Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Blue
- Shape
- Upright
- Habitat
- Waters Edge
- Growth Rate
- Medium Slow
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 87.5% Male / 12.5% Female
- Egg Groups
- Monster, Water1
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 142
- EV Yield
- 2 Atk
- Height
- 0.7 m (2'04")
- Weight
- 28.0 kg (61.7 lbs)
Damage taken when attacked by each type. Accounts for Water/Ground dual typing.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Generation V
Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Generation VI
Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Living on muddy ground that provides poor footing has made its legs sturdy.
The surface of Marshtomp’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
Show older entries (Gen III, IV)
Generation III
The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low.
MARSHTOMP is much faster at traveling through mud than it is at swimming. This POKéMON’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.
It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
Generation IV
Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
Living on muddy ground that provides poor footing has made its legs sturdy.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 1 | Growl | nor | N | — | 100% | 40 |
| 1 | SurfSTAB | wat | S | 90 | 100% | 15 |
| 1 | Rock Smash | fig | P | 40 | 100% | 15 |
| 9 | Rock Throw | roc | P | 50 | 90% | 15 |
| 9 | Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| 10 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 15 | Supersonic | nor | N | — | 55% | 20 |
| 16 | Mud ShotSTAB | gro | S | 55 | 95% | 15 |
| 20 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 28 | Rock Slide | roc | P | 75 | 90% | 10 |
| 35 | Amnesia | psy | N | — | — | 20 |
| 40 | Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| 42 | Take Down | nor | P | 90 | 85% | 20 |
| 42 | Protect | nor | N | — | — | 10 |
| 45 | Screech | nor | N | — | 85% | 40 |
| 48 | EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| 53 | Endeavor | nor | P | — | 100% | 5 |
| 55 | Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
TM / HM
48 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Amnesia | psy | N | — | — | 20 |
| Avalanche | ice | P | 60 | 100% | 10 |
| Blizzard | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| BulldozeSTAB | gro | P | 60 | 100% | 20 |
| Chilling WaterSTAB | wat | S | 50 | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| DigSTAB | gro | P | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| EarthquakeSTAB | gro | P | 100 | 100% | 10 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Hydro PumpSTAB | wat | S | 110 | 80% | 5 |
| Ice Beam | ice | S | 90 | 100% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| LiquidationSTAB | wat | P | 85 | 100% | 10 |
| Low Kick | fig | P | — | 100% | 20 |
| Mud ShotSTAB | gro | S | 55 | 95% | 15 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Muddy WaterSTAB | wat | S | 90 | 85% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Roar | nor | N | — | — | 20 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Smash | fig | P | 40 | 100% | 15 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Sand TombSTAB | gro | P | 35 | 85% | 15 |
| Screech | nor | N | — | 85% | 40 |
| Sleep Talk | nor | N | — | — | 10 |
| Sludge Wave | poi | S | 95 | 100% | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Uproar | nor | S | 90 | 100% | 10 |
| Water PledgeSTAB | wat | S | 80 | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Egg Moves
12 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ancient Power | roc | S | 60 | 100% | 5 |
| Bite | dar | P | 60 | 100% | 25 |
| Counter | fig | P | — | 100% | 20 |
| Curse | gho | N | — | — | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Mirror Coat | psy | S | — | 100% | 20 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Rock Smash | fig | P | 40 | 100% | 15 |
| Sludge | poi | S | 65 | 100% | 20 |
| Stomp | nor | P | 65 | 100% | 20 |
| Wide Guard | roc | N | — | — | 10 |
| Yawn | nor | N | — | — | 10 |
Move Tutor
18 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ancient Power | roc | S | 60 | 100% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Counter | fig | P | — | 100% | 20 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Earth PowerSTAB | gro | S | 90 | 100% | 10 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Low Kick | fig | P | — | 100% | 20 |
| Mud SlapSTAB | gro | S | 20 | 100% | 10 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Stealth Rock | roc | N | — | — | 20 |
| Substitute | nor | N | — | — | 10 |
| Uproar | nor | S | 90 | 100% | 10 |
| Water PledgeSTAB | wat | S | 80 | 100% | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Marshtomp
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Marshtomp
Marshtomp is a Water and Ground-type Pokemon introduced in Generation 3 (Hoenn). Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep. Marshtomp stands 0.7 m (2'04") tall and weighs 28.0 kg (61.7 lbs), making it a small Pokemon.
Marshtomp Base Stats
Marshtomp has a base stat total of 405, which is below average for a fully-evolved Pokemon. Its highest stat is Attack at 85 (good), while its lowest is Speed at 50 (below average). Marshtomp is average speed with a base Speed of 50.
Marshtomp Weaknesses & Resistances
As a Water and Ground-type, Marshtomp is weak to Grass (4x)-type moves, resists Fire, Poison, Rock, Steel-type attacks, and is completely immune to Electric-type moves. This gives Marshtomp 1 weakness, 4 resistances, and 1 immunity.
Marshtomp Abilities
Marshtomp's abilities include Torrent, Damp. Torrent strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. Its Hidden Ability is Damp, which prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Marshtomp Moves & Learnset
Marshtomp can learn 97 moves in Generation 9, including 19 by leveling up, 48 via TM/HM, 12 through breeding, and 18 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Earthquake (Ground, 100 power), Surf (Water, 90 power), Muddy Water (Water, 90 power). For coverage, Marshtomp can learn Focus Punch (Fighting), Double Edge (Normal), Blizzard (Ice).
Training Marshtomp
With a capture rate of 45 (17.6%), Marshtomp can be quite challenging to catch in the wild. Defeating Marshtomp yields 2 Attack EVs. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Marshtomp belongs to the Monster and Water1 egg groups. Marshtomp is part of a 3-stage evolution line (Mudkip → Marshtomp → Swampert).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Marshtomp. Check the damage calculator to find the best moves against Marshtomp, or use the team builder to see how Marshtomp fits into your squad.
