PokeTools

Azumarill.

national dex #184 · gen II
BST 420 · water / fairy
Azumarill official artwork
waterfairy
#184 · gen II
Profile
HP
100
ATK
50
DEF
80
SPA
60
SPD
80
SPE
50
BST 420 · best HP 100 · worst Attack 50 · meters scale to 200

Azumarill is weak to Electric, Grass, Poison and resists Fire, Water, Ice, Fighting, Bug, Dark and is immune to Dragon.

Typingwaterfairy
AbilitiesHuge Power, Thick Fat, Sap Sipper
Height, weight0.8 m / 28.5 kg
Catch rate75 / 255
Egg groupsWater1, Fairy
Previous
#183marill
Dex position
#184 of 1025
Jump to
Next
#185sudowoodo

Azumarill base stats

BST 420 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP100310404
Atk5094218
Def80148284
SpA60112240
SpD80148284
Spe5094218
BST420bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 3 HP

Azumarill weaknesses and resistances

damage taken · Water / Fairy dual typing
nor1
fir½
wat½
ele2
gra2
ice½
fig½
poi2
gro1
fly1
psy1
bug½
roc1
gho1
dra0
dar½
ste1
fai1
Weak to
Electric, Grass, Poison
Resists
Fire, Water, Ice, Fighting, Bug, Dark
Immune to
Dragon

Azumarill abilities

3 total · 1 hidden
Huge PowerDoubles Attack in battle.
Thick FatHalves damage from fire and ice moves.
Sap SipperhiddenAbsorbs grass moves, raising Attack one stage.

Azumarill evolution line

3 stages

Best Azumarill moves

gen 9 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
waterHydro PumpSPEC110
fairyMisty ExplosionSPEC100
waterAqua TailPHYS90
fairyPlay RoughPHYS90
Best coverage movesoff-type, for hitting weaknesses
fightingFocus PunchPHYS150
normalGiga ImpactPHYS150
normalHyper BeamSPEC150
normalDouble EdgePHYS120

Azumarill moves

gen 9 · 96 moves · 17 level-up · 57 TM/HM · 22 tutor
66 moves · Azumarill appears in 15 games
CharmL9BounceL15Helping HandL16Aqua RingL31Double EdgeL45Aqua TailL47Rain DanceL48Play RoughL50SuperpowerL50Hydro PumpL57Alluring VoiceTMAmnesiaTMAqua JettrainBelly DrumtrainBlizzardTMBody SlamTMBrick BreakTMBrutal SwingTMBulldozeTMChilling WaterTMCopycattrainDigTMDiveTMDraining KissTMEncoreTMEndureTMFacadeTMFake TearsTMFlingTMFocus BlastTMFocus PunchTMFuture SightTMGiga ImpactTMGrass KnotTMHyper BeamTMHyper VoiceTMIce BeamTMIce PunchTMIce SpinnerTMIcy WindTMIron TailTMKnock OffTMLight ScreenTMLiquidationTMMisty ExplosionTMMisty TerrainTMMud ShotTMMud SlapTMMuddy WaterTMPerish SongtrainProtectTMRestTMRoundTMSingtrainSleep TalkTMSnoreTMSnowscapeTMSoaktrainSubstituteTMSurfTMTickletrainTrailblazeTMUproarTMWater PulseTMWaterfallTMWhirlpoolTM
MoveTypeCatPowerAccuracyPPMethod
TacklenormalPHYS40100%35Level 1
Tail WhipnormalSTAT-100%30Level 7
CharmfairySTAT-100%20Level 9
Water GunSTABwaterSPEC40100%25Level 10
Defense CurlnormalSTAT--40Level 10
SlamnormalPHYS8075%20Level 12
RolloutrockPHYS3090%20Level 15
BounceflyingPHYS8585%5Level 15
Helping HandnormalSTAT--20Level 16
Bubble BeamSTABwaterSPEC65100%20Level 25
Aqua RingwaterSTAT--20Level 31
Double EdgenormalPHYS120100%15Level 45
Aqua TailSTABwaterPHYS9090%10Level 47
Rain DancewaterSTAT--5Level 48
SuperpowerfightingPHYS120100%5Level 50
Play RoughSTABfairyPHYS9090%10Level 50
Hydro PumpSTABwaterSPEC11080%5Level 57
Alluring VoiceSTABfairySPEC80100%10TM / HM
AmnesiapsychicSTAT--20TM / HM
BlizzardiceSPEC11070%5TM / HM
Body SlamnormalPHYS85100%15TM / HM
BounceflyingPHYS8585%5TM / HM
Brick BreakfightingPHYS75100%15TM / HM
BulldozegroundPHYS60100%20TM / HM
CharmfairySTAT-100%20TM / HM
Chilling WaterSTABwaterSPEC50100%20TM / HM
Defense CurlnormalSTAT--40TM / HM
DiggroundPHYS80100%10TM / HM
Disarming VoiceSTABfairySPEC40-15TM / HM
Double EdgenormalPHYS120100%15TM / HM
Draining KissSTABfairySPEC50100%10TM / HM
EncorenormalSTAT-100%5TM / HM
EndurenormalSTAT--10TM / HM
FacadenormalPHYS70100%20TM / HM
Fake TearsdarkSTAT-100%20TM / HM
FlingdarkPHYS-100%10TM / HM
Focus BlastfightingSPEC12070%5TM / HM
Focus PunchfightingPHYS150100%20TM / HM
Giga ImpactnormalPHYS15090%5TM / HM
Grass KnotgrassSPEC-100%20TM / HM
Helping HandnormalSTAT--20TM / HM
Hydro PumpSTABwaterSPEC11080%5TM / HM
Hyper BeamnormalSPEC15090%5TM / HM
Hyper VoicenormalSPEC90100%10TM / HM
Ice BeamiceSPEC90100%10TM / HM
Ice PunchicePHYS75100%15TM / HM
Ice SpinnericePHYS80100%15TM / HM
Icy WindiceSPEC5595%15TM / HM
Knock OffdarkPHYS65100%20TM / HM
Light ScreenpsychicSTAT--30TM / HM
LiquidationSTABwaterPHYS85100%10TM / HM
MetronomenormalSTAT--10TM / HM
Misty ExplosionSTABfairySPEC100100%5TM / HM
Misty TerrainfairySTAT--10TM / HM
Mud ShotgroundSPEC5595%15TM / HM
Mud SlapgroundSPEC20100%10TM / HM
Muddy WaterSTABwaterSPEC9085%10TM / HM
Play RoughSTABfairyPHYS9090%10TM / HM
ProtectnormalSTAT--10TM / HM
Rain DancewaterSTAT--5TM / HM
RestpsychicSTAT--5TM / HM
RolloutrockPHYS3090%20TM / HM
Sleep TalknormalSTAT--10TM / HM
SnowscapeiceSTAT0-10TM / HM
SubstitutenormalSTAT--10TM / HM
SuperpowerfightingPHYS120100%5TM / HM
SurfSTABwaterSPEC90100%15TM / HM
SwiftnormalSPEC60-20TM / HM
Take DownnormalPHYS9085%20TM / HM
Tera BlastnormalSPEC80100%10TM / HM
TrailblazegrassPHYS50100%20TM / HM
Water PulseSTABwaterSPEC60100%20TM / HM
WaterfallSTABwaterPHYS80100%15TM / HM
WhirlpoolSTABwaterSPEC3585%15TM / HM
Aqua TailSTABwaterPHYS9090%10Tutor
Body SlamnormalPHYS85100%15Tutor
BounceflyingPHYS8585%5Tutor
Defense CurlnormalSTAT--40Tutor
Double EdgenormalPHYS120100%15Tutor
EndurenormalSTAT--10Tutor
Focus PunchfightingPHYS150100%20Tutor
Helping HandnormalSTAT--20Tutor
Hyper VoicenormalSPEC90100%10Tutor
Ice BeamiceSPEC90100%10Tutor
Ice PunchicePHYS75100%15Tutor
Icy WindiceSPEC5595%15Tutor
Knock OffdarkPHYS65100%20Tutor
LiquidationSTABwaterPHYS85100%10Tutor
Misty ExplosionSTABfairySPEC100100%5Tutor
Mud SlapgroundSPEC20100%10Tutor
RolloutrockPHYS3090%20Tutor
Sleep TalknormalSTAT--10Tutor
SubstitutenormalSTAT--10Tutor
SuperpowerfightingPHYS120100%5Tutor
SwiftnormalSPEC60-20Tutor
Water PulseSTABwaterSPEC60100%20Tutor

Azumarill Pokédex entries

6 generations · newest first
Generation VIII2 entries
Sword

It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.

Shield

These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

Generation VI4 entries
X

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Y

The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.

Omega Ruby

Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.

Alpha Sapphire

Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Generation V2 entries
Black, White

It can spend all day in water, since it can inhale and store a large volume of air.

Black 2, White 2

Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.

Generation IV5 entries
Diamond

It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.

Pearl

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Platinum

It can spend all day in water, since it can inhale and store a large volume of air.

HeartGold

By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.

SoulSilver

When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

Generation III5 entries
Ruby

AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.

Sapphire

AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.

Emerald

It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

FireRed

When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

LeafGreen

By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.

Generation II3 entries
Gold

By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.

Silver

When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.

Crystal

The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.

Azumarill species data

gen II species · breeding and training
Species
GenerationII (Johto)
ColorBlue
ShapeUpright
HabitatWaters Edge
Height0.8 m (2'07")
Weight28.5 kg (62.8 lbs)
Training and breeding
Capture rate75 (29.4%)
Growth rateFast
Gender ratio50% Male / 50% Female
Egg groupsWater1, Fairy
Hatch counter10 cycles, 2,816 steps
Base experience189
EV yield3 HP
Regional dex numbers
National#184
Johto#131
Hoenn#056
Sinnoh#126
Sinnoh (Pt)#126
Johto (HGSS)#133
Unova (B2W2)#032
Kalos Central#043
Hoenn (ORAS)#057
Isle of Armor#141
Paldea#048
Champions#184
Read outfrom base stats
Battle roleBalanced spread50 Atk / 60 SpA
Best statHP 100very good
Speed tier50 Speaverage speed
Defensive load3 weak / 6 resist1 immunity
Catch difficulty75 / 255moderate, about 29.4% per ball

About Azumarill

Azumarill is a Water and Fairy-type Pokémon introduced in Generation 2 (Johto). It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes. Azumarill stands 0.8 m (2'07") tall and weighs 28.5 kg (62.8 lbs), making it a small Pokémon.

Azumarill base stats

Azumarill has a base stat total of 420, which is below average for a fully-evolved Pokémon. Its highest stat is HP at 100 (very good), while its lowest is Attack at 50 (below average). Azumarill is average speed with a base Speed of 50.

Azumarill weaknesses and resistances

As a Water and Fairy-type, Azumarill is weak to Electric, Grass, Poison-type moves, resists Fire, Water, Ice, Fighting, Bug, Dark-type attacks, and is completely immune to Dragon-type moves. This gives Azumarill 3 weaknesses, 6 resistances, and 1 immunity.

Azumarill abilities

Azumarill's abilities include Huge Power, Thick Fat, Sap Sipper. Huge Power doubles Attack in battle.. Thick Fat halves damage from fire and ice moves. Its Hidden Ability is Sap Sipper, which absorbs grass moves, raising Attack one stage.

Azumarill moves and learnset

Azumarill can learn 96 moves in Generation 9, including 17 by leveling up, 57 via TM/HM, and 22 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Misty Explosion (Fairy, 100 power), Aqua Tail (Water, 90 power), Play Rough (Fairy, 90 power). For coverage, Azumarill can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).

Training Azumarill

Azumarill has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Azumarill yields 3 HP EVs. It has a fast growth rate and requires approximately 2,816 steps to hatch from an Egg. Azumarill belongs to the Water1 and Fairy egg groups. Azumarill is part of a 3-stage evolution line (Azurill → Marill → Azumarill).

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Azumarill. Check the damage calculator to find the best moves against Azumarill, or use the team builder to see how Azumarill fits into your squad.

Tools for Azumarill
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Water types take damage fromType chartThe full 18x18 effectiveness table
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#183marillALL POKEMON#185sudowoodo