#064
Kadabra
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Brown
- Shape
- Upright
- Habitat
- Urban
- Growth Rate
- Medium Slow
- Capture Rate
- 100 (39.2%)
- Gender Ratio
- 75% Male / 25% Female
- Egg Groups
- Humanshape
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 140
- EV Yield
- 2 SpA
- Height
- 1.3 m (4'03")
- Weight
- 56.5 kg (124.6 lbs)
Damage taken when attacked by each type.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents flinching.
Protects against damage not directly caused by a move.
Generation VII
A theory exists that this Pokémon was a young boy who couldn’t control his psychic powers and ended up transformed into this Pokémon.
Kadabra’s presence infests televisions and monitors with creepy shadows that bring bad luck.
It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.
It possesses strong mental capabilities, but its psychic powers are halved when it’s not holding a silver spoon.
Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Generation VIII
Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.
This Pokémon’s telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.
There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
It emits special alpha waves from its body that induce headaches just by being close by.
Many odd things happen if this POKéMON is close by. For example, it makes clocks run backwards.
Generation II
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
When it closes its eyes, twice as many alpha parti cles come out of the surface of its body.
Generation III
KADABRA emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a TRAINER of this POKéMON.
KADABRA holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the POKéMON is said to be limited to half the usual amount of its telekinetic powers.
It is rumored that a boy with psychic abilities suddenly transformed into KADABRA while he was assisting research into extrasensory powers.
It happened one morning - a boy with extrasensory powers awoke in bed transformed into KADABRA.
It emits special alpha waves from its body that induce headaches just by being close.
Generation IV
If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
When it uses its psychic power, it emits strong ha waves that can ruin precision devices.
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
Generation V
It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
Generation VI
When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.
Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | psy | N | — | — | 20 |
| 1 | Kinesis | psy | N | — | 80% | 15 |
| 6 | Hypnosis | psy | N | — | 60% | 20 |
| 13 | Flash | nor | N | — | 100% | 20 |
| 16 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 20 | Disable | nor | N | — | 100% | 20 |
| 25 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 26 | Substitute | nor | N | — | — | 10 |
| 28 | PsybeamSTAB | psy | S | 65 | 100% | 20 |
| 30 | PsyshockSTAB | psy | S | 80 | 100% | 10 |
| 36 | Ally Switch | psy | N | — | — | 15 |
| 39 | Recover | nor | N | — | — | 5 |
| 40 | Psycho CutSTAB | psy | P | 70 | 100% | 20 |
| 42 | Role Play | psy | N | — | — | 10 |
| 45 | Reflect | psy | N | — | — | 20 |
| 46 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 48 | Future SightSTAB | psy | S | 120 | 100% | 10 |
| 50 | Calm Mind | psy | N | — | — | 20 |
| 52 | Trick | psy | N | — | 100% | 10 |
TM / HM
62 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Attract | nor | N | — | 100% | 15 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy Ball | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flash | nor | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Grass Knot | gra | S | — | 100% | 20 |
| Guard Swap | psy | N | — | — | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Tail | ste | P | 100 | 75% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Magic Room | psy | N | — | — | 10 |
| Mega Kick | nor | P | 120 | 75% | 5 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Power Swap | psy | N | — | — | 10 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| Psycho CutSTAB | psy | P | 70 | 100% | 20 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Recycle | nor | N | — | — | 10 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Round | nor | S | 60 | 100% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Speed Swap | psy | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Teleport | psy | N | — | — | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Torment | dar | N | — | 100% | 15 |
| Tri Attack | nor | S | 80 | 100% | 10 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Wonder Room | psy | N | — | — | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Move Tutor
29 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Tail | ste | P | 100 | 75% | 15 |
| Magic Room | psy | N | — | — | 10 |
| Mega Kick | nor | P | 120 | 75% | 5 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Recycle | nor | N | — | — | 10 |
| Role Play | psy | N | — | — | 10 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Wonder Room | psy | N | — | — | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Kadabra may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Kadabra
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Kadabra
Kadabra is a Psychic-type Pokemon introduced in Generation 1 (Kanto). Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow. Kadabra stands 1.3 m (4'03") tall and weighs 56.5 kg (124.6 lbs), making it a small Pokemon.
Kadabra Base Stats
Kadabra has a base stat total of 400, which is below average for a fully-evolved Pokemon. Its highest stat is Sp. Atk at 120 (excellent), while its lowest is Defense at 30 (poor). Kadabra excels as a special attacker. Kadabra is fast with a base Speed of 105.
Kadabra Weaknesses & Resistances
As a Psychic-type, Kadabra is weak to Bug, Ghost, Dark-type moves, resists Fighting, Psychic-type attacks. This gives Kadabra 3 weaknesses, 2 resistances, and 0 immunities.
Kadabra Abilities
Kadabra's abilities include Synchronize, Inner Focus, Magic Guard. Synchronize copies burns, paralysis, and poison received onto the Pokémon that inflicted them.. Inner Focus prevents flinching. Its Hidden Ability is Magic Guard, which protects against damage not directly caused by a move.
Kadabra Moves & Learnset
Kadabra can learn 110 moves in Generation 8, including 19 by leveling up, 62 via TM/HM, and 29 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power). For coverage, Kadabra can learn Focus Punch (Fighting), Mega Kick (Normal), Iron Tail (Steel).
Training Kadabra
Kadabra has a moderate capture rate of 100 (39.2%), meaning it may take a few attempts to catch. Defeating Kadabra yields 2 Sp. Attack EVs. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Kadabra belongs to the Humanshape egg group. Kadabra is part of a 3-stage evolution line (Abra → Kadabra → Alakazam). Wild Kadabra may be found holding Twisted Spoon.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Kadabra. Check the damage calculator to find the best moves against Kadabra, or use the team builder to see how Kadabra fits into your squad.
