Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Yellow
- Shape
- Humanoid
- Habitat
- Mountain
- Growth Rate
- Slow
- Capture Rate
- 3 (1.2%)
- Gender Ratio
- Genderless
- Egg Groups
- No Eggs
- Hatch Counter
- 120 cycles (~30,976 steps)
- Base Experience
- 270
- EV Yield
- 3 HP
- Height
- 0.3 m (0'12")
- Weight
- 1.1 kg (2.4 lbs)
Damage taken when attacked by each type. Accounts for Steel/Psychic dual typing.
Doubles the chance of moves' extra effects occurring.
Generation VI
Generations have believed that any wish written on a note on its head will come true when it awakens.
It is said to have the ability to grant any wish for just one week every thousand years.
A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening.
Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
Generation VIII
Once every 1,000 years, the singing of a pure voice will rouse this Pokémon from its near- perpetual slumber. It wakes for only seven days.
It’s believed that when this Pokémon wakes from its 1,000-year slumber, it will grant any wishes written on the notes attached to its head.
Show older entries (Gen III, IV, V)
Generation III
A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.
JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.
It is said to make any wish come true. It is awake for only seven days out of a thousand years.
Generation IV
It is said to have the ability to grant any wish for just one week every thousand years.
Generations have believed that any wish written on a note on its head will come true when it awakens.
Generation V
It is said to have the ability to grant any wish for just one week every thousand years.
Level Up
16 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 1 | Wish | nor | N | — | — | 10 |
| 10 | Swift | nor | S | 60 | — | 20 |
| 15 | Helping Hand | nor | N | — | — | 20 |
| 21 | Life Dew | wat | N | — | — | 10 |
| 35 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 42 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 45 | Gravity | psy | N | — | — | 5 |
| 49 | Meteor MashSTAB | ste | P | 90 | 90% | 10 |
| 56 | Healing Wish | psy | N | — | — | 10 |
| 63 | Rest | psy | N | — | — | 5 |
| 70 | Future SightSTAB | psy | S | 120 | 100% | 10 |
| 77 | Double Edge | nor | P | 120 | 100% | 15 |
| 84 | Cosmic Power | psy | N | — | — | 20 |
| 91 | Last Resort | nor | P | 140 | 100% | 5 |
| 98 | Doom DesireSTAB | ste | S | 140 | 100% | 5 |
TM / HM
67 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Aura Sphere | fig | S | 80 | — | 20 |
| Baton Pass | nor | N | — | — | 40 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Charm | fai | N | — | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Cosmic Power | psy | N | — | — | 20 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy Ball | gra | S | 90 | 100% | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fake Tears | dar | N | — | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| Fling | dar | P | — | 100% | 10 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Gravity | psy | N | — | — | 5 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Imprison | psy | N | — | — | 10 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Metal Sound | ste | N | — | 85% | 40 |
| Meteor Beam | roc | S | 120 | 90% | 10 |
| Metronome | nor | N | — | — | 10 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Play Rough | fai | P | 90 | 90% | 10 |
| Protect | nor | N | — | — | 10 |
| PsybeamSTAB | psy | S | 65 | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic NoiseSTAB | psy | S | 75 | 100% | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Sandstorm | roc | N | — | — | 10 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| U Turn | bug | P | 70 | 100% | 20 |
| Water Pulse | wat | S | 60 | 100% | 20 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Move Tutor
28 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Gravity | psy | N | — | — | 5 |
| Helping Hand | nor | N | — | — | 20 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Last Resort | nor | P | 140 | 100% | 5 |
| Meteor Beam | roc | S | 120 | 90% | 10 |
| Metronome | nor | N | — | — | 10 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Psych Up | nor | N | — | — | 10 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Water Pulse | wat | S | 60 | 100% | 20 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Jirachi may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Jirachi
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Jirachi
Jirachi is a Steel and Psychic-type Pokemon introduced in Generation 3 (Hoenn). Once every 1,000 years, the singing of a pure voice will rouse this Pokémon from its near- perpetual slumber. It wakes for only seven days. Jirachi stands 0.3 m (0'12") tall and weighs 1.1 kg (2.4 lbs), making it a small Pokemon.
Jirachi Base Stats
Jirachi has a base stat total of 600, which is exceptionally high, on par with pseudo-legendaries and powerful Legendaries. Its highest stat is HP at 100 (very good), while its lowest is HP at 100 (very good). Jirachi functions as a mixed attacker with balanced offensive stats. Jirachi is fast with a base Speed of 100.
Jirachi Weaknesses & Resistances
As a Steel and Psychic-type, Jirachi is weak to Fire, Ground, Ghost-type moves, resists Normal, Grass, Ice, Flying, Psychic (¼x), Rock, Dragon, Steel, Fairy-type attacks, and is completely immune to Poison-type moves. This gives Jirachi 3 weaknesses, 9 resistances, and 1 immunity.
Jirachi Abilities
Jirachi's abilities include Serene Grace. Serene Grace doubles the chance of moves' extra effects occurring.
Jirachi Moves & Learnset
Jirachi can learn 111 moves in Generation 9, including 16 by leveling up, 67 via TM/HM, and 28 from move tutors. Its strongest STAB moves include Doom Desire (Steel, 140 power), Steel Beam (Steel, 140 power), Future Sight (Psychic, 120 power), Psychic (Psychic, 90 power). For coverage, Jirachi can learn Giga Impact (Normal), Hyper Beam (Normal), Last Resort (Normal).
Training Jirachi
With a capture rate of 3 (1.2%), Jirachi can be quite challenging to catch in the wild. Defeating Jirachi yields 3 HP EVs. It has a slow growth rate and requires approximately 30,976 steps to hatch from an Egg. Wild Jirachi may be found holding Star Piece.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Jirachi. Check the damage calculator to find the best moves against Jirachi, or use the team builder to see how Jirachi fits into your squad.
