#355
Duskull
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Black
- Shape
- Arms
- Habitat
- Forest
- Growth Rate
- Fast
- Capture Rate
- 190 (74.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Indeterminate
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 59
- EV Yield
- 1 SpD
- Height
- 0.8 m (2'07")
- Weight
- 15.0 kg (33.1 lbs)
Damage taken when attacked by each type.
Evades ground moves.
Reveals an opponent's held item upon entering battle.
Generation VI
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
Show older entries (Gen III, IV, V)
Generation III
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Level Up
16 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | nor | N | — | 100% | 30 |
| 6 | Disable | nor | N | — | 100% | 20 |
| 16 | Night ShadeSTAB | gho | S | — | 100% | 15 |
| 16 | AstonishSTAB | gho | P | 30 | 100% | 15 |
| 18 | Leech Life | bug | P | 80 | 100% | 10 |
| 22 | Shadow SneakSTAB | gho | P | 40 | 100% | 30 |
| 25 | Dark Pulse | dar | S | 80 | 100% | 15 |
| 30 | Confuse Ray | gho | N | — | 100% | 10 |
| 36 | Curse | gho | N | — | — | 10 |
| 38 | Will O Wisp | fir | N | — | 85% | 15 |
| 38 | HexSTAB | gho | S | 65 | 100% | 10 |
| 41 | Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| 43 | Psychic | psy | S | 90 | 100% | 10 |
| 46 | Mean Look | nor | N | — | — | 5 |
| 49 | Payback | dar | P | 50 | 100% | 10 |
| 54 | Future Sight | psy | S | 120 | 100% | 10 |
TM / HM
41 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Blizzard | ice | S | 110 | 70% | 5 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Curse | gho | N | — | — | 10 |
| Dark Pulse | dar | S | 80 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Future Sight | psy | S | 120 | 100% | 10 |
| Gravity | psy | N | — | — | 5 |
| Haze | ice | N | — | — | 30 |
| Helping Hand | nor | N | — | — | 20 |
| HexSTAB | gho | S | 65 | 100% | 10 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Imprison | psy | N | — | — | 10 |
| Leech Life | bug | P | 80 | 100% | 10 |
| Night ShadeSTAB | gho | S | — | 100% | 15 |
| Pain Split | nor | N | — | — | 20 |
| Payback | dar | P | 50 | 100% | 10 |
| Phantom ForceSTAB | gho | P | 90 | 100% | 10 |
| PoltergeistSTAB | gho | P | 110 | 90% | 5 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Skitter Smack | bug | P | 70 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Will O Wisp | fir | N | — | 85% | 15 |
Egg Moves
6 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Dark Pulse | dar | S | 80 | 100% | 15 |
| Haze | ice | N | — | — | 30 |
| Imprison | psy | N | — | — | 10 |
| Memento | dar | N | — | 100% | 10 |
| Pain Split | nor | N | — | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
Move Tutor
13 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Dark Pulse | dar | S | 80 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Gravity | psy | N | — | — | 5 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Pain Split | nor | N | — | — | 20 |
| PoltergeistSTAB | gho | P | 110 | 90% | 5 |
| Psych Up | nor | N | — | — | 10 |
| Skill Swap | psy | N | — | — | 10 |
| Skitter Smack | bug | P | 70 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Trick | psy | N | — | 100% | 10 |
Items that wild Duskull may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Duskull
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Duskull
Duskull is a Ghost-type Pokemon introduced in Generation 3 (Hoenn). If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said. Duskull stands 0.8 m (2'07") tall and weighs 15.0 kg (33.1 lbs), making it a small Pokemon.
Duskull Base Stats
Duskull has a base stat total of 295, which is very low, suggesting it has not yet fully evolved. Its highest stat is Defense at 90 (good), while its lowest is HP at 20 (poor). Duskull is slow with a base Speed of 25.
Duskull Weaknesses & Resistances
As a Ghost-type, Duskull is weak to Ghost, Dark-type moves, resists Poison, Bug-type attacks, and is completely immune to Normal and Fighting-type moves. This gives Duskull 2 weaknesses, 2 resistances, and 2 immunities.
Duskull Abilities
Duskull's abilities include Levitate, Frisk. Levitate evades ground moves. Its Hidden Ability is Frisk, which reveals an opponent's held item upon entering battle.
Duskull Moves & Learnset
Duskull can learn 76 moves in Generation 9, including 16 by leveling up, 41 via TM/HM, 6 through breeding, and 13 from move tutors. Its strongest STAB moves include Poltergeist (Ghost, 110 power), Phantom Force (Ghost, 90 power), Shadow Ball (Ghost, 80 power), Hex (Ghost, 65 power). For coverage, Duskull can learn Future Sight (Psychic), Blizzard (Ice), Psychic (Psychic).
Training Duskull
Duskull has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Duskull yields 1 Sp. Defense EV. It has a fast growth rate and requires approximately 6,656 steps to hatch from an Egg. Duskull belongs to the Indeterminate egg group. Duskull is part of a 3-stage evolution line (Duskull → Dusclops → Dusknoir). Wild Duskull may be found holding Kasib Berry or Spell Tag.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Duskull. Check the damage calculator to find the best moves against Duskull, or use the team builder to see how Duskull fits into your squad.
