Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Blue
- Shape
- Arms
- Habitat
- Rough Terrain
- Growth Rate
- Slow
- Capture Rate
- 3 (1.2%)
- Gender Ratio
- Genderless
- Egg Groups
- Mineral
- Hatch Counter
- 40 cycles (~10,496 steps)
- Base Experience
- 147
- EV Yield
- 2 Def
- Height
- 1.2 m (3'11")
- Weight
- 202.5 kg (446.4 lbs)
Damage taken when attacked by each type. Accounts for Steel/Psychic dual typing.
Prevents stats from being lowered by other Pokémon.
Halves the Pokémon's weight.
Generation VII
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.
With its two brains, it fires powerful psychic energy to stop its prey in their tracks.
It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.
Generation VIII
Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.
Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.
Show older entries (Gen III, IV, V, VI)
Generation III
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.
Generation IV
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
When two BELDUM fuse together, a magnetic nervous system places their brains in union.
Generation V
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Generation VI
It is formed by two Beldum joining together. Its steel body won’t be scratched if it collides with a jet.
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Level Up
15 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 1 | Hone Claws | dar | N | — | — | 15 |
| 12 | Magnet Rise | ele | N | — | — | 10 |
| 18 | Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| 20 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 20 | Metal ClawSTAB | ste | P | 50 | 95% | 35 |
| 26 | Take Down | nor | P | 90 | 85% | 20 |
| 32 | Bullet PunchSTAB | ste | P | 40 | 100% | 30 |
| 41 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 42 | Scary Face | nor | N | — | 100% | 10 |
| 50 | Meteor MashSTAB | ste | P | 90 | 90% | 10 |
| 52 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 58 | Iron Defense | ste | N | — | — | 15 |
| 66 | Agility | psy | N | — | — | 30 |
| 74 | Hyper Beam | nor | S | 150 | 90% | 5 |
TM / HM
54 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace | fly | P | 60 | — | 20 |
| Agility | psy | N | — | — | 30 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Gravity | psy | N | — | — | 5 |
| Gyro BallSTAB | ste | P | — | 100% | 5 |
| Hard PressSTAB | ste | P | 0 | 100% | 10 |
| Heavy SlamSTAB | ste | P | — | 100% | 10 |
| Hone Claws | dar | N | — | — | 15 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Metal ClawSTAB | ste | P | 50 | 95% | 35 |
| Meteor Beam | roc | S | 120 | 90% | 10 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic NoiseSTAB | psy | S | 75 | 100% | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Sandstorm | roc | N | — | — | 10 |
| Scary Face | nor | N | — | 100% | 10 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Sludge Bomb | poi | S | 90 | 100% | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Move Tutor
21 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Gravity | psy | N | — | — | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Magnet Rise | ele | N | — | — | 10 |
| Meteor Beam | roc | S | 120 | 90% | 10 |
| Psych Up | nor | N | — | — | 10 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Metang may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Metang
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Metang
Metang is a Steel and Psychic-type Pokemon introduced in Generation 3 (Hoenn). Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers. Metang stands 1.2 m (3'11") tall and weighs 202.5 kg (446.4 lbs), making it a small Pokemon.
Metang Base Stats
Metang has a base stat total of 420, which is below average for a fully-evolved Pokemon. Its highest stat is Defense at 100 (very good), while its lowest is Speed at 50 (below average). Metang is average speed with a base Speed of 50.
Metang Weaknesses & Resistances
As a Steel and Psychic-type, Metang is weak to Fire, Ground, Ghost-type moves, resists Normal, Grass, Ice, Flying, Psychic (¼x), Rock, Dragon, Steel, Fairy-type attacks, and is completely immune to Poison-type moves. This gives Metang 3 weaknesses, 9 resistances, and 1 immunity.
Metang Abilities
Metang's abilities include Clear Body, Light Metal. Clear Body prevents stats from being lowered by other Pokémon. Its Hidden Ability is Light Metal, which halves the Pokémon's weight.
Metang Moves & Learnset
Metang can learn 90 moves in Generation 9, including 15 by leveling up, 54 via TM/HM, and 21 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Future Sight (Psychic, 120 power), Psychic (Psychic, 90 power), Meteor Mash (Steel, 90 power). For coverage, Metang can learn Hyper Beam (Normal), Focus Punch (Fighting), Giga Impact (Normal).
Training Metang
With a capture rate of 3 (1.2%), Metang can be quite challenging to catch in the wild. Defeating Metang yields 2 Defense EVs. It has a slow growth rate and requires approximately 10,496 steps to hatch from an Egg. Metang belongs to the Mineral egg group. Metang is part of a 3-stage evolution line (Beldum → Metang → Metagross). Wild Metang may be found holding Metal Coat.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Metang. Check the damage calculator to find the best moves against Metang, or use the team builder to see how Metang fits into your squad.
