Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Blue
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Fast
- Capture Rate
- 190 (74.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water1, Fairy
- Hatch Counter
- 10 cycles (~2,816 steps)
- Base Experience
- 88
- EV Yield
- 2 HP
- Height
- 0.4 m (1'04")
- Weight
- 8.5 kg (18.7 lbs)
Damage taken when attacked by each type. Accounts for Water/Fairy dual typing.
Doubles Attack in battle.
Halves damage from fire and ice moves.
Absorbs grass moves, raising Attack one stage.
Generation VI
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
Marill’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this Pokémon is diving beneath the water to feed on aquatic plants.
When fishing for food at the edge of a fast-running stream, Marill wraps its tail around the trunk of a tree. This Pokémon’s tail is flexible and configured to stretch.
Generation VIII
This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Even after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.
Show older entries (Gen II, III, IV, V)
Generation II
The tip of its tail, which con tains oil that is lighter than wa ter, lets it swim without drowning.
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
The fur on its body naturally repels water. It can stay dry, even when it plays in the water.
Generation III
MARILL’s oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water’s surface, it’s a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.
When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON’s tail is flexible and configured to stretch.
Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water’s resistance.
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
Generation IV
Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Generation V
The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.
The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.
Level Up
17 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 7 | Tail Whip | nor | N | — | 100% | 30 |
| 9 | Charm | fai | N | — | 100% | 20 |
| 10 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 10 | Defense Curl | nor | N | — | — | 40 |
| 12 | Slam | nor | P | 80 | 75% | 20 |
| 15 | Rollout | roc | P | 30 | 90% | 20 |
| 15 | Bounce | fly | P | 85 | 85% | 5 |
| 16 | Helping Hand | nor | N | — | — | 20 |
| 21 | Bubble BeamSTAB | wat | S | 65 | 100% | 20 |
| 28 | Aqua Ring | wat | N | — | — | 20 |
| 36 | Rain Dance | wat | N | — | — | 5 |
| 37 | Double Edge | nor | P | 120 | 100% | 15 |
| 37 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 40 | Superpower | fig | P | 120 | 100% | 5 |
| 45 | Play RoughSTAB | fai | P | 90 | 90% | 10 |
| 47 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
TM / HM
54 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Alluring VoiceSTAB | fai | S | 80 | 100% | 10 |
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Bounce | fly | P | 85 | 85% | 5 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Charm | fai | N | — | 100% | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Defense Curl | nor | N | — | — | 40 |
| Dig | gro | P | 80 | 100% | 10 |
| Disarming VoiceSTAB | fai | S | 40 | — | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Draining KissSTAB | fai | S | 50 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fake Tears | dar | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Grass Knot | gra | S | — | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Ice Spinner | ice | P | 80 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Light Screen | psy | N | — | — | 30 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Metronome | nor | N | — | — | 10 |
| Misty ExplosionSTAB | fai | S | 100 | 100% | 5 |
| Misty Terrain | fai | N | — | — | 10 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Play RoughSTAB | fai | P | 90 | 90% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rollout | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Snowscape | ice | N | 0 | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Superpower | fig | P | 120 | 100% | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Egg Moves
6 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Substitute | nor | N | — | — | 10 |
| Superpower | fig | P | 120 | 100% | 5 |
Move Tutor
21 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Bounce | fly | P | 85 | 85% | 5 |
| Defense Curl | nor | N | — | — | 40 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Misty ExplosionSTAB | fai | S | 100 | 100% | 5 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Rollout | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Superpower | fig | P | 120 | 100% | 5 |
| Swift | nor | S | 60 | — | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Marill
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Marill
Marill is a Water and Fairy-type Pokemon introduced in Generation 2 (Johto). This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil. Marill stands 0.4 m (1'04") tall and weighs 8.5 kg (18.7 lbs), making it a small Pokemon.
Marill Base Stats
Marill has a base stat total of 250, which is very low, suggesting it has not yet fully evolved. Its highest stat is HP at 70 (average), while its lowest is Attack at 20 (poor). Marill is slow with a base Speed of 40.
Marill Weaknesses & Resistances
As a Water and Fairy-type, Marill is weak to Electric, Grass, Poison-type moves, resists Fire, Water, Ice, Fighting, Bug, Dark-type attacks, and is completely immune to Dragon-type moves. This gives Marill 3 weaknesses, 6 resistances, and 1 immunity.
Marill Abilities
Marill's abilities include Huge Power, Thick Fat, Sap Sipper. Huge Power doubles Attack in battle.. Thick Fat halves damage from fire and ice moves. Its Hidden Ability is Sap Sipper, which absorbs grass moves, raising Attack one stage.
Marill Moves & Learnset
Marill can learn 98 moves in Generation 9, including 17 by leveling up, 54 via TM/HM, 6 through breeding, and 21 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Misty Explosion (Fairy, 100 power), Aqua Tail (Water, 90 power), Play Rough (Fairy, 90 power). For coverage, Marill can learn Focus Punch (Fighting), Double Edge (Normal), Superpower (Fighting).
Training Marill
Marill has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Marill yields 2 HP EVs. It has a fast growth rate and requires approximately 2,816 steps to hatch from an Egg. Marill belongs to the Water1 and Fairy egg groups. Marill is part of a 3-stage evolution line (Azurill → Marill → Azumarill).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Marill. Check the damage calculator to find the best moves against Marill, or use the team builder to see how Marill fits into your squad.
