Sigilyph.
BST 490 · psychic / flying
Sigilyph is weak to Electric, Ice, Rock, Ghost, Dark and resists Grass, Fighting, Psychic and is immune to Ground.
Sigilyph base stats
BST 490 · ranges at level 100Sigilyph weaknesses and resistances
damage taken · Psychic / Flying dual typingSigilyph abilities
3 total · 1 hiddenBest Sigilyph moves
gen 8 learnset · sorted by base powerSigilyph moves
gen 8 · 83 moves · 15 level-up · 46 TM/HM · 7 egg · 15 tutorSigilyph Pokédex entries
3 generations · newest firstPsychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Sigilyph species data
gen V species · breeding and trainingAbout Sigilyph
Sigilyph is a Psychic and Flying-type Pokémon introduced in Generation 5 (Unova). Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries. Sigilyph stands 1.4 m (4'07") tall and weighs 14.0 kg (30.9 lbs), making it a small Pokémon.
Sigilyph base stats
Sigilyph has a base stat total of 490, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Sp. Atk at 103 (very good), while its lowest is Attack at 58 (below average). Sigilyph excels as a special attacker. Sigilyph is moderately fast with a base Speed of 97.
Sigilyph weaknesses and resistances
As a Psychic and Flying-type, Sigilyph is weak to Electric, Ice, Rock, Ghost, Dark-type moves, resists Grass, Fighting (¼x), Psychic-type attacks, and is completely immune to Ground-type moves. This gives Sigilyph 5 weaknesses, 3 resistances, and 1 immunity.
Sigilyph abilities
Sigilyph's abilities include Magic Guard, Wonder Skin, Tinted Lens. Magic Guard protects against damage not directly caused by a move.. Wonder Skin lowers incoming non-damaging moves' base accuracy to exactly 50%. Its Hidden Ability is Tinted Lens, which doubles damage inflicted with not-very-effective moves.
Sigilyph moves and learnset
Sigilyph can learn 83 moves in Generation 8, including 15 by leveling up, 46 via TM/HM, 7 through breeding, and 15 from move tutors. Its strongest STAB moves include Sky Attack (Flying, 140 power), Future Sight (Psychic, 120 power), Psychic (Psychic, 90 power), Fly (Flying, 90 power). For coverage, Sigilyph can learn Giga Impact (Normal), Hyper Beam (Normal), Solar Beam (Grass).
Training Sigilyph
With a capture rate of 45 (17.6%), Sigilyph can be quite challenging to catch in the wild. Defeating Sigilyph yields 2 Sp. Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Sigilyph belongs to the Flying egg group.
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Sigilyph. Check the damage calculator to find the best moves against Sigilyph, or use the team builder to see how Sigilyph fits into your squad.