#239
Elekid
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Yellow
- Shape
- Humanoid
- Habitat
- Grassland
- Growth Rate
- Medium
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 75% Male / 25% Female
- Egg Groups
- No Eggs
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 72
- EV Yield
- 1 Spe
- Height
- 0.6 m (1'12")
- Weight
- 23.5 kg (51.8 lbs)
Damage taken when attacked by each type.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Prevents sleep.
Generation VII
When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.
This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.
When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.
When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!
Generation VIII
When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.
It’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
Show older entries (Gen II, III, IV, V, VI)
Generation II
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
It loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.
Generation III
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
Generation IV
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
Generation V
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Generation VI
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.
Level Up
15 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | nor | N | — | 100% | 30 |
| 6 | Quick Attack | nor | P | 40 | 100% | 30 |
| 7 | Thunder ShockSTAB | ele | S | 40 | 100% | 30 |
| 8 | Charge | ele | N | — | — | 20 |
| 20 | Thunder Wave | ele | N | — | 90% | 20 |
| 21 | Shock WaveSTAB | ele | S | 60 | — | 20 |
| 25 | Swift | nor | S | 60 | — | 20 |
| 31 | Electro BallSTAB | ele | S | — | 100% | 10 |
| 36 | Thunder PunchSTAB | ele | P | 75 | 100% | 15 |
| 36 | Low Kick | fig | P | — | 100% | 20 |
| 41 | DischargeSTAB | ele | S | 80 | 100% | 15 |
| 44 | Light Screen | psy | N | — | — | 30 |
| 46 | ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| 51 | Screech | nor | N | — | 85% | 40 |
| 56 | ThunderSTAB | ele | S | 110 | 70% | 10 |
TM / HM
44 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Charge | ele | N | — | — | 20 |
| Charge BeamSTAB | ele | S | 50 | 90% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Dynamic Punch | fig | P | 100 | 50% | 5 |
| Eerie Impulse | ele | N | — | 100% | 15 |
| Electric Terrain | ele | N | — | — | 10 |
| Electro BallSTAB | ele | S | — | 100% | 10 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Light Screen | psy | N | — | — | 30 |
| Low Kick | fig | P | — | 100% | 20 |
| Metal Sound | ste | N | — | 85% | 40 |
| Protect | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Screech | nor | N | — | 85% | 40 |
| Shock WaveSTAB | ele | S | 60 | — | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Supercell SlamSTAB | ele | P | 100 | 95% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| ThunderSTAB | ele | S | 110 | 70% | 10 |
| Thunder PunchSTAB | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Uproar | nor | S | 90 | 100% | 10 |
| Volt SwitchSTAB | ele | S | 70 | 100% | 20 |
| Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
Egg Moves
8 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Cross Chop | fig | P | 100 | 80% | 5 |
| Dynamic Punch | fig | P | 100 | 50% | 5 |
| Feint | nor | P | 30 | 100% | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Follow Me | nor | N | — | — | 20 |
| Hammer Arm | fig | P | 100 | 90% | 10 |
| Ice Punch | ice | P | 75 | 100% | 15 |
Move Tutor
18 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Dynamic Punch | fig | P | 100 | 50% | 5 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Endure | nor | N | — | — | 10 |
| Fire Punch | fir | P | 75 | 100% | 15 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Ice Punch | ice | P | 75 | 100% | 15 |
| Low Kick | fig | P | — | 100% | 20 |
| Shock WaveSTAB | ele | S | 60 | — | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Thunder PunchSTAB | ele | P | 75 | 100% | 15 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Uproar | nor | S | 90 | 100% | 10 |
Items that wild Elekid may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Elekid
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Elekid
Elekid is a Electric-type Pokemon introduced in Generation 2 (Johto). When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy. Elekid stands 0.6 m (1'12") tall and weighs 23.5 kg (51.8 lbs), making it a small Pokemon.
Elekid Base Stats
Elekid has a base stat total of 360, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Speed at 95 (good), while its lowest is Defense at 37 (poor). Elekid is moderately fast with a base Speed of 95.
Elekid Weaknesses & Resistances
As a Electric-type, Elekid is weak to Ground-type moves, resists Electric, Flying, Steel-type attacks. This gives Elekid 1 weakness, 3 resistances, and 0 immunities.
Elekid Abilities
Elekid's abilities include Static, Vital Spirit. Static has a 30% chance of paralyzing attacking Pokémon on contact. Its Hidden Ability is Vital Spirit, which prevents sleep.
Elekid Moves & Learnset
Elekid can learn 85 moves in Generation 9, including 15 by leveling up, 44 via TM/HM, 8 through breeding, and 18 from move tutors. Its strongest STAB moves include Thunder (Electric, 110 power), Supercell Slam (Electric, 100 power), Thunderbolt (Electric, 90 power), Wild Charge (Electric, 90 power). For coverage, Elekid can learn Focus Punch (Fighting), Double Edge (Normal), Focus Blast (Fighting).
Training Elekid
With a capture rate of 45 (17.6%), Elekid can be quite challenging to catch in the wild. Defeating Elekid yields 1 Speed EV. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Elekid is part of a 3-stage evolution line (Elekid → Electabuzz → Electivire). Wild Elekid may be found holding Electirizer.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Elekid. Check the damage calculator to find the best moves against Elekid, or use the team builder to see how Elekid fits into your squad.
