Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Pink
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Medium
- Capture Rate
- 70 (27.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Monster, Water1
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 172
- EV Yield
- 2 SpD
- Height
- 2.0 m (6'07")
- Weight
- 79.5 kg (175.3 lbs)
Damage taken when attacked by each type. Accounts for Water/Psychic dual typing.
Prevents infatuation and protects against captivate.
Prevents confusion.
Heals for 1/3 max HP upon switching out.
Generation VII
A poisonous bite reacted with its system, blessing it with the enhanced intellect of a genius. It has full control of its psychic powers.
This Pokémon is so famed for its intellect that a proverb still persists in some regions: “When in doubt, ask Slowking.”
It’s constantly coming up with new ideas that would change the world, but as soon as it hits upon a new idea, it forgets it.
It’s called “the sage of the sea.” It engages in battles of wits with Oranguru, but the result is usually a draw.
Generation VIII
Miraculously, this former Slowpoke’s latent intelligence was drawn out when Shellder poison raced through its brain.
Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
Show older entries (Gen II, III, IV, V, VI)
Generation II
It has incredible intellect and in tuition. Whatever the situation, it remains calm and collected.
When its head was bitten, toxins entered SLOWPOKE's head and unlocked an extraordinary power.
Every time it ya wns, SHELLDER injects more poi son into it. The poison makes it more intelligent.
Generation III
SLOWKING undertakes research every day in an effort to solve the mysteries of the world. However, this POKéMON apparently forgets everything it has learned if the SHELLDER on its head comes off.
It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the SHELLDER on its head comes off.
When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
Generation IV
Being bitten by SHELLDER gave it intelligence comparable to that of award-winning scientists.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power.
Generation V
Being bitten by Shellder gave it intelligence comparable to that of award-winning scientists.
Generation VI
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
When its head was bitten, toxins entered Slowpoke’s head and unlocked an extraordinary power.
Slowking undertakes research every day in an effort to solve the mysteries of the world. However, this Pokémon apparently forgets everything it has learned if the Shellder on its head comes off.
Level Up
20 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 1 | Curse | gho | N | — | — | 10 |
| 1 | Power Gem | roc | S | 80 | 100% | 20 |
| 6 | Growl | nor | N | — | 100% | 40 |
| 9 | Yawn | nor | N | — | — | 10 |
| 15 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 20 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 27 | Amnesia | psy | N | — | — | 20 |
| 29 | Disable | nor | N | — | 100% | 20 |
| 29 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 30 | SurfSTAB | wat | S | 90 | 100% | 15 |
| 33 | Slack Off | nor | N | — | — | 5 |
| 34 | Headbutt | nor | P | 70 | 100% | 15 |
| 34 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 39 | Nasty Plot | dar | N | — | — | 20 |
| 42 | Rain Dance | wat | N | — | — | 5 |
| 43 | Swagger | nor | N | — | 85% | 15 |
| 48 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 57 | Psych Up | nor | N | — | — | 10 |
| 58 | Heal Pulse | psy | N | — | — | 10 |
TM / HM
74 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Avalanche | ice | P | 60 | 100% | 10 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Calm Mind | psy | N | — | — | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| Dig | gro | P | 80 | 100% | 10 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Blast | fir | S | 110 | 85% | 5 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flamethrower | fir | S | 90 | 100% | 15 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Headbutt | nor | P | 70 | 100% | 15 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Imprison | psy | N | — | — | 10 |
| Iron Defense | ste | N | — | — | 15 |
| Light Screen | psy | N | — | — | 30 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Metronome | nor | N | — | — | 10 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Power Gem | roc | S | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| PsybeamSTAB | psy | S | 65 | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic NoiseSTAB | psy | S | 75 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| ScaldSTAB | wat | S | 80 | 100% | 15 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snowscape | ice | N | 0 | — | 10 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swagger | nor | N | — | 85% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| Weather Ball | nor | S | 50 | 100% | 10 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Egg Moves
2 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Chilly Reception | ice | N | 0 | — | 10 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
Move Tutor
22 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Flamethrower | fir | S | 90 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Headbutt | nor | P | 70 | 100% | 15 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Psych Up | nor | N | — | — | 10 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Slowking may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Slowking
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Slowking
Slowking is a Water and Psychic-type Pokemon introduced in Generation 2 (Johto). Miraculously, this former Slowpoke’s latent intelligence was drawn out when Shellder poison raced through its brain. Slowking stands 2.0 m (6'07") tall and weighs 79.5 kg (175.3 lbs), making it a medium-sized Pokemon.
Slowking Base Stats
Slowking has a base stat total of 490, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Sp. Def at 110 (very good), while its lowest is Speed at 30 (poor). Slowking serves as a bulky special attacker. Slowking is slow with a base Speed of 30.
Slowking Weaknesses & Resistances
As a Water and Psychic-type, Slowking is weak to Electric, Grass, Bug, Ghost, Dark-type moves, resists Fire, Water, Ice, Fighting, Psychic, Steel-type attacks. This gives Slowking 5 weaknesses, 6 resistances, and 0 immunities.
Slowking Abilities
Slowking's abilities include Oblivious, Own Tempo, Regenerator. Oblivious prevents infatuation and protects against captivate.. Own Tempo prevents confusion. Its Hidden Ability is Regenerator, which heals for 1/3 max HP upon switching out.
Slowking Moves & Learnset
Slowking can learn 118 moves in Generation 9, including 20 by leveling up, 74 via TM/HM, 2 through breeding, and 22 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Hydro Pump (Water, 110 power), Surf (Water, 90 power), Psychic (Psychic, 90 power). For coverage, Slowking can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Slowking
Slowking has a moderate capture rate of 70 (27.5%), meaning it may take a few attempts to catch. Defeating Slowking yields 2 Sp. Defense EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Slowking belongs to the Monster and Water1 egg groups. Slowking is part of a 3-stage evolution line (Slowpoke → Slowbro → Slowking). Wild Slowking may be found holding Kings Rock.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Slowking. Check the damage calculator to find the best moves against Slowking, or use the team builder to see how Slowking fits into your squad.
