Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Blue
- Shape
- Fish
- Habitat
- Waters Edge
- Growth Rate
- Medium
- Capture Rate
- 75 (29.4%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water2
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 164
- EV Yield
- 2 HP
- Height
- 0.9 m (2'11")
- Weight
- 23.6 kg (52.0 lbs)
Damage taken when attacked by each type. Accounts for Water/Ground dual typing.
Prevents infatuation and protects against captivate.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Cures any major status ailment after each turn during rain.
Generation VII
A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Sighting Whiscash leaping from the water is believed to herald an earthquake.
Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.
Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.
Generation VIII
It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes.
Show older entries (Gen III, IV, V, VI)
Generation III
WHISCASH is extremely territorial. Just one of these POKéMON will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
If WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This POKéMON has the ability to predict real earthquakes.
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
It makes its nest at the bottom of swamps. It will eat anything - if it is alive, WHISCASH will eat it.
Generation IV
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Generation V
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Generation VI
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.
Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Level Up
16 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thrash | nor | P | 120 | 100% | 10 |
| 1 | Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| 1 | Tickle | nor | N | — | 100% | 20 |
| 1 | Belch | poi | S | 120 | 90% | 10 |
| 11 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 21 | Amnesia | psy | N | — | — | 20 |
| 22 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 30 | Zen Headbutt | psy | P | 80 | 90% | 15 |
| 33 | Rest | psy | N | — | — | 5 |
| 33 | Snore | nor | S | 50 | 100% | 15 |
| 39 | Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| 39 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 43 | Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| 45 | EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| 51 | Future Sight | psy | S | 120 | 100% | 10 |
| 57 | FissureSTAB | gro | P | — | 30% | 5 |
TM / HM
50 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| BulldozeSTAB | gro | P | 60 | 100% | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Dragon Dance | dra | N | — | — | 20 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Future Sight | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Helping Hand | nor | N | — | — | 20 |
| High HorsepowerSTAB | gro | P | 95 | 95% | 10 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Mud ShotSTAB | gro | S | 55 | 95% | 15 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Outrage | dra | P | 120 | 100% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Sand TombSTAB | gro | P | 35 | 85% | 15 |
| Sandstorm | roc | N | — | — | 10 |
| Scary Face | nor | N | — | 100% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Spikes | gro | N | — | — | 20 |
| Stealth Rock | roc | N | — | — | 20 |
| Stomping TantrumSTAB | gro | P | 75 | 100% | 10 |
| Stone Edge | roc | P | 100 | 80% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| Weather Ball | nor | S | 50 | 100% | 10 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Move Tutor
13 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Stomping TantrumSTAB | gro | P | 75 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Whiscash
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Whiscash
Whiscash is a Water and Ground-type Pokemon introduced in Generation 3 (Hoenn). It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it. Whiscash stands 0.9 m (2'11") tall and weighs 23.6 kg (52.0 lbs), making it a small Pokemon.
Whiscash Base Stats
Whiscash has a base stat total of 468, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is HP at 110 (very good), while its lowest is Speed at 60 (average). Whiscash is average speed with a base Speed of 60.
Whiscash Weaknesses & Resistances
As a Water and Ground-type, Whiscash is weak to Grass (4x)-type moves, resists Fire, Poison, Rock, Steel-type attacks, and is completely immune to Electric-type moves. This gives Whiscash 1 weakness, 4 resistances, and 1 immunity.
Whiscash Abilities
Whiscash's abilities include Oblivious, Anticipation, Hydration. Oblivious prevents infatuation and protects against captivate.. Anticipation notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. Its Hidden Ability is Hydration, which cures any major status ailment after each turn during rain.
Whiscash Moves & Learnset
Whiscash can learn 79 moves in Generation 9, including 16 by leveling up, 50 via TM/HM, and 13 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Earthquake (Ground, 100 power), High Horsepower (Ground, 95 power), Muddy Water (Water, 90 power). For coverage, Whiscash can learn Giga Impact (Normal), Hyper Beam (Normal), Thrash (Normal).
Training Whiscash
Whiscash has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Whiscash yields 2 HP EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Whiscash belongs to the Water2 egg group. Whiscash is part of a 2-stage evolution line (Barboach → Whiscash).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Whiscash. Check the damage calculator to find the best moves against Whiscash, or use the team builder to see how Whiscash fits into your squad.
