#477
Dusknoir
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IV (Sinnoh)
- Color
- Black
- Shape
- Arms
- Habitat
- Unknown
- Growth Rate
- Fast
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Indeterminate
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 236
- EV Yield
- 1 Def, 2 SpD
- Height
- 2.2 m (7'03")
- Weight
- 106.6 kg (235.0 lbs)
Damage taken when attacked by each type.
Increases the PP cost of moves targetting the Pokémon by one.
Reveals an opponent's held item upon entering battle.
Generation VI
It is said to take lost spirits into its pliant body and guide them home.
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Generation VIII
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
Show older entries (Gen IV, V)
Generation IV
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
It is said to take lost spirits into its pliant body and guide them home.
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
Generation V
It is said to take lost spirits into its pliant body and guide them home.
Level Up
23 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | fir | P | 75 | 100% | 15 |
| 1 | Ice Punch | ice | P | 75 | 100% | 15 |
| 1 | Thunder Punch | ele | P | 75 | 100% | 15 |
| 1 | Bind | nor | P | 15 | 85% | 20 |
| 1 | Leer | nor | N | — | 100% | 30 |
| 1 | Gravity | psy | N | — | — | 5 |
| 6 | Disable | nor | N | — | 100% | 20 |
| 14 | AstonishSTAB | gho | P | 30 | 100% | 15 |
| 16 | Night ShadeSTAB | gho | S | — | 100% | 15 |
| 18 | Leech Life | bug | P | 80 | 100% | 10 |
| 22 | Shadow SneakSTAB | gho | P | 40 | 100% | 30 |
| 25 | Dark Pulse | dar | S | 80 | 100% | 15 |
| 30 | Confuse Ray | gho | N | — | 100% | 10 |
| 33 | Will O Wisp | fir | N | — | 85% | 15 |
| 36 | Curse | gho | N | — | — | 10 |
| 37 | Shadow PunchSTAB | gho | P | 60 | — | 20 |
| 42 | HexSTAB | gho | S | 65 | 100% | 10 |
| 43 | Psychic | psy | S | 90 | 100% | 10 |
| 45 | Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| 52 | Mean Look | nor | N | — | — | 5 |
| 54 | Destiny Bond | gho | N | — | — | 5 |
| 58 | Payback | dar | P | 50 | 100% | 10 |
| 64 | Future Sight | psy | S | 120 | 100% | 10 |
TM / HM
56 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Curse | gho | N | — | — | 10 |
| Dark Pulse | dar | S | 80 | 100% | 15 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Future Sight | psy | S | 120 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Gravity | psy | N | — | — | 5 |
| Hard Press | ste | P | 0 | 100% | 10 |
| Haze | ice | N | — | — | 30 |
| Helping Hand | nor | N | — | — | 20 |
| HexSTAB | gho | S | 65 | 100% | 10 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Imprison | psy | N | — | — | 10 |
| Leech Life | bug | P | 80 | 100% | 10 |
| Metronome | nor | N | — | — | 10 |
| Night ShadeSTAB | gho | S | — | 100% | 15 |
| Pain Split | nor | N | — | — | 20 |
| Payback | dar | P | 50 | 100% | 10 |
| Phantom ForceSTAB | gho | P | 90 | 100% | 10 |
| PoltergeistSTAB | gho | P | 110 | 90% | 5 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Skitter Smack | bug | P | 70 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Will O Wisp | fir | N | — | 85% | 15 |
Egg Moves
3 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Haze | ice | N | — | — | 30 |
| Memento | dar | N | — | 100% | 10 |
| Pain Split | nor | N | — | — | 20 |
Move Tutor
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bind | nor | P | 15 | 85% | 20 |
| Dark Pulse | dar | S | 80 | 100% | 15 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Gravity | psy | N | — | — | 5 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Pain Split | nor | N | — | — | 20 |
| PoltergeistSTAB | gho | P | 110 | 90% | 5 |
| Skill Swap | psy | N | — | — | 10 |
| Skitter Smack | bug | P | 70 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
Items that wild Dusknoir may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Dusknoir
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Dusknoir
Dusknoir is a Ghost-type Pokemon introduced in Generation 4 (Sinnoh). At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own. Dusknoir stands 2.2 m (7'03") tall and weighs 106.6 kg (235.0 lbs), making it a medium-sized Pokemon.
Dusknoir Base Stats
Dusknoir has a base stat total of 525, which is above average, giving it solid potential in battle. Its highest stat is Defense at 135 (excellent), while its lowest is HP at 45 (below average). Dusknoir excels as a physical attacker. Dusknoir is slow with a base Speed of 45.
Dusknoir Weaknesses & Resistances
As a Ghost-type, Dusknoir is weak to Ghost, Dark-type moves, resists Poison, Bug-type attacks, and is completely immune to Normal and Fighting-type moves. This gives Dusknoir 2 weaknesses, 2 resistances, and 2 immunities.
Dusknoir Abilities
Dusknoir's abilities include Pressure, Frisk. Pressure increases the PP cost of moves targetting the Pokémon by one. Its Hidden Ability is Frisk, which reveals an opponent's held item upon entering battle.
Dusknoir Moves & Learnset
Dusknoir can learn 97 moves in Generation 9, including 23 by leveling up, 56 via TM/HM, 3 through breeding, and 15 from move tutors. Its strongest STAB moves include Poltergeist (Ghost, 110 power), Phantom Force (Ghost, 90 power), Shadow Ball (Ghost, 80 power), Hex (Ghost, 65 power). For coverage, Dusknoir can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Dusknoir
With a capture rate of 45 (17.6%), Dusknoir can be quite challenging to catch in the wild. Defeating Dusknoir yields 1 Defense, 2 Sp. Defense EVs. It has a fast growth rate and requires approximately 6,656 steps to hatch from an Egg. Dusknoir belongs to the Indeterminate egg group. Dusknoir is part of a 3-stage evolution line (Duskull → Dusclops → Dusknoir). Wild Dusknoir may be found holding Kasib Berry or Spell Tag.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Dusknoir. Check the damage calculator to find the best moves against Dusknoir, or use the team builder to see how Dusknoir fits into your squad.
