Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Blue
- Shape
- Blob
- Habitat
- Rough Terrain
- Growth Rate
- Slow
- Capture Rate
- 3 (1.2%)
- Gender Ratio
- Genderless
- Egg Groups
- Mineral
- Hatch Counter
- 40 cycles (~10,496 steps)
- Base Experience
- 60
- EV Yield
- 1 Def
- Height
- 0.6 m (1'12")
- Weight
- 95.2 kg (209.9 lbs)
Damage taken when attacked by each type. Accounts for Steel/Psychic dual typing.
Prevents stats from being lowered by other Pokémon.
Halves the Pokémon's weight.
Generation VII
Its cells are all magnets. It uses magnetism to communicate with others of its kind.
With magnetic traction, it pulls its opponents in close. When they’re in range, it slashes them with its rear claws.
Instead of blood, magnetism flows through its body. When it’s feeling bad, try giving it a magnet.
If you anger it, it will do more than rampage. It will also burst out strong magnetism, causing nearby machines to break.
Generation VIII
From its rear, Beldum emits a magnetic force that rapidly pulls opponents in. They get skewered on Beldum’s sharp claws.
The cells in this Pokémon’s body are composed of magnetic material. Instead of blood, magnetic forces flow through Beldum’s body.
Show older entries (Gen III, IV, V, VI)
Generation III
Instead of blood, a powerful magnetic force courses throughout BELDUM’s body. This POKéMON communicates with others by sending controlled pulses of magnetism.
BELDUM keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this POKéMON anchors itself to a cliff using the hooks on its rear.
When BELDUM gather in a swarm, they move in perfect unison as if they were but one POKéMON. They communicate with each other using brain waves.
It uses magnetic waves to converse with its kind. All the cells in its body are magnetic.
Generation IV
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.
Generation V
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Its cells are all magnetic, and it communicates with others by using magnetic pulses.
Generation VI
The magnetic force generated by its body repels the ground’s natural magnetism, letting it float.
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Instead of blood, a powerful magnetic force courses throughout Beldum’s body. This Pokémon communicates with others by sending controlled pulses of magnetism.
Beldum keeps itself floating by generating a magnetic force that repels earth’s natural magnetism. When it sleeps, this Pokémon anchors itself to a cliff using the hooks on its rear.
Level Up
2 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 1 | Take Down | nor | P | 90 | 85% | 20 |
TM / HM
6 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Move Tutor
4 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Beldum may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Beldum
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Beldum
Beldum is a Steel and Psychic-type Pokemon introduced in Generation 3 (Hoenn). From its rear, Beldum emits a magnetic force that rapidly pulls opponents in. They get skewered on Beldum’s sharp claws. Beldum stands 0.6 m (1'12") tall and weighs 95.2 kg (209.9 lbs), making it a small Pokemon.
Beldum Base Stats
Beldum has a base stat total of 300, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Defense at 80 (good), while its lowest is Speed at 30 (poor). Beldum is slow with a base Speed of 30.
Beldum Weaknesses & Resistances
As a Steel and Psychic-type, Beldum is weak to Fire, Ground, Ghost-type moves, resists Normal, Grass, Ice, Flying, Psychic (¼x), Rock, Dragon, Steel, Fairy-type attacks, and is completely immune to Poison-type moves. This gives Beldum 3 weaknesses, 9 resistances, and 1 immunity.
Beldum Abilities
Beldum's abilities include Clear Body, Light Metal. Clear Body prevents stats from being lowered by other Pokémon. Its Hidden Ability is Light Metal, which halves the Pokémon's weight.
Beldum Moves & Learnset
Beldum can learn 12 moves in Generation 9, including 2 by leveling up, 6 via TM/HM, and 4 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Iron Head (Steel, 80 power), Zen Headbutt (Psychic, 80 power). For coverage, Beldum can learn Take Down (Normal), Tera Blast (Normal), Tackle (Normal).
Training Beldum
With a capture rate of 3 (1.2%), Beldum can be quite challenging to catch in the wild. Defeating Beldum yields 1 Defense EV. It has a slow growth rate and requires approximately 10,496 steps to hatch from an Egg. Beldum belongs to the Mineral egg group. Beldum is part of a 3-stage evolution line (Beldum → Metang → Metagross). Wild Beldum may be found holding Metal Coat.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Beldum. Check the damage calculator to find the best moves against Beldum, or use the team builder to see how Beldum fits into your squad.
