Azumarill.
BST 420 · water / fairy
Azumarill is weak to Electric, Grass, Poison and resists Fire, Water, Ice, Fighting, Bug, Dark and is immune to Dragon.
Azumarill base stats
BST 420 · ranges at level 100Azumarill weaknesses and resistances
damage taken · Water / Fairy dual typingAzumarill abilities
3 total · 1 hiddenAzumarill evolution line
3 stagesBest Azumarill moves
gen 9 learnset · sorted by base powerAzumarill moves
gen 9 · 96 moves · 17 level-up · 57 TM/HM · 22 tutorAzumarill Pokédex entries
6 generations · newest firstIt spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
It can spend all day in water, since it can inhale and store a large volume of air.
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
It can spend all day in water, since it can inhale and store a large volume of air.
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
By keeping still and listening in tently, it can tell what is in even wild, fast- moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from get ting wet.
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Azumarill species data
gen II species · breeding and trainingAbout Azumarill
Azumarill is a Water and Fairy-type Pokémon introduced in Generation 2 (Johto). It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes. Azumarill stands 0.8 m (2'07") tall and weighs 28.5 kg (62.8 lbs), making it a small Pokémon.
Azumarill base stats
Azumarill has a base stat total of 420, which is below average for a fully-evolved Pokémon. Its highest stat is HP at 100 (very good), while its lowest is Attack at 50 (below average). Azumarill is average speed with a base Speed of 50.
Azumarill weaknesses and resistances
As a Water and Fairy-type, Azumarill is weak to Electric, Grass, Poison-type moves, resists Fire, Water, Ice, Fighting, Bug, Dark-type attacks, and is completely immune to Dragon-type moves. This gives Azumarill 3 weaknesses, 6 resistances, and 1 immunity.
Azumarill abilities
Azumarill's abilities include Huge Power, Thick Fat, Sap Sipper. Huge Power doubles Attack in battle.. Thick Fat halves damage from fire and ice moves. Its Hidden Ability is Sap Sipper, which absorbs grass moves, raising Attack one stage.
Azumarill moves and learnset
Azumarill can learn 96 moves in Generation 9, including 17 by leveling up, 57 via TM/HM, and 22 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Misty Explosion (Fairy, 100 power), Aqua Tail (Water, 90 power), Play Rough (Fairy, 90 power). For coverage, Azumarill can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Azumarill
Azumarill has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Azumarill yields 3 HP EVs. It has a fast growth rate and requires approximately 2,816 steps to hatch from an Egg. Azumarill belongs to the Water1 and Fairy egg groups. Azumarill is part of a 3-stage evolution line (Azurill → Marill → Azumarill).
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Azumarill. Check the damage calculator to find the best moves against Azumarill, or use the team builder to see how Azumarill fits into your squad.