PokeTools
Marill official artwork

#183

Marill

Abilities

Huge PowerThick FatSap Sipper(Hidden)
Height: 0.4 m (1'04")
Weight: 8.5 kg (18.7 lbs)
Base Exp: 88
Base Stats
HP70
Atk20
Def50
SpA20
SpD50
Spe40
BST250
EV Yield: 2 HP
Stat Ranges at Lv. 100
Stat
Min (0 IV / 0 EV)Max (31 IV / 252 EV)
HP
250344
Atk
40152
Def
94218
SpA
40152
SpD
94218
Spe
76196

Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.

Species Info
Generation
II (Johto)
Color
Blue
Shape
Upright
Habitat
Waters Edge
Growth Rate
Fast
Capture Rate
190 (74.5%)
Gender Ratio
50% Male / 50% Female
Egg Groups
Water1, Fairy
Hatch Counter
10 cycles (~2,816 steps)
Base Experience
88
EV Yield
2 HP
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Type Defenses

Damage taken when attacked by each type. Accounts for Water/Fairy dual typing.

nor
fir½
wat½
ele2
gra2
ice½
fig½
poi2
gro
fly
psy
bug½
roc
gho
dra0
dar½
ste
fai
Weak to: Electric, Grass, Poison
Resists: Fire, Water, Ice, Fighting, Bug, Dark
Immune to: Dragon
Abilities
Huge Power

Doubles Attack in battle.

Thick Fat

Halves damage from fire and ice moves.

Sap SipperHidden Ability

Absorbs grass moves, raising Attack one stage.

Evolution Chain
Pokedex Entries21 entries

Generation VI

X

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Y

The tip of its tail is filled with oil that is lighter than water, so it acts as a float.

Omega Ruby

Marill’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.

Alpha Sapphire

When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.

Generation VIII

Sword

This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.

Shield

Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.

Show older entries (Gen II, III, IV, V)

Generation II

Gold

The tip of its tail, which con­ tains oil that is lighter than wa­ ter, lets it swim without drowning.

Silver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Crystal

The fur on its body naturally repels water. It can stay dry, even when it plays in the water.

Generation III

Ruby

MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.

Sapphire

When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.

Emerald

Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.

FireRed

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

LeafGreen

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

Generation IV

Diamond

Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.

Pearl

The tip of its tail is filled with oil that is lighter than water, so it acts as a float.

Platinum

The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.

HeartGold

The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.

SoulSilver

The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.

Generation V

Black, White

The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.

Black 2, White 2

The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.

Moves (Gen 9)98 moves

Level Up

17 moves
Lv.MoveTypeCat.PowAccPP
1TacklenorP40100%35
7Tail WhipnorN100%30
9CharmfaiN100%20
10Water GunSTABwatS40100%25
10Defense CurlnorN40
12SlamnorP8075%20
15RolloutrocP3090%20
15BounceflyP8585%5
16Helping HandnorN20
21Bubble BeamSTABwatS65100%20
28Aqua RingwatN20
36Rain DancewatN5
37Double EdgenorP120100%15
37Aqua TailSTABwatP9090%10
40SuperpowerfigP120100%5
45Play RoughSTABfaiP9090%10
47Hydro PumpSTABwatS11080%5

TM / HM

54 moves
MoveTypeCat.PowAccPP
Alluring VoiceSTABfaiS80100%10
AmnesiapsyN20
BlizzardiceS11070%5
Body SlamnorP85100%15
BounceflyP8585%5
Brick BreakfigP75100%15
BulldozegroP60100%20
CharmfaiN100%20
Chilling WaterSTABwatS50100%20
Defense CurlnorN40
DiggroP80100%10
Disarming VoiceSTABfaiS4015
Double EdgenorP120100%15
Draining KissSTABfaiS50100%10
EncorenorN100%5
EndurenorN10
FacadenorP70100%20
Fake TearsdarN100%20
FlingdarP100%10
Focus PunchfigP150100%20
Grass KnotgraS100%20
Helping HandnorN20
Hydro PumpSTABwatS11080%5
Hyper VoicenorS90100%10
Ice BeamiceS90100%10
Ice PunchiceP75100%15
Ice SpinnericeP80100%15
Icy WindiceS5595%15
Knock OffdarP65100%20
Light ScreenpsyN30
LiquidationSTABwatP85100%10
MetronomenorN10
Misty ExplosionSTABfaiS100100%5
Misty TerrainfaiN10
Mud ShotgroS5595%15
Mud SlapgroS20100%10
Muddy WaterSTABwatS9085%10
Play RoughSTABfaiP9090%10
ProtectnorN10
Rain DancewatN5
RestpsyN5
RolloutrocP3090%20
Sleep TalknorN10
SnowscapeiceN010
SubstitutenorN10
SuperpowerfigP120100%5
SurfSTABwatS90100%15
SwiftnorS6020
Take DownnorP9085%20
Tera BlastnorS80100%10
TrailblazegraP50100%20
Water PulseSTABwatS60100%20
WaterfallSTABwatP80100%15
WhirlpoolSTABwatS3585%15

Egg Moves

6 moves
MoveTypeCat.PowAccPP
AmnesiapsyN20
Body SlamnorP85100%15
Light ScreenpsyN30
Muddy WaterSTABwatS9085%10
SubstitutenorN10
SuperpowerfigP120100%5

Move Tutor

21 moves
MoveTypeCat.PowAccPP
Aqua TailSTABwatP9090%10
Body SlamnorP85100%15
BounceflyP8585%5
Defense CurlnorN40
Double EdgenorP120100%15
EndurenorN10
Focus PunchfigP150100%20
Helping HandnorN20
Hyper VoicenorS90100%10
Ice BeamiceS90100%10
Ice PunchiceP75100%15
Icy WindiceS5595%15
Knock OffdarP65100%20
Misty ExplosionSTABfaiS100100%5
Mud SlapgroS20100%10
RolloutrocP3090%20
Sleep TalknorN10
SubstitutenorN10
SuperpowerfigP120100%5
SwiftnorS6020
Water PulseSTABwatS60100%20
Pokedex Numbers
National#183
Johto#130
Hoenn#055
Sinnoh#125
Sinnoh (Pt)#125
Johto (HGSS)#132
Unova (B2W2)#031
Kalos Central#042
Hoenn (ORAS)#056
Isle of Armor#140
Paldea#047
Notable Moves

Best STAB Moves

Same-type attack bonus (1.5x power)

watHydro Pump110 powS
faiMisty Explosion100 powS
watAqua Tail90 powP
faiPlay Rough90 powP

Best Coverage Moves

Off-type moves for hitting weaknesses

figFocus Punch150 powP
norDouble Edge120 powP
figSuperpower120 powP
iceBlizzard110 powS
Other Water-type Pokemon

Tools for Marill

About Marill

Marill is a Water and Fairy-type Pokemon introduced in Generation 2 (Johto). This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil. Marill stands 0.4 m (1'04") tall and weighs 8.5 kg (18.7 lbs), making it a small Pokemon.

Marill Base Stats

Marill has a base stat total of 250, which is very low, suggesting it has not yet fully evolved. Its highest stat is HP at 70 (average), while its lowest is Attack at 20 (poor). Marill is slow with a base Speed of 40.

Marill Weaknesses & Resistances

As a Water and Fairy-type, Marill is weak to Electric, Grass, Poison-type moves, resists Fire, Water, Ice, Fighting, Bug, Dark-type attacks, and is completely immune to Dragon-type moves. This gives Marill 3 weaknesses, 6 resistances, and 1 immunity.

Marill Abilities

Marill's abilities include Huge Power, Thick Fat, Sap Sipper. Huge Power doubles Attack in battle.. Thick Fat halves damage from fire and ice moves. Its Hidden Ability is Sap Sipper, which absorbs grass moves, raising Attack one stage.

Marill Moves & Learnset

Marill can learn 98 moves in Generation 9, including 17 by leveling up, 54 via TM/HM, 6 through breeding, and 21 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Misty Explosion (Fairy, 100 power), Aqua Tail (Water, 90 power), Play Rough (Fairy, 90 power). For coverage, Marill can learn Focus Punch (Fighting), Double Edge (Normal), Superpower (Fighting).

Training Marill

Marill has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Marill yields 2 HP EVs. It has a fast growth rate and requires approximately 2,816 steps to hatch from an Egg. Marill belongs to the Water1 and Fairy egg groups. Marill is part of a 3-stage evolution line (Azurill → Marill → Azumarill).

Use the tools above to calculate damage, optimize EVs, build teams, and more with Marill. Check the damage calculator to find the best moves against Marill, or use the team builder to see how Marill fits into your squad.