#325
Spoink
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Black
- Shape
- Arms
- Habitat
- Mountain
- Growth Rate
- Fast
- Capture Rate
- 255 (100.0%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 66
- EV Yield
- 1 SpD
- Height
- 0.7 m (2'04")
- Weight
- 30.6 kg (67.5 lbs)
Damage taken when attacked by each type.
Prevents confusion.
Halves damage from fire and ice moves.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Generation V
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
Generation VI
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
It bounces around on its tail to keep its heart pumping. It carries a pearl from Clamperl on its head.
Spoink bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokémon cannot afford to stop bouncing—if it stops, its heart will stop.
Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Show older entries (Gen III, IV)
Generation III
SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.
SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
Generation IV
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.
Level Up
14 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Splash | nor | N | — | — | 40 |
| 7 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 10 | Growl | nor | N | — | 100% | 40 |
| 16 | PsybeamSTAB | psy | S | 65 | 100% | 20 |
| 19 | Psych Up | nor | N | — | — | 10 |
| 25 | Confuse Ray | gho | N | — | 100% | 10 |
| 26 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 37 | Rest | psy | N | — | — | 5 |
| 37 | Snore | nor | S | 50 | 100% | 15 |
| 38 | PsyshockSTAB | psy | S | 80 | 100% | 10 |
| 41 | Payback | dar | P | 50 | 100% | 10 |
| 46 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 48 | Power Gem | roc | S | 80 | 100% | 20 |
| 53 | Bounce | fly | P | 85 | 85% | 5 |
TM / HM
51 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Chilling Water | wat | S | 50 | 100% | 20 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flash Cannon | ste | S | 80 | 100% | 10 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Grass Knot | gra | S | — | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Imprison | psy | N | — | — | 10 |
| Light Screen | psy | N | — | — | 30 |
| Lunge | bug | P | 80 | 100% | 15 |
| Night Shade | gho | S | — | 100% | 15 |
| Payback | dar | P | 50 | 100% | 10 |
| Power Gem | roc | S | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| PsybeamSTAB | psy | S | 65 | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snarl | dar | S | 55 | 95% | 15 |
| Snowscape | ice | N | 0 | — | 10 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Uproar | nor | S | 90 | 100% | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Egg Moves
11 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Endure | nor | N | — | — | 10 |
| ExtrasensorySTAB | psy | S | 80 | 100% | 20 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Mirror CoatSTAB | psy | S | — | 100% | 20 |
| Simple Beam | nor | N | — | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Trick | psy | N | — | 100% | 10 |
| Whirlwind | nor | N | — | — | 20 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Move Tutor
12 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Bounce | fly | P | 85 | 85% | 5 |
| Endure | nor | N | — | — | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Psych Up | nor | N | — | — | 10 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Trick | psy | N | — | 100% | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Items that wild Spoink may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Spoink
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Spoink
Spoink is a Psychic-type Pokemon introduced in Generation 3 (Hoenn). It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating. Spoink stands 0.7 m (2'04") tall and weighs 30.6 kg (67.5 lbs), making it a small Pokemon.
Spoink Base Stats
Spoink has a base stat total of 330, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Sp. Def at 80 (good), while its lowest is Attack at 25 (poor). Spoink is average speed with a base Speed of 60.
Spoink Weaknesses & Resistances
As a Psychic-type, Spoink is weak to Bug, Ghost, Dark-type moves, resists Fighting, Psychic-type attacks. This gives Spoink 3 weaknesses, 2 resistances, and 0 immunities.
Spoink Abilities
Spoink's abilities include Own Tempo, Thick Fat, Gluttony. Own Tempo prevents confusion.. Thick Fat halves damage from fire and ice moves. Its Hidden Ability is Gluttony, which makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Spoink Moves & Learnset
Spoink can learn 88 moves in Generation 9, including 14 by leveling up, 51 via TM/HM, 11 through breeding, and 12 from move tutors. Its strongest STAB moves include Future Sight (Psychic, 120 power), Psychic (Psychic, 90 power), Zen Headbutt (Psychic, 80 power), Psyshock (Psychic, 80 power). For coverage, Spoink can learn Take Down (Normal), Uproar (Normal), Bounce (Flying).
Training Spoink
Spoink has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Spoink yields 1 Sp. Defense EV. It has a fast growth rate and requires approximately 5,376 steps to hatch from an Egg. Spoink belongs to the Ground egg group. Spoink is part of a 2-stage evolution line (Spoink → Grumpig). Wild Spoink may be found holding Persim Berry or Tanga Berry.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Spoink. Check the damage calculator to find the best moves against Spoink, or use the team builder to see how Spoink fits into your squad.
