Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IV (Sinnoh)
- Color
- Pink
- Shape
- Humanoid
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 145 (56.9%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- No Eggs
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 62
- EV Yield
- 1 SpD
- Height
- 0.6 m (1'12")
- Weight
- 13.0 kg (28.7 lbs)
Damage taken when attacked by each type. Accounts for Psychic/Fairy dual typing.
Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
Generation VII
It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.
When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
Generation VIII
It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.
Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.
Show older entries (Gen IV, V, VI)
Generation IV
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
It mimics the expressions and motions of those it sees to understand the feelings of others.
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Generation V
It mimics the expressions and motions of those it sees to understand the feelings of others.
Generation VI
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Level Up
24 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Pound | nor | P | 40 | 100% | 35 |
| 1 | Tickle | nor | N | — | 100% | 20 |
| 4 | Copycat | nor | N | — | — | 20 |
| 6 | Hypnosis | psy | N | — | 60% | 20 |
| 11 | Iron Defense | ste | N | — | — | 15 |
| 12 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 18 | Encore | nor | N | — | 100% | 5 |
| 18 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 20 | Protect | nor | N | — | — | 10 |
| 28 | PsybeamSTAB | psy | S | 65 | 100% | 20 |
| 29 | Substitute | nor | N | — | — | 10 |
| 32 | Mimic | nor | N | — | — | 10 |
| 32 | Recycle | nor | N | — | — | 10 |
| 36 | Light Screen | psy | N | — | — | 30 |
| 36 | Reflect | psy | N | — | — | 20 |
| 36 | Trick | psy | N | — | 100% | 10 |
| 40 | Sucker Punch | dar | P | 70 | 100% | 5 |
| 43 | Role Play | psy | N | — | — | 10 |
| 43 | Calm Mind | psy | N | — | — | 20 |
| 44 | Dazzling GleamSTAB | fai | S | 80 | 100% | 10 |
| 46 | Baton Pass | nor | N | — | — | 40 |
| 48 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 50 | Safeguard | nor | N | — | — | 25 |
| 52 | Teeter Dance | nor | N | — | 100% | 20 |
TM / HM
56 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Attract | nor | N | — | 100% | 15 |
| Baton Pass | nor | N | — | — | 40 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Charm | fai | N | — | 100% | 20 |
| Dazzling GleamSTAB | fai | S | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flash | nor | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Grass Knot | gra | S | — | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Magic Room | psy | N | — | — | 10 |
| Misty Terrain | fai | N | — | — | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Recycle | nor | N | — | — | 10 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Round | nor | S | 60 | 100% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Solar Beam | gra | S | 120 | 100% | 10 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Taunt | dar | N | — | 100% | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Torment | dar | N | — | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Uproar | nor | S | 90 | 100% | 10 |
| Wonder Room | psy | N | — | — | 10 |
Egg Moves
16 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Charm | fai | N | — | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Fake Out | nor | P | 40 | 100% | 10 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Healing Wish | psy | N | — | — | 10 |
| Hypnosis | psy | N | — | 60% | 20 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Magic Room | psy | N | — | — | 10 |
| Mimic | nor | N | — | — | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Power Split | psy | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| Teeter Dance | nor | N | — | 100% | 20 |
| Tickle | nor | N | — | 100% | 20 |
| Trick | psy | N | — | 100% | 10 |
Move Tutor
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Magic Room | psy | N | — | — | 10 |
| Recycle | nor | N | — | — | 10 |
| Role Play | psy | N | — | — | 10 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Uproar | nor | S | 90 | 100% | 10 |
| Wonder Room | psy | N | — | — | 10 |
Items that wild Mime Jr may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Mime Jr
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Mime Jr
Mime Jr is a Psychic and Fairy-type Pokemon introduced in Generation 4 (Sinnoh). It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice. Mime Jr stands 0.6 m (1'12") tall and weighs 13.0 kg (28.7 lbs), making it a small Pokemon.
Mime Jr Base Stats
Mime Jr has a base stat total of 310, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Sp. Def at 90 (good), while its lowest is HP at 20 (poor). Mime Jr is average speed with a base Speed of 60.
Mime Jr Weaknesses & Resistances
As a Psychic and Fairy-type, Mime Jr is weak to Poison, Ghost, Steel-type moves, resists Fighting (¼x), Psychic-type attacks, and is completely immune to Dragon-type moves. This gives Mime Jr 3 weaknesses, 2 resistances, and 1 immunity.
Mime Jr Abilities
Mime Jr's abilities include Soundproof, Filter, Technician. Soundproof protects against sound-based moves.. Filter decreases damage taken from super-effective moves by 1/4. Its Hidden Ability is Technician, which strengthens moves of 60 base power or less to 1.5× their power.
Mime Jr Moves & Learnset
Mime Jr can learn 111 moves in Generation 8, including 24 by leveling up, 56 via TM/HM, 16 through breeding, and 15 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power). For coverage, Mime Jr can learn Focus Punch (Fighting), Solar Beam (Grass), Thunder (Electric).
Training Mime Jr
Mime Jr has a capture rate of 145 (56.9%), making it relatively easy to catch. Defeating Mime Jr yields 1 Sp. Defense EV. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Mime Jr is part of a 3-stage evolution line (Mime Jr → Mr Mime → Mr Rime). Wild Mime Jr may be found holding Leppa Berry.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Mime Jr. Check the damage calculator to find the best moves against Mime Jr, or use the team builder to see how Mime Jr fits into your squad.
