#065
Alakazam
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Brown
- Shape
- Humanoid
- Habitat
- Urban
- Growth Rate
- Medium Slow
- Capture Rate
- 50 (19.6%)
- Gender Ratio
- 75% Male / 25% Female
- Egg Groups
- Humanshape
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 225
- EV Yield
- 3 SpA
- Height
- 1.5 m (4'11")
- Weight
- 48.0 kg (105.8 lbs)
Damage taken when attacked by each type.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents flinching.
Protects against damage not directly caused by a move.
Generation VII
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
Generation VIII
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
Its brain can out perform a super computer. Its intelligence quotient is said to be 5,000.
A POKéMON that can memorize anything. It never forgets what it learns-- that's why this POKéMON is smart.
Generation II
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Its brain cells multiply continu ally until it dies. As a result, it remembers everything.
It has an IQ of 5000. It calcu lates many things in order to gain the edge in every battle.
Generation III
ALAKAZAM’s brain continually grows, making its head far too heavy to support with its neck. This POKéMON holds its head up using its psychokinetic power instead.
ALAKAZAM’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMON an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
While it has strong psychic abilities and high intelligence, an ALAKAZAM’s muscles are very weak. It uses psychic power to move its body.
It does not like physical attacks very much. Instead, it freely uses extra sensory powers to defeat foes.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
The spoons clutched in its hands are said to have been created by its psychic powers.
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V
The spoons clutched in its hands are said to have been created by its psychic powers.
Generation VI
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alakazam’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Level Up
20 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | psy | N | — | — | 20 |
| 1 | Kinesis | psy | N | — | 80% | 15 |
| 1 | Encore | nor | N | — | 100% | 5 |
| 6 | Hypnosis | psy | N | — | 60% | 20 |
| 13 | Flash | nor | N | — | 100% | 20 |
| 16 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 20 | Disable | nor | N | — | 100% | 20 |
| 25 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 26 | Substitute | nor | N | — | — | 10 |
| 28 | PsybeamSTAB | psy | S | 65 | 100% | 20 |
| 30 | PsyshockSTAB | psy | S | 80 | 100% | 10 |
| 36 | Ally Switch | psy | N | — | — | 15 |
| 39 | Recover | nor | N | — | — | 5 |
| 40 | Role Play | psy | N | — | — | 10 |
| 40 | Psycho CutSTAB | psy | P | 70 | 100% | 20 |
| 45 | Reflect | psy | N | — | — | 20 |
| 46 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 48 | Future SightSTAB | psy | S | 120 | 100% | 10 |
| 50 | Calm Mind | psy | N | — | — | 20 |
| 52 | Trick | psy | N | — | 100% | 10 |
TM / HM
68 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Attract | nor | N | — | 100% | 15 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy Ball | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flash | nor | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Guard Swap | psy | N | — | — | 10 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Imprison | psy | N | — | — | 10 |
| Iron Tail | ste | P | 100 | 75% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Magic Room | psy | N | — | — | 10 |
| Mega Kick | nor | P | 120 | 75% | 5 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| Power Swap | psy | N | — | — | 10 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| Psycho CutSTAB | psy | P | 70 | 100% | 20 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Recycle | nor | N | — | — | 10 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Round | nor | S | 60 | 100% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Speed Swap | psy | N | — | — | 10 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Teleport | psy | N | — | — | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Torment | dar | N | — | 100% | 15 |
| Tri Attack | nor | S | 80 | 100% | 10 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Wonder Room | psy | N | — | — | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Move Tutor
29 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Iron Tail | ste | P | 100 | 75% | 15 |
| Magic Room | psy | N | — | — | 10 |
| Mega Kick | nor | P | 120 | 75% | 5 |
| Mega Punch | nor | P | 80 | 85% | 20 |
| Metronome | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Recycle | nor | N | — | — | 10 |
| Role Play | psy | N | — | — | 10 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Wonder Room | psy | N | — | — | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Alakazam may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Alakazam
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Alakazam
Alakazam is a Psychic-type Pokemon introduced in Generation 1 (Kanto). It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death. Alakazam stands 1.5 m (4'11") tall and weighs 48.0 kg (105.8 lbs), making it a medium-sized Pokemon.
Alakazam Base Stats
Alakazam has a base stat total of 500, which is above average, giving it solid potential in battle. Its highest stat is Sp. Atk at 135 (excellent), while its lowest is Defense at 45 (below average). Alakazam excels as a special attacker. Alakazam is extremely fast with a base Speed of 120.
Alakazam Weaknesses & Resistances
As a Psychic-type, Alakazam is weak to Bug, Ghost, Dark-type moves, resists Fighting, Psychic-type attacks. This gives Alakazam 3 weaknesses, 2 resistances, and 0 immunities.
Alakazam Abilities
Alakazam's abilities include Synchronize, Inner Focus, Magic Guard. Synchronize copies burns, paralysis, and poison received onto the Pokémon that inflicted them.. Inner Focus prevents flinching. Its Hidden Ability is Magic Guard, which protects against damage not directly caused by a move.
Alakazam Moves & Learnset
Alakazam can learn 117 moves in Generation 8, including 20 by leveling up, 68 via TM/HM, and 29 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power). For coverage, Alakazam can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Alakazam
Alakazam has a moderate capture rate of 50 (19.6%), meaning it may take a few attempts to catch. Defeating Alakazam yields 3 Sp. Attack EVs. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Alakazam belongs to the Humanshape egg group. Alakazam is part of a 3-stage evolution line (Abra → Kadabra → Alakazam). Wild Alakazam may be found holding Twisted Spoon.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Alakazam. Check the damage calculator to find the best moves against Alakazam, or use the team builder to see how Alakazam fits into your squad.
