#237
Hitmontop
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Brown
- Shape
- Upright
- Habitat
- Urban
- Growth Rate
- Medium
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 100% Male
- Egg Groups
- Humanshape
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 159
- EV Yield
- 2 SpD
- Height
- 1.4 m (4'07")
- Weight
- 48.0 kg (105.8 lbs)
Damage taken when attacked by each type.
Lowers opponents' Attack one stage upon entering battle.
Strengthens moves of 60 base power or less to 1.5× their power.
Raises Speed one stage upon flinching.
Generation VI
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
Generation VIII
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Show older entries (Gen II, III, IV, V)
Generation II
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
Generation III
HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
Generation IV
It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Generation V
It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
Level Up
18 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 1 | Fake Out | nor | P | 40 | 100% | 10 |
| 1 | Helping Hand | nor | N | — | — | 20 |
| 7 | Focus Energy | nor | N | — | — | 30 |
| 19 | Quick Attack | nor | P | 40 | 100% | 30 |
| 24 | Sucker Punch | dar | P | 70 | 100% | 5 |
| 25 | Rapid Spin | nor | P | 50 | 100% | 40 |
| 32 | Dig | gro | P | 80 | 100% | 10 |
| 33 | Feint | nor | P | 30 | 100% | 10 |
| 37 | Agility | psy | N | — | — | 30 |
| 40 | CounterSTAB | fig | P | — | 100% | 20 |
| 42 | Gyro Ball | ste | P | — | 100% | 5 |
| 46 | Wide Guard | roc | N | — | — | 10 |
| 46 | Quick Guard | fig | N | — | — | 15 |
| 49 | Triple KickSTAB | fig | P | 10 | 90% | 10 |
| 51 | Detect | fig | N | — | — | 5 |
| 55 | Close CombatSTAB | fig | P | 120 | 100% | 5 |
| 60 | Endeavor | nor | P | — | 100% | 5 |
TM / HM
43 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aerial Ace | fly | P | 60 | — | 20 |
| Agility | psy | N | — | — | 30 |
| Baton Pass | nor | N | — | — | 40 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick BreakSTAB | fig | P | 75 | 100% | 15 |
| Bulk Up | fig | N | — | — | 20 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Close CombatSTAB | fig | P | 120 | 100% | 5 |
| Coaching | fig | N | — | — | 10 |
| Detect | fig | N | — | — | 5 |
| Dig | gro | P | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Drill Run | gro | P | 80 | 95% | 10 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Focus BlastSTAB | fig | S | 120 | 70% | 5 |
| Focus Energy | nor | N | — | — | 30 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Gyro Ball | ste | P | — | 100% | 5 |
| Helping Hand | nor | N | — | — | 20 |
| Ice Spinner | ice | P | 80 | 100% | 15 |
| Low KickSTAB | fig | P | — | 100% | 20 |
| Low SweepSTAB | fig | P | 65 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| ReversalSTAB | fig | P | — | 100% | 15 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Sandstorm | roc | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Stone Edge | roc | P | 100 | 80% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Triple Axel | ice | P | 20 | 90% | 10 |
| Upper HandSTAB | fig | P | 65 | 100% | 15 |
| Uproar | nor | S | 90 | 100% | 10 |
| Vacuum WaveSTAB | fig | S | 40 | 100% | 30 |
Egg Moves
7 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bullet Punch | ste | P | 40 | 100% | 30 |
| CounterSTAB | fig | P | — | 100% | 20 |
| Feint | nor | P | 30 | 100% | 10 |
| High Jump KickSTAB | fig | P | 130 | 90% | 10 |
| Mach PunchSTAB | fig | P | 40 | 100% | 30 |
| Rapid Spin | nor | P | 50 | 100% | 40 |
| Vacuum WaveSTAB | fig | S | 40 | 100% | 30 |
Move Tutor
16 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Coaching | fig | N | — | — | 10 |
| CounterSTAB | fig | P | — | 100% | 20 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Drill Run | gro | P | 80 | 95% | 10 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Low KickSTAB | fig | P | — | 100% | 20 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Sucker Punch | dar | P | 70 | 100% | 5 |
| Swift | nor | S | 60 | — | 20 |
| Triple Axel | ice | P | 20 | 90% | 10 |
| Vacuum WaveSTAB | fig | S | 40 | 100% | 30 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Hitmontop
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Hitmontop
Hitmontop is a Fighting-type Pokemon introduced in Generation 2 (Johto). It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground. Hitmontop stands 1.4 m (4'07") tall and weighs 48.0 kg (105.8 lbs), making it a small Pokemon.
Hitmontop Base Stats
Hitmontop has a base stat total of 455, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Sp. Def at 110 (very good), while its lowest is Sp. Atk at 35 (poor). Hitmontop excels as a physical attacker. Hitmontop is average speed with a base Speed of 70.
Hitmontop Weaknesses & Resistances
As a Fighting-type, Hitmontop is weak to Flying, Psychic, Fairy-type moves, resists Bug, Rock, Dark-type attacks. This gives Hitmontop 3 weaknesses, 3 resistances, and 0 immunities.
Hitmontop Abilities
Hitmontop's abilities include Intimidate, Technician, Steadfast. Intimidate lowers opponents' Attack one stage upon entering battle.. Technician strengthens moves of 60 base power or less to 1.5× their power. Its Hidden Ability is Steadfast, which raises Speed one stage upon flinching.
Hitmontop Moves & Learnset
Hitmontop can learn 84 moves in Generation 9, including 18 by leveling up, 43 via TM/HM, 7 through breeding, and 16 from move tutors. Its strongest STAB moves include Close Combat (Fighting, 120 power), Focus Blast (Fighting, 120 power), Brick Break (Fighting, 75 power), Low Sweep (Fighting, 65 power). For coverage, Hitmontop can learn Giga Impact (Normal), Double Edge (Normal), Earthquake (Ground).
Training Hitmontop
With a capture rate of 45 (17.6%), Hitmontop can be quite challenging to catch in the wild. Defeating Hitmontop yields 2 Sp. Defense EVs. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Hitmontop belongs to the Humanshape egg group. Hitmontop is part of a 4-stage evolution line (Tyrogue → Hitmonlee → Hitmonchan → Hitmontop).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Hitmontop. Check the damage calculator to find the best moves against Hitmontop, or use the team builder to see how Hitmontop fits into your squad.
