Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Pink
- Shape
- Humanoid
- Habitat
- Urban
- Growth Rate
- Medium
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Humanshape
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 161
- EV Yield
- 2 SpD
- Height
- 1.3 m (4'03")
- Weight
- 54.5 kg (120.2 lbs)
Damage taken when attacked by each type. Accounts for Psychic/Fairy dual typing.
Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
Generation VII
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Generation VIII
The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
If interrupted while it is miming, it will slap around the offender with its broad hands.
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Generation II
A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Generation III
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
Generation IV
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Generation V
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Generation VI
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Level Up
29 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Pound | nor | P | 40 | 100% | 35 |
| 1 | Power Swap | psy | N | — | — | 10 |
| 1 | Guard Swap | psy | N | — | — | 10 |
| 1 | Wide Guard | roc | N | — | — | 10 |
| 1 | Quick Guard | fig | N | — | — | 15 |
| 1 | Misty Terrain | fai | N | — | — | 10 |
| 4 | Copycat | nor | N | — | — | 20 |
| 6 | Hypnosis | psy | N | — | 60% | 20 |
| 11 | Iron Defense | ste | N | — | — | 15 |
| 15 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 18 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 20 | Protect | nor | N | — | — | 10 |
| 22 | Magical Leaf | gra | S | 60 | — | 20 |
| 31 | Encore | nor | N | — | 100% | 5 |
| 32 | Mimic | nor | N | — | — | 10 |
| 33 | Recycle | nor | N | — | — | 10 |
| 36 | PsybeamSTAB | psy | S | 65 | 100% | 20 |
| 36 | Light Screen | psy | N | — | — | 30 |
| 36 | Reflect | psy | N | — | — | 20 |
| 37 | Trick | psy | N | — | 100% | 10 |
| 40 | Sucker Punch | dar | P | 70 | 100% | 5 |
| 43 | Role Play | psy | N | — | — | 10 |
| 43 | Calm Mind | psy | N | — | — | 20 |
| 46 | Dazzling GleamSTAB | fai | S | 80 | 100% | 10 |
| 47 | Substitute | nor | N | — | — | 10 |
| 48 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 49 | Baton Pass | nor | N | — | — | 40 |
| 52 | Teeter Dance | nor | N | — | 100% | 20 |
| 53 | Safeguard | nor | N | — | — | 25 |
TM / HM
77 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace | fly | P | 60 | — | 20 |
| Ally Switch | psy | N | — | — | 15 |
| Attract | nor | N | — | 100% | 15 |
| Baton Pass | nor | N | — | — | 40 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Charm | fai | N | — | 100% | 20 |
| Dazzling GleamSTAB | fai | S | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy Ball | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flash | nor | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Guard Swap | psy | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Light Screen | psy | N | — | — | 30 |
| Magic Room | psy | N | — | — | 10 |
| Magical Leaf | gra | S | 60 | — | 20 |
| Mega Kick | nor | P | 120 | 75% | 5 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Mimic | nor | N | — | — | 10 |
| Misty Terrain | fai | N | — | — | 10 |
| Mystical Fire | fir | S | 75 | 100% | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Payback | dar | P | 50 | 100% | 10 |
| Power Swap | psy | N | — | — | 10 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Recycle | nor | N | — | — | 10 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Round | nor | S | 60 | 100% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Solar Beam | gra | S | 120 | 100% | 10 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Taunt | dar | N | — | 100% | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Torment | dar | N | — | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Uproar | nor | S | 90 | 100% | 10 |
| Wonder Room | psy | N | — | — | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Egg Moves
14 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Confuse Ray | gho | N | — | 100% | 10 |
| Fake Out | nor | P | 40 | 100% | 10 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Hypnosis | psy | N | — | 60% | 20 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Magic Room | psy | N | — | — | 10 |
| Mimic | nor | N | — | — | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Power Split | psy | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| Teeter Dance | nor | N | — | 100% | 20 |
| Tickle | nor | N | — | 100% | 20 |
| Trick | psy | N | — | 100% | 10 |
Move Tutor
33 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Helping Hand | nor | N | — | — | 20 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Magic Room | psy | N | — | — | 10 |
| Mega Kick | nor | P | 120 | 75% | 5 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Mimic | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Recycle | nor | N | — | — | 10 |
| Role Play | psy | N | — | — | 10 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Wonder Room | psy | N | — | — | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Mr Mime may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Mr Mime
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Mr Mime
Mr Mime is a Psychic and Fairy-type Pokemon introduced in Generation 1 (Kanto). The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming. Mr Mime stands 1.3 m (4'03") tall and weighs 54.5 kg (120.2 lbs), making it a small Pokemon.
Mr Mime Base Stats
Mr Mime has a base stat total of 460, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Sp. Def at 120 (excellent), while its lowest is HP at 40 (below average). Mr Mime excels as a special attacker. Mr Mime is moderately fast with a base Speed of 90.
Mr Mime Weaknesses & Resistances
As a Psychic and Fairy-type, Mr Mime is weak to Poison, Ghost, Steel-type moves, resists Fighting (¼x), Psychic-type attacks, and is completely immune to Dragon-type moves. This gives Mr Mime 3 weaknesses, 2 resistances, and 1 immunity.
Mr Mime Abilities
Mr Mime's abilities include Soundproof, Filter, Technician. Soundproof protects against sound-based moves.. Filter decreases damage taken from super-effective moves by 1/4. Its Hidden Ability is Technician, which strengthens moves of 60 base power or less to 1.5× their power.
Mr Mime Moves & Learnset
Mr Mime can learn 153 moves in Generation 8, including 29 by leveling up, 77 via TM/HM, 14 through breeding, and 33 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power). For coverage, Mr Mime can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Mr Mime
With a capture rate of 45 (17.6%), Mr Mime can be quite challenging to catch in the wild. Defeating Mr Mime yields 2 Sp. Defense EVs. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Mr Mime belongs to the Humanshape egg group. Mr Mime is part of a 3-stage evolution line (Mime Jr → Mr Mime → Mr Rime). Wild Mr Mime may be found holding Leppa Berry.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Mr Mime. Check the damage calculator to find the best moves against Mr Mime, or use the team builder to see how Mr Mime fits into your squad.
