Mantine.
BST 485 · water / flying
Mantine is weak to Electric, Rock and resists Fire, Water, Fighting, Bug, Steel and is immune to Ground.
Mantine base stats
BST 485 · ranges at level 100Mantine weaknesses and resistances
damage taken · Water / Flying dual typingMantine abilities
3 total · 1 hiddenMantine evolution line
2 stagesBest Mantine moves
gen 8 learnset · sorted by base powerMantine moves
gen 8 · 105 moves · 21 level-up · 51 TM/HM · 11 egg · 22 tutorMantine Pokédex entries
7 generations · newest firstIf it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
As it majestically swims, it doesn’t care if Remoraid attach to it to scavenge for its leftovers.
This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.
Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Many people have taken up surfing because they admire how magnificently Mantine swims.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
On sunny days, schools of Mantine can be seen elegantly leaping over the sea’s waves. This Pokémon is not bothered by the Remoraid that hitches rides.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.
It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.
While elegantly swimming in the sea, it ignores REMORAID that cling to its fins seeking food scraps.
As it majestically swims, it doesn’t care if REMORAID attach to it for scavenging its leftovers.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
On sunny days, schools of MANTINE can be seen elegantly leaping over the sea’s waves. This POKéMON is not bothered by the REMORAID that hitches rides.
On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
As it majestically swims, it doesn’t care if REMORAID attach to it to scavenge for its leftovers.
As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Mantine species data
gen II species · breeding and trainingAbout Mantine
Mantine is a Water and Flying-type Pokémon introduced in Generation 2 (Johto). If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet. Mantine stands 2.1 m (6'11") tall and weighs 220.0 kg (485.0 lbs), making it a medium-sized Pokémon.
Mantine base stats
Mantine has a base stat total of 485, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Sp. Def at 140 (excellent), while its lowest is Attack at 40 (below average). Mantine functions as a special wall. Mantine is average speed with a base Speed of 70.
Mantine weaknesses and resistances
As a Water and Flying-type, Mantine is weak to Electric (4x), Rock-type moves, resists Fire, Water, Fighting, Bug, Steel-type attacks, and is completely immune to Ground-type moves. This gives Mantine 2 weaknesses, 5 resistances, and 1 immunity.
Mantine abilities
Mantine's abilities include Water Absorb, Swift Swim, Water Veil. Water Absorb absorbs water moves, healing for 1/4 max HP.. Swift Swim doubles Speed during rain. Its Hidden Ability is Water Veil, which prevents burns.
Mantine moves and learnset
Mantine can learn 105 moves in Generation 8, including 21 by leveling up, 51 via TM/HM, 11 through breeding, and 22 from move tutors. Its strongest STAB moves include Hydro Pump (Water, 110 power), Hurricane (Flying, 110 power), Surf (Water, 90 power), Bounce (Flying, 85 power). For coverage, Mantine can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).
Training Mantine
With a capture rate of 25 (9.8%), Mantine can be quite challenging to catch in the wild. Defeating Mantine yields 2 Sp. Defense EVs. It has a slow growth rate and requires approximately 6,656 steps to hatch from an Egg. Mantine belongs to the Water1 egg group. Mantine is part of a 2-stage evolution line (Mantyke → Mantine).
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Mantine. Check the damage calculator to find the best moves against Mantine, or use the team builder to see how Mantine fits into your squad.