Mr Mime.
BST 460 · psychic / fairy
Mr Mime is weak to Poison, Ghost, Steel and resists Fighting, Psychic and is immune to Dragon.
Mr Mime base stats
BST 460 · ranges at level 100Mr Mime weaknesses and resistances
damage taken · Psychic / Fairy dual typingMr Mime abilities
3 total · 1 hiddenMr Mime evolution line
3 stagesMr. Mime evolves into Mr. Rime: level it up to 42 or higher, Galarian Mr. Mime only. How to evolve Mr Mime, every game
Best Mr Mime moves
gen 8 learnset · sorted by base powerMr Mime moves
gen 8 · 153 moves · 29 level-up · 77 TM/HM · 14 egg · 33 tutorMr Mime Pokédex entries
8 generations · newest firstThe broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.
Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
A skilled mime from birth, it gains the ability to create invisi ble objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
If interrupted while it is miming, it will slap around the offender with its broad hands.
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Mr Mime species data
gen I species · breeding and trainingAbout Mr Mime
Mr Mime is a Psychic and Fairy-type Pokémon introduced in Generation 1 (Kanto). The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming. Mr Mime stands 1.3 m (4'03") tall and weighs 54.5 kg (120.2 lbs), making it a small Pokémon.
Mr Mime base stats
Mr Mime has a base stat total of 460, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Sp. Def at 120 (excellent), while its lowest is HP at 40 (below average). Mr Mime excels as a special attacker. Mr Mime is moderately fast with a base Speed of 90.
Mr Mime weaknesses and resistances
As a Psychic and Fairy-type, Mr Mime is weak to Poison, Ghost, Steel-type moves, resists Fighting (¼x), Psychic-type attacks, and is completely immune to Dragon-type moves. This gives Mr Mime 3 weaknesses, 2 resistances, and 1 immunity.
Mr Mime abilities
Mr Mime's abilities include Soundproof, Filter, Technician. Soundproof protects against sound-based moves.. Filter decreases damage taken from super-effective moves by 1/4. Its Hidden Ability is Technician, which strengthens moves of 60 base power or less to 1.5× their power.
Mr Mime moves and learnset
Mr Mime can learn 153 moves in Generation 8, including 29 by leveling up, 77 via TM/HM, 14 through breeding, and 33 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power). For coverage, Mr Mime can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Mr Mime
With a capture rate of 45 (17.6%), Mr Mime can be quite challenging to catch in the wild. Defeating Mr Mime yields 2 Sp. Defense EVs. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Mr Mime belongs to the Humanshape egg group. Mr Mime is part of a 3-stage evolution line (Mime Jr → Mr Mime → Mr Rime). Wild Mr Mime may be found holding Leppa Berry.
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Mr Mime. Check the damage calculator to find the best moves against Mr Mime, or use the team builder to see how Mr Mime fits into your squad.