PokeTools

Magneton.

national dex #082 · gen I
BST 465 · electric / steel
Magneton official artwork
electricsteel
#082 · gen I
Profile
HP
50
ATK
60
DEF
95
SPA
120
SPD
70
SPE
70
BST 465 · best Sp. Atk 120 · worst HP 50 · meters scale to 200

Magneton is weak to Fire, Fighting, Ground and resists Normal, Electric, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy and is immune to Poison.

Typingelectricsteel
AbilitiesSturdy, Magnet Pull, Analytic
Height, weight1.0 m / 60.0 kg
Catch rate60 / 255
Egg groupsMineral
Previous
#081magnemite
Dex position
#082 of 1025
Jump to
Next
#083farfetchd

Magneton base stats

BST 465 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP50210304
Atk60112240
Def95175317
SpA120220372
SpD70130262
Spe70130262
BST465bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 2 SpA

Magneton weaknesses and resistances

damage taken · Electric / Steel dual typing
nor½
fir2
wat1
ele½
gra½
ice½
fig2
poi0
gro4
fly¼
psy½
bug½
roc½
gho1
dra½
dar1
ste¼
fai½
Weak to
Fire, Fighting, Ground (4x)
Resists
Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Steel (¼x), Fairy
Immune to
Poison

Magneton abilities

3 total · 1 hidden
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet PullPrevents steel opponents from fleeing or switching out.
AnalytichiddenStrengthens moves to 1.3× their power when moving last.

Magneton evolution line

3 stages

Magneton evolves into Magnezone: level it up at Mt. Coronet (Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl), level it up at Chargestone Cave (Black, White, Black 2 and White 2), level it up at Route 13 in Kalos (X and Y), level it up at Blush Mountain (Sun, Moon, Ultra Sun and Ultra Moon), level it up at Vast Poni Canyon (Sun, Moon, Ultra Sun and Ultra Moon), or use a Thunder Stone. How to evolve Magneton, every game

Best Magneton moves

gen 9 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
steelSteel BeamSPEC140
electricZap CannonSPEC120
electricThunderSPEC110
electricThunderboltSPEC90
Best coverage movesoff-type, for hitting weaknesses
normalHyper BeamSPEC150
normalTake DownPHYS90
normalTri AttackSPEC80
normalTera BlastSPEC80

Magneton moves

gen 9 · 70 moves · 20 level-up · 39 TM/HM · 11 tutor
46 moves · Magneton appears in 16 games
TackleL6Electric TerrainL11Thunder ShockL25SparkL26SupersonicL29Electro BallL34ThunderboltL34Thunder WaveL38Tri AttackL44Flash CannonL46Metal SoundL46SwiftL46DischargeL51Light ScreenL52ScreechL54ThunderL56Lock OnL58Magnet RiseL62Gyro BallL67Zap CannonL73ChargeTMCharge BeamTMConfuse RayTMEerie ImpulseTMElectrowebTMEndureTMFacadeTMGravityTMHeavy SlamTMHelping HandTMHyper BeamTMIron DefenseTMIron HeadTMProtectTMRain DanceTMReflectTMRestTMSandstormTMSleep TalkTMSteel BeamTMSubstituteTMSunny DayTMTake DownTMTera BlastTMVolt SwitchTMWild ChargeTM
MoveTypeCatPowerAccuracyPPMethod
TacklenormalPHYS40100%35Level 6
Electric TerrainelectricSTAT--10Level 11
Thunder ShockSTABelectricSPEC40100%30Level 25
SparkSTABelectricPHYS65100%20Level 26
SupersonicnormalSTAT-55%20Level 29
ThunderboltSTABelectricSPEC90100%15Level 34
Electro BallSTABelectricSPEC-100%10Level 34
Thunder WaveelectricSTAT-90%20Level 38
Tri AttacknormalSPEC80100%10Level 44
SwiftnormalSPEC60-20Level 46
Metal SoundsteelSTAT-85%40Level 46
Flash CannonSTABsteelSPEC80100%10Level 46
DischargeSTABelectricSPEC80100%15Level 51
Light ScreenpsychicSTAT--30Level 52
ScreechnormalSTAT-85%40Level 54
ThunderSTABelectricSPEC11070%10Level 56
Lock OnnormalSTAT--5Level 58
Magnet RiseelectricSTAT--10Level 62
Gyro BallSTABsteelPHYS-100%5Level 67
Zap CannonSTABelectricSPEC12050%5Level 73
ChargeelectricSTAT--20TM / HM
Charge BeamSTABelectricSPEC5090%10TM / HM
Confuse RayghostSTAT-100%10TM / HM
Eerie ImpulseelectricSTAT-100%15TM / HM
Electric TerrainelectricSTAT--10TM / HM
Electro BallSTABelectricSPEC-100%10TM / HM
ElectrowebSTABelectricSPEC5595%15TM / HM
EndurenormalSTAT--10TM / HM
FacadenormalPHYS70100%20TM / HM
Flash CannonSTABsteelSPEC80100%10TM / HM
GravitypsychicSTAT--5TM / HM
Gyro BallSTABsteelPHYS-100%5TM / HM
Heavy SlamSTABsteelPHYS-100%10TM / HM
Helping HandnormalSTAT--20TM / HM
Hyper BeamnormalSPEC15090%5TM / HM
Iron DefensesteelSTAT--15TM / HM
Iron HeadSTABsteelPHYS80100%15TM / HM
Light ScreenpsychicSTAT--30TM / HM
Metal SoundsteelSTAT-85%40TM / HM
ProtectnormalSTAT--10TM / HM
Rain DancewaterSTAT--5TM / HM
ReflectpsychicSTAT--20TM / HM
RestpsychicSTAT--5TM / HM
SandstormrockSTAT--10TM / HM
ScreechnormalSTAT-85%40TM / HM
Sleep TalknormalSTAT--10TM / HM
Steel BeamSTABsteelSPEC14095%5TM / HM
SubstitutenormalSTAT--10TM / HM
Sunny DayfireSTAT--5TM / HM
SwiftnormalSPEC60-20TM / HM
Take DownnormalPHYS9085%20TM / HM
Tera BlastnormalSPEC80100%10TM / HM
ThunderSTABelectricSPEC11070%10TM / HM
Thunder WaveelectricSTAT-90%20TM / HM
ThunderboltSTABelectricSPEC90100%15TM / HM
Tri AttacknormalSPEC80100%10TM / HM
Volt SwitchSTABelectricSPEC70100%20TM / HM
Wild ChargeSTABelectricPHYS90100%15TM / HM
Zap CannonSTABelectricSPEC12050%5TM / HM
ElectrowebSTABelectricSPEC5595%15Tutor
EndurenormalSTAT--10Tutor
GravitypsychicSTAT--5Tutor
Iron DefensesteelSTAT--15Tutor
Magnet RiseelectricSTAT--10Tutor
Sleep TalknormalSTAT--10Tutor
Steel BeamSTABsteelSPEC14095%5Tutor
SubstitutenormalSTAT--10Tutor
SwiftnormalSPEC60-20Tutor
Thunder WaveelectricSTAT-90%20Tutor
ThunderboltSTABelectricSPEC90100%15Tutor

Magneton Pokédex entries

8 generations · newest first
Generation VIII3 entries
Sword

This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings.

Shield

This Pokémon is constantly putting out a powerful magnetic force. Most computers go haywire when a Magneton approaches.

Legends: Arceus

Three Magnemite gathered to evolve into this Pokémon. The source of much vexation on my part, as its powerful magnetism destroys my research equipment.

Generation VII5 entries
Sun

When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

Moon

It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

Ultra Sun

Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.

Ultra Moon

When rain clouds form, many Magneton gather in high places to wait for lightning to strike.

Let's Go Pikachu, Let's Go Eevee

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

Generation VI4 entries
X

A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.

Y

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

Omega Ruby

Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

Alpha Sapphire

Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.

Generation V2 entries
Black, White

Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

Black 2, White 2

The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.

Generation IV4 entries
Diamond, Pearl

It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.

Platinum

Many mysteriously appear when more sunspots dot the sun. They stop TV sets from displaying properly.

HeartGold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

SoulSilver

The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.

Generation III5 entries
Ruby

MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.

Sapphire

MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.

Emerald

It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.

FireRed

A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.

LeafGreen

Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.

Generation II3 entries
Gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

Crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

Generation I2 entries
Red, Blue

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Magneton species data

gen I species · breeding and training
Species
GenerationI (Kanto)
ColorGray
ShapeHeads
HabitatRough Terrain
Height1.0 m (3'03")
Weight60.0 kg (132.3 lbs)
Training and breeding
Capture rate60 (23.5%)
Growth rateMedium
Gender ratioGenderless
Egg groupsMineral
Hatch counter20 cycles, 5,376 steps
Base experience163
EV yield2 SpA
Regional dex numbers
National#082
Kanto#082
Johto#119
Hoenn#083
Sinnoh (Pt)#179
Johto (HGSS)#120
Unova (B2W2)#049
Kalos Mountain#070
Hoenn (ORAS)#085
Alola (SM)#048
Melemele#048
Ula'ula#026
Alola (USUM)#055
Melemele (USUM)#055
Ula'ula (USUM)#026
Let's Go Kanto#082
Isle of Armor#106
Hisui#178
Paldea#210
Blueberry#117
Wild held items
Metal Coat100% / 5%
100% in Xd · 5% in Ruby, Sapphire, Emerald, Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, Ultra Moon
Magnet5%
5% in FireRed, LeafGreen
Read outfrom base stats
Battle roleSpecial attacker60 Atk / 120 SpA
Best statSp. Atk 120excellent
Speed tier70 Speaverage speed
Defensive load3 weak / 11 resist1 immunity
Catch difficulty60 / 255moderate, about 23.5% per ball

About Magneton

Magneton is a Electric and Steel-type Pokémon introduced in Generation 1 (Kanto). This Pokémon is three Magnemite that have linked together. Magneton sends out powerful radio waves to study its surroundings. Magneton stands 1.0 m (3'03") tall and weighs 60.0 kg (132.3 lbs), making it a small Pokémon.

Magneton base stats

Magneton has a base stat total of 465, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Sp. Atk at 120 (excellent), while its lowest is HP at 50 (below average). Magneton excels as a special attacker. Magneton is average speed with a base Speed of 70.

Magneton weaknesses and resistances

As a Electric and Steel-type, Magneton is weak to Fire, Fighting, Ground (4x)-type moves, resists Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Steel (¼x), Fairy-type attacks, and is completely immune to Poison-type moves. This gives Magneton 3 weaknesses, 11 resistances, and 1 immunity.

Magneton abilities

Magneton's abilities include Sturdy, Magnet Pull, Analytic. Sturdy prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.. Magnet Pull prevents steel opponents from fleeing or switching out. Its Hidden Ability is Analytic, which strengthens moves to 1.3× their power when moving last.

Magneton moves and learnset

Magneton can learn 70 moves in Generation 9, including 20 by leveling up, 39 via TM/HM, and 11 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Zap Cannon (Electric, 120 power), Thunder (Electric, 110 power), Thunderbolt (Electric, 90 power). For coverage, Magneton can learn Hyper Beam (Normal), Take Down (Normal), Tri Attack (Normal).

Training Magneton

Magneton has a moderate capture rate of 60 (23.5%), meaning it may take a few attempts to catch. Defeating Magneton yields 2 Sp. Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Magneton belongs to the Mineral egg group. Magneton is part of a 3-stage evolution line (Magnemite → Magneton → Magnezone). Wild Magneton may be found holding Metal Coat or Magnet.

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Magneton. Check the damage calculator to find the best moves against Magneton, or use the team builder to see how Magneton fits into your squad.

Tools for Magneton
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Electric types take damage fromType chartThe full 18x18 effectiveness table
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