTABelectricSPEC70100%20TM / HM
Water PulseSTABwaterSPEC60100%20TM / HM
WaterfallSTABwaterPHYS80100%15TM / HM
WhirlpoolSTABwaterSPEC3585%15TM / HM
Wild ChargeSTABelectricPHYS90100%15TM / HM
AgilitypsychicSTAT--30Egg
AmnesiapsychicSTAT--20Egg
FlailnormalPHYS-100%15Egg
MisticeSTAT--30Egg
PsybeampsychicSPEC65100%20Egg
SoakwaterSTAT-100%20Egg
Sucker PunchdarkPHYS70100%5Egg
SupersonicnormalSTAT-55%20Egg
Water PulseSTABwaterSPEC60100%20Egg
WhirlpoolSTABwaterSPEC3585%15Egg
Double EdgenormalPHYS120100%15Tutor
EndurenormalSTAT--10Tutor
Ice BeamiceSPEC90100%10Tutor
Icy WindiceSPEC5595%15Tutor
Sleep TalknormalSTAT--10Tutor
SubstitutenormalSTAT--10Tutor
Sucker PunchdarkPHYS70100%5Tutor
Thunder WaveelectricSTAT-90%20Tutor
ThunderboltSTABelectricSPEC90100%15Tutor
Water PulseSTABwaterSPEC60100%20Tutor

Chinchou Pokédex entries

7 generations · newest first
Generation VIII2 entries
Sword

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

Shield

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Generation VII4 entries
Sun

Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.

Moon

It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

Ultra Sun

Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.

Ultra Moon

Chinchou blink their shining antennae at one another to claim their respective turf.

Generation VI4 entries
X

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Y

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Omega Ruby

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

Alpha Sapphire

Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.

Generation V1 entry
Black, White, Black 2, White 2

It discharges positive and negative electricity from its antenna tips to shock its foes.

Generation IV3 entries
Diamond, Pearl, Platinum

It discharges positive and negative electricity from its antenna tips to shock its foes.

HeartGold

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

SoulSilver

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Generation III5 entries
Ruby

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

Sapphire

CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.

Emerald

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.

FireRed

On the dark ocean floor, its only means of communication is its constantly flashing lights.

LeafGreen

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

Generation II3 entries
Gold

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Silver

On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.

Crystal

Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.

Chinchou species data

gen II species · breeding and training
Species
GenerationII (Johto)
ColorBlue
ShapeFish
HabitatSea
Height0.5 m (1'08")
Weight12.0 kg (26.5 lbs)
Training and breeding
Capture rate190 (74.5%)
Growth rateSlow
Gender ratio50% Male / 50% Female
Egg groupsWater2
Hatch counter20 cycles, 5,376 steps
Base experience66
EV yield1 HP
Regional dex numbers
National#170
Johto#174
Hoenn#181
Johto (HGSS)#176
Kalos Coastal#147
Hoenn (ORAS)#190
Alola (SM)#201
Akala#128
Alola (USUM)#257
Akala (USUM)#158
Galar#220
Isle of Armor#188
Blueberry#078
Wild held items
Yellow Shard5%
5% in Ruby, Sapphire, Emerald, FireRed, LeafGreen
Deep Sea Scale5%
5% in Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, Ultra Moon
Read outfrom base stats
Battle roleBalanced spread38 Atk / 56 SpA
Best statHP 75average
Speed tier67 Speaverage speed
Defensive load2 weak / 5 resistno immunities
Catch difficulty190 / 255easy, about 74.5% per ball

About Chinchou

Chinchou is a Water and Electric-type Pokémon introduced in Generation 2 (Johto). Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. Chinchou stands 0.5 m (1'08") tall and weighs 12.0 kg (26.5 lbs), making it a small Pokémon.

Chinchou base stats

Chinchou has a base stat total of 330, which is low, indicating a pre-evolution or utility-focused Pokémon. Its highest stat is HP at 75 (average), while its lowest is Attack at 38 (poor). Chinchou is average speed with a base Speed of 67.

Chinchou weaknesses and resistances

As a Water and Electric-type, Chinchou is weak to Grass, Ground-type moves, resists Fire, Water, Ice, Flying, Steel (¼x)-type attacks. This gives Chinchou 2 weaknesses, 5 resistances, and 0 immunities.

Chinchou abilities

Chinchou's abilities include Volt Absorb, Illuminate, Water Absorb. Volt Absorb absorbs electric moves, healing for 1/4 max HP.. Illuminate doubles the wild encounter rate. Its Hidden Ability is Water Absorb, which absorbs water moves, healing for 1/4 max HP.

Chinchou moves and learnset

Chinchou can learn 73 moves in Generation 9, including 13 by leveling up, 40 via TM/HM, 10 through breeding, and 10 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Thunder (Electric, 110 power), Muddy Water (Water, 90 power), Surf (Water, 90 power). For coverage, Chinchou can learn Double Edge (Normal), Blizzard (Ice), Take Down (Normal).

Training Chinchou

Chinchou has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Chinchou yields 1 HP EV. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Chinchou belongs to the Water2 egg group. Chinchou is part of a 2-stage evolution line (Chinchou → Lanturn). Wild Chinchou may be found holding Yellow Shard or Deep Sea Scale.

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Chinchou. Check the damage calculator to find the best moves against Chinchou, or use the team builder to see how Chinchou fits into your squad.

Tools for Chinchou
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Water types take damage fromType chartThe full 18x18 effectiveness table
Strongest Water types
palkiaBST 680kyogreBST 670manaphyBST 600volcanionBST 600
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#169crobatALL POKEMON#171lanturn