Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Gray
- Shape
- Fish
- Habitat
- Waters Edge
- Growth Rate
- Medium
- Capture Rate
- 190 (74.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water2
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 58
- EV Yield
- 1 HP
- Height
- 0.4 m (1'04")
- Weight
- 1.9 kg (4.2 lbs)
Damage taken when attacked by each type. Accounts for Water/Ground dual typing.
Prevents infatuation and protects against captivate.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Cures any major status ailment after each turn during rain.
Generation VII
Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location.
Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.
Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom.
Its whiskers are filled with nerves. They can sense smells and flavors just as a person’s nose or tongue would.
Generation VIII
Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
Makes its home in swamps with murky water. The poor visibility hides this Pokémon from predators, and the slime on its body makes grasping it difficult.
Show older entries (Gen III, IV, V, VI)
Generation III
BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
BARBOACH’s body is covered with a slimy film. If a foe grabs it, this POKéMON just slips out of the enemy’s grip. This POKéMON grows weak if the slimy coating dries up.
Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH’s body.
It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
Generation IV
It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things.
Generation V
Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
Generation VI
It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Barboach’s sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Barboach’s body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy’s grip. This Pokémon grows weak if the slimy coating dries up.
Level Up
13 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| 11 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 21 | Amnesia | psy | N | — | — | 20 |
| 22 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 25 | Zen Headbutt | psy | P | 80 | 90% | 15 |
| 31 | Rest | psy | N | — | — | 5 |
| 31 | Snore | nor | S | 50 | 100% | 15 |
| 35 | Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| 35 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 39 | EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| 43 | Future Sight | psy | S | 120 | 100% | 10 |
| 43 | Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| 48 | FissureSTAB | gro | P | — | 30% | 5 |
TM / HM
42 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| BulldozeSTAB | gro | P | 60 | 100% | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Dragon Dance | dra | N | — | — | 20 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Future Sight | psy | S | 120 | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| High HorsepowerSTAB | gro | P | 95 | 95% | 10 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Mud ShotSTAB | gro | S | 55 | 95% | 15 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Outrage | dra | P | 120 | 100% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Sandstorm | roc | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping TantrumSTAB | gro | P | 75 | 100% | 10 |
| Stone Edge | roc | P | 100 | 80% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Egg Moves
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Dragon Dance | dra | N | — | — | 20 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| Flail | nor | P | — | 100% | 15 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Mud ShotSTAB | gro | S | 55 | 95% | 15 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Spark | ele | P | 65 | 100% | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Thrash | nor | P | 120 | 100% | 10 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Move Tutor
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Barboach
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Barboach
Barboach is a Water and Ground-type Pokemon introduced in Generation 3 (Hoenn). Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. Barboach stands 0.4 m (1'04") tall and weighs 1.9 kg (4.2 lbs), making it a small Pokemon.
Barboach Base Stats
Barboach has a base stat total of 288, which is very low, suggesting it has not yet fully evolved. Its highest stat is Speed at 60 (average), while its lowest is Sp. Def at 41 (below average). Barboach is average speed with a base Speed of 60.
Barboach Weaknesses & Resistances
As a Water and Ground-type, Barboach is weak to Grass (4x)-type moves, resists Fire, Poison, Rock, Steel-type attacks, and is completely immune to Electric-type moves. This gives Barboach 1 weakness, 4 resistances, and 1 immunity.
Barboach Abilities
Barboach's abilities include Oblivious, Anticipation, Hydration. Oblivious prevents infatuation and protects against captivate.. Anticipation notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. Its Hidden Ability is Hydration, which cures any major status ailment after each turn during rain.
Barboach Moves & Learnset
Barboach can learn 75 moves in Generation 9, including 13 by leveling up, 42 via TM/HM, 10 through breeding, and 10 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Earthquake (Ground, 100 power), High Horsepower (Ground, 95 power), Muddy Water (Water, 90 power). For coverage, Barboach can learn Future Sight (Psychic), Double Edge (Normal), Outrage (Dragon).
Training Barboach
Barboach has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Barboach yields 1 HP EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Barboach belongs to the Water2 egg group. Barboach is part of a 2-stage evolution line (Barboach → Whiscash).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Barboach. Check the damage calculator to find the best moves against Barboach, or use the team builder to see how Barboach fits into your squad.
