PokeTools

Mr Mime.

national dex #122 · gen I
BST 460 · psychic / fairy
Mr Mime official artwork
psychicfairy
#122 · gen I
Profile
HP
40
ATK
45
DEF
65
SPA
100
SPD
120
SPE
90
BST 460 · best Sp. Def 120 · worst HP 40 · meters scale to 200

Mr Mime is weak to Poison, Ghost, Steel and resists Fighting, Psychic and is immune to Dragon.

Typingpsychicfairy
AbilitiesSoundproof, Filter, Technician
Height, weight1.3 m / 54.5 kg
Catch rate45 / 255
Egg groupsHumanshape
Previous
#121starmie
Dex position
#122 of 1025
Jump to
Next
#123scyther

Mr Mime base stats

BST 460 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP40190284
Atk4585207
Def65121251
SpA100184328
SpD120220372
Spe90166306
BST460bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 2 SpD

Mr Mime weaknesses and resistances

damage taken · Psychic / Fairy dual typing
nor1
fir1
wat1
ele1
gra1
ice1
fig¼
poi2
gro1
fly1
psy½
bug1
roc1
gho2
dra0
dar1
ste2
fai1
Weak to
Poison, Ghost, Steel
Resists
Fighting (¼x), Psychic
Immune to
Dragon

Mr Mime abilities

3 total · 1 hidden
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianhiddenStrengthens moves of 60 base power or less to 1.5× their power.

Mr Mime evolution line

3 stages

Mr. Mime evolves into Mr. Rime: level it up to 42 or higher, Galarian Mr. Mime only. How to evolve Mr Mime, every game

Best Mr Mime moves

gen 8 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
psychicFuture SightSPEC120
psychicDream EaterSPEC100
psychicPsychicSPEC90
psychicZen HeadbuttPHYS80
Best coverage movesoff-type, for hitting weaknesses
fightingFocus PunchPHYS150
normalGiga ImpactPHYS150
normalHyper BeamSPEC150
fightingFocus BlastSPEC120

Mr Mime moves

gen 8 · 153 moves · 29 level-up · 77 TM/HM · 14 egg · 33 tutor
8 moves · Mr Mime appears in 15 games
HypnosisL6Iron DefenseL11ConfusionL15Zen HeadbuttL18MimicL32Calm MindL43Dazzling GleamL46PsychicL48
MoveTypeCatPowerAccuracyPPMethod
PoundnormalPHYS40100%35Level 1
Power SwappsychicSTAT--10Level 1
Guard SwappsychicSTAT--10Level 1
Wide GuardrockSTAT--10Level 1
Quick GuardfightingSTAT--15Level 1
Misty TerrainfairySTAT--10Level 1
CopycatnormalSTAT--20Level 4
HypnosispsychicSTAT-60%20Level 6
Iron DefensesteelSTAT--15Level 11
ConfusionSTABpsychicSPEC50100%25Level 15
Zen HeadbuttSTABpsychicPHYS8090%15Level 18
ProtectnormalSTAT--10Level 20
Magical LeafgrassSPEC60-20Level 22
EncorenormalSTAT-100%5Level 31
MimicnormalSTAT--10Level 32
RecyclenormalSTAT--10Level 33
PsybeamSTABpsychicSPEC65100%20Level 36
Light ScreenpsychicSTAT--30Level 36
ReflectpsychicSTAT--20Level 36
TrickpsychicSTAT-100%10Level 37
Sucker PunchdarkPHYS70100%5Level 40
Role PlaypsychicSTAT--10Level 43
Calm MindpsychicSTAT--20Level 43
Dazzling GleamSTABfairySPEC80100%10Level 46
SubstitutenormalSTAT--10Level 47
PsychicSTABpsychicSPEC90100%10Level 48
Baton PassnormalSTAT--40Level 49
Teeter DancenormalSTAT-100%20Level 52
SafeguardnormalSTAT--25Level 53
Aerial AceflyingPHYS60-20TM / HM
Ally SwitchpsychicSTAT--15TM / HM
AttractnormalSTAT-100%15TM / HM
Baton PassnormalSTAT--40TM / HM
Body SlamnormalPHYS85100%15TM / HM
Brick BreakfightingPHYS75100%15TM / HM
Calm MindpsychicSTAT--20TM / HM
Charge BeamelectricSPEC5090%10TM / HM
CharmfairySTAT-100%20TM / HM
Dazzling GleamSTABfairySPEC80100%10TM / HM
Double TeamnormalSTAT--15TM / HM
Drain PunchfightingPHYS75100%10TM / HM
Dream EaterSTABpsychicSPEC100100%15TM / HM
EncorenormalSTAT-100%5TM / HM
EndurenormalSTAT--10TM / HM
Energy BallgrassSPEC90100%10TM / HM
FacadenormalPHYS70100%20TM / HM
Fire PunchfirePHYS75100%15TM / HM
FlashnormalSTAT-100%20TM / HM
FlingdarkPHYS-100%10TM / HM
Focus BlastfightingSPEC12070%5TM / HM
Focus PunchfightingPHYS150100%20TM / HM
Foul PlaydarkPHYS95100%15TM / HM
Future SightSTABpsychicSPEC120100%10TM / HM
Giga ImpactnormalPHYS15090%5TM / HM
Grass KnotgrassSPEC-100%20TM / HM
Guard SwappsychicSTAT--10TM / HM
Helping HandnormalSTAT--20TM / HM
Hyper BeamnormalSPEC15090%5TM / HM
Ice PunchicePHYS75100%15TM / HM
Icy WindiceSPEC5595%15TM / HM
Iron DefensesteelSTAT--15TM / HM
Light ScreenpsychicSTAT--30TM / HM
Magic RoompsychicSTAT--10TM / HM
Magical LeafgrassSPEC60-20TM / HM
Mega KicknormalPHYS12075%5TM / HM
Mega PunchnormalPHYS8085%20TM / HM
MetronomenormalSTAT--10TM / HM
MimicnormalSTAT--10TM / HM
Misty TerrainfairySTAT--10TM / HM
Mystical FirefireSPEC75100%10TM / HM
Nasty PlotdarkSTAT--20TM / HM
PaybackdarkPHYS50100%10TM / HM
Power SwappsychicSTAT--10TM / HM
ProtectnormalSTAT--10TM / HM
Psych UpnormalSTAT--10TM / HM
PsychicSTABpsychicSPEC90100%10TM / HM
Psychic TerrainpsychicSTAT--10TM / HM
PsyshockSTABpsychicSPEC80100%10TM / HM
Rain DancewaterSTAT--5TM / HM
RecyclenormalSTAT--10TM / HM
ReflectpsychicSTAT--20TM / HM
RestpsychicSTAT--5TM / HM
RoundnormalSPEC60100%15TM / HM
SafeguardnormalSTAT--25TM / HM
Shadow BallghostSPEC80100%15TM / HM
Shock WaveelectricSPEC60-20TM / HM
Skill SwappsychicSTAT--10TM / HM
Sleep TalknormalSTAT--10TM / HM
SnorenormalSPEC50100%15TM / HM
Solar BeamgrassSPEC120100%10TM / HM
Stored PowerSTABpsychicSPEC20100%10TM / HM
SubstitutenormalSTAT--10TM / HM
Sunny DayfireSTAT--5TM / HM
SwaggernormalSTAT-85%15TM / HM
TauntdarkSTAT-100%20TM / HM
ThiefdarkPHYS60100%25TM / HM
ThunderelectricSPEC11070%10TM / HM
Thunder PunchelectricPHYS75100%15TM / HM
Thunder WaveelectricSTAT-90%20TM / HM
ThunderboltelectricSPEC90100%15TM / HM
TormentdarkSTAT-100%15TM / HM
TrickpsychicSTAT-100%10TM / HM
Trick RoompsychicSTAT--5TM / HM
UproarnormalSPEC90100%10TM / HM
Wonder RoompsychicSTAT--10TM / HM
Zen HeadbuttSTABpsychicPHYS8090%15TM / HM
Confuse RayghostSTAT-100%10Egg
Fake OutnormalPHYS40100%10Egg
Future SightSTABpsychicSPEC120100%10Egg
HypnosispsychicSTAT-60%20Egg
Icy WindiceSPEC5595%15Egg
Magic RoompsychicSTAT--10Egg
MimicnormalSTAT--10Egg
Nasty PlotdarkSTAT--20Egg
Power SplitpsychicSTAT--10Egg
Psych UpnormalSTAT--10Egg
Psychic TerrainpsychicSTAT--10Egg
Teeter DancenormalSTAT-100%20Egg
TicklenormalSTAT-100%20Egg
TrickpsychicSTAT-100%10Egg
Ally SwitchpsychicSTAT--15Tutor
Body SlamnormalPHYS85100%15Tutor
Drain PunchfightingPHYS75100%10Tutor
Dream EaterSTABpsychicSPEC100100%15Tutor
EndurenormalSTAT--10Tutor
Expanding ForceSTABpsychicSPEC80100%10Tutor
Fire PunchfirePHYS75100%15Tutor
Focus PunchfightingPHYS150100%20Tutor
Foul PlaydarkPHYS95100%15Tutor
Helping HandnormalSTAT--20Tutor
Ice PunchicePHYS75100%15Tutor
Icy WindiceSPEC5595%15Tutor
Iron DefensesteelSTAT--15Tutor
Magic RoompsychicSTAT--10Tutor
Mega KicknormalPHYS12075%5Tutor
Mega PunchnormalPHYS8085%20Tutor
MetronomenormalSTAT--10Tutor
MimicnormalSTAT--10Tutor
Psych UpnormalSTAT--10Tutor
RecyclenormalSTAT--10Tutor
Role PlaypsychicSTAT--10Tutor
Shock WaveelectricSPEC60-20Tutor
Skill SwappsychicSTAT--10Tutor
Sleep TalknormalSTAT--10Tutor
SnorenormalSPEC50100%15Tutor
SubstitutenormalSTAT--10Tutor
SwaggernormalSTAT-85%15Tutor
Thunder PunchelectricPHYS75100%15Tutor
Thunder WaveelectricSTAT-90%20Tutor
ThunderboltelectricSPEC90100%15Tutor
TrickpsychicSTAT-100%10Tutor
Wonder RoompsychicSTAT--10Tutor
Zen HeadbuttSTABpsychicPHYS8090%15Tutor

Mr Mime Pokédex entries

8 generations · newest first
Generation VIII3 entries
Sword

The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.

Shield

It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.

Legends: Arceus

The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.

Generation VII3 entries
Ultra Sun

Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.

Ultra Moon

It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

Let's Go Pikachu, Let's Go Eevee

Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.

Generation VI3 entries
X

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Y

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

Omega Ruby, Alpha Sapphire

Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

Generation V1 entry
Black, White, Black 2, White 2

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Generation IV5 entries
Diamond

It is a pantomime expert that can create invisible but solid walls using miming gestures.

Pearl

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Platinum

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

HeartGold

A skilled mime from birth, it gains the ability to create invisible objects as it matures.

SoulSilver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Generation III4 entries
Ruby, Sapphire

MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

Emerald

A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

FireRed

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

LeafGreen

If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.

Generation II3 entries
Gold

A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.

Silver

Its fingertips emit a peculiar force field that hardens air to create an actual wall.

Crystal

It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

Generation I2 entries
Red, Blue

If interrupted while it is miming, it will slap around the offender with its broad hands.

Yellow

Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

Mr Mime species data

gen I species · breeding and training
Species
GenerationI (Kanto)
ColorPink
ShapeHumanoid
HabitatUrban
Height1.3 m (4'03")
Weight54.5 kg (120.2 lbs)
Training and breeding
Capture rate45 (17.6%)
Growth rateMedium
Gender ratio50% Male / 50% Female
Egg groupsHumanshape
Hatch counter25 cycles, 6,656 steps
Base experience161
EV yield2 SpD
Regional dex numbers
National#122
Kanto#122
Johto#156
Sinnoh#095
Sinnoh (Pt)#095
Johto (HGSS)#158
Kalos Coastal#114
Alola (USUM)#060
Melemele (USUM)#060
Let's Go Kanto#122
Galar#365
Crown Tundra#011
Hisui#077
Hyperspace#109
Wild held items
Leppa Berry5%
5% in Ruby, Sapphire, Emerald, Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White
Read outfrom base stats
Battle roleSpecial attacker45 Atk / 100 SpA
Best statSp. Def 120excellent
Speed tier90 Spemoderately fast
Defensive load3 weak / 2 resist1 immunity
Catch difficulty45 / 255hard, about 17.6% per ball

About Mr Mime

Mr Mime is a Psychic and Fairy-type Pokémon introduced in Generation 1 (Kanto). The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming. Mr Mime stands 1.3 m (4'03") tall and weighs 54.5 kg (120.2 lbs), making it a small Pokémon.

Mr Mime base stats

Mr Mime has a base stat total of 460, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Sp. Def at 120 (excellent), while its lowest is HP at 40 (below average). Mr Mime excels as a special attacker. Mr Mime is moderately fast with a base Speed of 90.

Mr Mime weaknesses and resistances

As a Psychic and Fairy-type, Mr Mime is weak to Poison, Ghost, Steel-type moves, resists Fighting (¼x), Psychic-type attacks, and is completely immune to Dragon-type moves. This gives Mr Mime 3 weaknesses, 2 resistances, and 1 immunity.

Mr Mime abilities

Mr Mime's abilities include Soundproof, Filter, Technician. Soundproof protects against sound-based moves.. Filter decreases damage taken from super-effective moves by 1/4. Its Hidden Ability is Technician, which strengthens moves of 60 base power or less to 1.5× their power.

Mr Mime moves and learnset

Mr Mime can learn 153 moves in Generation 8, including 29 by leveling up, 77 via TM/HM, 14 through breeding, and 33 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power). For coverage, Mr Mime can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).

Training Mr Mime

With a capture rate of 45 (17.6%), Mr Mime can be quite challenging to catch in the wild. Defeating Mr Mime yields 2 Sp. Defense EVs. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Mr Mime belongs to the Humanshape egg group. Mr Mime is part of a 3-stage evolution line (Mime Jr → Mr Mime → Mr Rime). Wild Mr Mime may be found holding Leppa Berry.

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Mr Mime. Check the damage calculator to find the best moves against Mr Mime, or use the team builder to see how Mr Mime fits into your squad.

Tools for Mr Mime
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Psychic types take damage fromType chartThe full 18x18 effectiveness table
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