Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Blue
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Fast
- Capture Rate
- 75 (29.4%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water1, Fairy
- Hatch Counter
- 10 cycles (~2,816 steps)
- Base Experience
- 189
- EV Yield
- 3 HP
- Height
- 0.8 m (2'07")
- Weight
- 28.5 kg (62.8 lbs)
Damage taken when attacked by each type. Accounts for Water/Fairy dual typing.
Doubles Attack in battle.
Halves damage from fire and ice moves.
Absorbs grass moves, raising Attack one stage.
Generation VI
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VIII
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Show older entries (Gen II, III, IV, V)
Generation II
By keeping still and listening in tently, it can tell what is in even wild, fast- moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from get ting wet.
The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Generation III
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
It can spend all day in water, since it can inhale and store a large volume of air.
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V
It can spend all day in water, since it can inhale and store a large volume of air.
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Level Up
17 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 7 | Tail Whip | nor | N | — | 100% | 30 |
| 9 | Charm | fai | N | — | 100% | 20 |
| 10 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 10 | Defense Curl | nor | N | — | — | 40 |
| 12 | Slam | nor | P | 80 | 75% | 20 |
| 15 | Rollout | roc | P | 30 | 90% | 20 |
| 15 | Bounce | fly | P | 85 | 85% | 5 |
| 16 | Helping Hand | nor | N | — | — | 20 |
| 25 | Bubble BeamSTAB | wat | S | 65 | 100% | 20 |
| 31 | Aqua Ring | wat | N | — | — | 20 |
| 45 | Double Edge | nor | P | 120 | 100% | 15 |
| 47 | Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| 48 | Rain Dance | wat | N | — | — | 5 |
| 50 | Superpower | fig | P | 120 | 100% | 5 |
| 50 | Play RoughSTAB | fai | P | 90 | 90% | 10 |
| 57 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
TM / HM
57 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Alluring VoiceSTAB | fai | S | 80 | 100% | 10 |
| Amnesia | psy | N | — | — | 20 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Bounce | fly | P | 85 | 85% | 5 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Charm | fai | N | — | 100% | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Defense Curl | nor | N | — | — | 40 |
| Dig | gro | P | 80 | 100% | 10 |
| Disarming VoiceSTAB | fai | S | 40 | — | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Draining KissSTAB | fai | S | 50 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fake Tears | dar | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Ice Spinner | ice | P | 80 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Light Screen | psy | N | — | — | 30 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Metronome | nor | N | — | — | 10 |
| Misty ExplosionSTAB | fai | S | 100 | 100% | 5 |
| Misty Terrain | fai | N | — | — | 10 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Play RoughSTAB | fai | P | 90 | 90% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rollout | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Snowscape | ice | N | 0 | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Superpower | fig | P | 120 | 100% | 5 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Move Tutor
22 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua TailSTAB | wat | P | 90 | 90% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Bounce | fly | P | 85 | 85% | 5 |
| Defense Curl | nor | N | — | — | 40 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Misty ExplosionSTAB | fai | S | 100 | 100% | 5 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Rollout | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Superpower | fig | P | 120 | 100% | 5 |
| Swift | nor | S | 60 | — | 20 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Azumarill
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Azumarill
Azumarill is a Water and Fairy-type Pokemon introduced in Generation 2 (Johto). It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes. Azumarill stands 0.8 m (2'07") tall and weighs 28.5 kg (62.8 lbs), making it a small Pokemon.
Azumarill Base Stats
Azumarill has a base stat total of 420, which is below average for a fully-evolved Pokemon. Its highest stat is HP at 100 (very good), while its lowest is Attack at 50 (below average). Azumarill is average speed with a base Speed of 50.
Azumarill Weaknesses & Resistances
As a Water and Fairy-type, Azumarill is weak to Electric, Grass, Poison-type moves, resists Fire, Water, Ice, Fighting, Bug, Dark-type attacks, and is completely immune to Dragon-type moves. This gives Azumarill 3 weaknesses, 6 resistances, and 1 immunity.
Azumarill Abilities
Azumarill's abilities include Huge Power, Thick Fat, Sap Sipper. Huge Power doubles Attack in battle.. Thick Fat halves damage from fire and ice moves. Its Hidden Ability is Sap Sipper, which absorbs grass moves, raising Attack one stage.
Azumarill Moves & Learnset
Azumarill can learn 96 moves in Generation 9, including 17 by leveling up, 57 via TM/HM, and 22 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Misty Explosion (Fairy, 100 power), Aqua Tail (Water, 90 power), Play Rough (Fairy, 90 power). For coverage, Azumarill can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Azumarill
Azumarill has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Azumarill yields 3 HP EVs. It has a fast growth rate and requires approximately 2,816 steps to hatch from an Egg. Azumarill belongs to the Water1 and Fairy egg groups. Azumarill is part of a 3-stage evolution line (Azurill → Marill → Azumarill).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Azumarill. Check the damage calculator to find the best moves against Azumarill, or use the team builder to see how Azumarill fits into your squad.
