PokeTools

Elekid.

national dex #239 · gen II
BST 360 · electric
Elekid official artwork
electric
#239 · gen II
Profile
HP
45
ATK
63
DEF
37
SPA
65
SPD
55
SPE
95
BST 360 · best Speed 95 · worst Defense 37 · meters scale to 200

Elekid is weak to Ground and resists Electric, Flying, Steel.

Typingelectric
AbilitiesStatic, Vital Spirit
Height, weight0.6 m / 23.5 kg
Catch rate45 / 255
Egg groupsNo Eggs
Previous
#238smoochum
Dex position
#239 of 1025
Jump to
Next
#240magby

Elekid base stats

BST 360 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP45200294
Atk63117247
Def3771190
SpA65121251
SpD55103229
Spe95175317
BST360bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 1 Spe

Elekid weaknesses and resistances

damage taken from each attacking type
nor1
fir1
wat1
ele½
gra1
ice1
fig1
poi1
gro2
fly½
psy1
bug1
roc1
gho1
dra1
dar1
ste½
fai1
Weak to
Ground
Resists
Electric, Flying, Steel
Immune to
nothing

Elekid abilities

2 total · 1 hidden
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
Vital SpirithiddenPrevents sleep.

Elekid evolution line

3 stages

Elekid evolves into Electabuzz: level it up to 30 or higher. How to evolve Elekid, every game

Best Elekid moves

gen 9 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
electricThunderSPEC110
electricSupercell SlamPHYS100
electricThunderboltSPEC90
electricWild ChargePHYS90
Best coverage movesoff-type, for hitting weaknesses
fightingFocus PunchPHYS150
normalDouble EdgePHYS120
fightingFocus BlastSPEC120
fightingDynamic PunchPHYS100

Elekid moves

gen 9 · 85 moves · 15 level-up · 44 TM/HM · 8 egg · 18 tutor
52 moves · Elekid appears in 15 games
LeerL1Quick AttackL6Thunder ShockL7ChargeL8Thunder WaveL20Shock WaveL21SwiftL25Electro BallL31Low KickL36Thunder PunchL36DischargeL41Light ScreenL44ThunderboltL46ScreechL51ThunderL56Body SlamTMBrick BreakTMCharge BeamTMCross ChopeggDouble EdgeTMDynamic PuncheggEerie ImpulseTMElectric TerrainTMElectrowebTMEndureTMFacadeTMFeinteggFire PuncheggFlingTMFocus BlastTMFocus PuncheggFollow MeeggHammer ArmeggHelping HandTMIce PuncheggKnock OffTMMetal SoundTMProtectTMPsychicTMRain DanceTMRestTMSleep TalkTMSubstituteTMSupercell SlamTMTake DownTMTauntTMTera BlastTMThiefTMTrailblazeTMUproarTMVolt SwitchTMWild ChargeTM
MoveTypeCatPowerAccuracyPPMethod
LeernormalSTAT-100%30Level 1
Quick AttacknormalPHYS40100%30Level 6
Thunder ShockSTABelectricSPEC40100%30Level 7
ChargeelectricSTAT--20Level 8
Thunder WaveelectricSTAT-90%20Level 20
Shock WaveSTABelectricSPEC60-20Level 21
SwiftnormalSPEC60-20Level 25
Electro BallSTABelectricSPEC-100%10Level 31
Thunder PunchSTABelectricPHYS75100%15Level 36
Low KickfightingPHYS-100%20Level 36
DischargeSTABelectricSPEC80100%15Level 41
Light ScreenpsychicSTAT--30Level 44
ThunderboltSTABelectricSPEC90100%15Level 46
ScreechnormalSTAT-85%40Level 51
ThunderSTABelectricSPEC11070%10Level 56
Body SlamnormalPHYS85100%15TM / HM
Brick BreakfightingPHYS75100%15TM / HM
ChargeelectricSTAT--20TM / HM
Charge BeamSTABelectricSPEC5090%10TM / HM
Double EdgenormalPHYS120100%15TM / HM
Dynamic PunchfightingPHYS10050%5TM / HM
Eerie ImpulseelectricSTAT-100%15TM / HM
Electric TerrainelectricSTAT--10TM / HM
Electro BallSTABelectricSPEC-100%10TM / HM
ElectrowebSTABelectricSPEC5595%15TM / HM
EndurenormalSTAT--10TM / HM
FacadenormalPHYS70100%20TM / HM
Fire PunchfirePHYS75100%15TM / HM
FlingdarkPHYS-100%10TM / HM
Focus BlastfightingSPEC12070%5TM / HM
Focus PunchfightingPHYS150100%20TM / HM
Helping HandnormalSTAT--20TM / HM
Ice PunchicePHYS75100%15TM / HM
Knock OffdarkPHYS65100%20TM / HM
Light ScreenpsychicSTAT--30TM / HM
Low KickfightingPHYS-100%20TM / HM
Metal SoundsteelSTAT-85%40TM / HM
ProtectnormalSTAT--10TM / HM
PsychicpsychicSPEC90100%10TM / HM
Rain DancewaterSTAT--5TM / HM
RestpsychicSTAT--5TM / HM
ScreechnormalSTAT-85%40TM / HM
Shock WaveSTABelectricSPEC60-20TM / HM
Sleep TalknormalSTAT--10TM / HM
SubstitutenormalSTAT--10TM / HM
Supercell SlamSTABelectricPHYS10095%15TM / HM
SwiftnormalSPEC60-20TM / HM
Take DownnormalPHYS9085%20TM / HM
TauntdarkSTAT-100%20TM / HM
Tera BlastnormalSPEC80100%10TM / HM
ThiefdarkPHYS60100%25TM / HM
ThunderSTABelectricSPEC11070%10TM / HM
Thunder PunchSTABelectricPHYS75100%15TM / HM
Thunder WaveelectricSTAT-90%20TM / HM
ThunderboltSTABelectricSPEC90100%15TM / HM
TrailblazegrassPHYS50100%20TM / HM
UproarnormalSPEC90100%10TM / HM
Volt SwitchSTABelectricSPEC70100%20TM / HM
Wild ChargeSTABelectricPHYS90100%15TM / HM
Cross ChopfightingPHYS10080%5Egg
Dynamic PunchfightingPHYS10050%5Egg
FeintnormalPHYS30100%10Egg
Fire PunchfirePHYS75100%15Egg
Focus PunchfightingPHYS150100%20Egg
Follow MenormalSTAT--20Egg
Hammer ArmfightingPHYS10090%10Egg
Ice PunchicePHYS75100%15Egg
Body SlamnormalPHYS85100%15Tutor
Double EdgenormalPHYS120100%15Tutor
Dynamic PunchfightingPHYS10050%5Tutor
ElectrowebSTABelectricSPEC5595%15Tutor
EndurenormalSTAT--10Tutor
Fire PunchfirePHYS75100%15Tutor
Focus PunchfightingPHYS150100%20Tutor
Helping HandnormalSTAT--20Tutor
Ice PunchicePHYS75100%15Tutor
Low KickfightingPHYS-100%20Tutor
Shock WaveSTABelectricSPEC60-20Tutor
Sleep TalknormalSTAT--10Tutor
SubstitutenormalSTAT--10Tutor
SwiftnormalSPEC60-20Tutor
Thunder PunchSTABelectricPHYS75100%15Tutor
Thunder WaveelectricSTAT-90%20Tutor
ThunderboltSTABelectricSPEC90100%15Tutor
UproarnormalSPEC90100%10Tutor

Elekid Pokédex entries

7 generations · newest first
Generation VIII3 entries
Sword

When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.

Shield

It’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.

Legends: Arceus

They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.

Generation VII4 entries
Sun

When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.

Moon

This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.

Ultra Sun

When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.

Ultra Moon

When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!

Generation VI3 entries
X

It generates electricity by whirling its arms. However, it can’t store the energy it makes.

Y

Spinning its arms around to generate electricity makes the area between its horns shine light blue.

Omega Ruby, Alpha Sapphire

Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.

Generation V2 entries
Black, White

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

Black 2, White 2

Spinning its arms around to generate electricity makes the area between its horns shine light blue.

Generation IV4 entries
Diamond, Pearl

It generates electricity by whirling its arms. However, it can’t store the energy it makes.

Platinum

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

HeartGold

It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.

SoulSilver

Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Generation III4 entries
Ruby, Sapphire

ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.

Emerald

If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.

FireRed

Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.

LeafGreen

It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

Generation II3 entries
Gold

It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

Silver

Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.

Crystal

It loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.

Elekid species data

gen II species · breeding and training
Species
GenerationII (Johto)
ColorYellow
ShapeHumanoid
HabitatGrassland
Height0.6 m (1'12")
Weight23.5 kg (51.8 lbs)
Training and breeding
Capture rate45 (17.6%)
Growth rateMedium
Gender ratio75% Male / 25% Female
Egg groupsNo Eggs
Hatch counter25 cycles, 6,656 steps
Base experience72
EV yield1 Spe
Regional dex numbers
National#239
Johto#154
Sinnoh (Pt)#197
Johto (HGSS)#156
Unova (B2W2)#056
Alola (SM)#226
Ula'ula#098
Alola (USUM)#295
Ula'ula (USUM)#116
Crown Tundra#015
Hisui#182
Blueberry#010
Wild held items
Electirizer50% / 5%
50% in Diamond, Platinum · 5% in Pearl, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, Ultra Moon
Read outfrom base stats
Battle roleBalanced spread63 Atk / 65 SpA
Best statSpeed 95good
Speed tier95 Spemoderately fast
Defensive load1 weak / 3 resistno immunities
Catch difficulty45 / 255hard, about 17.6% per ball

About Elekid

Elekid is a Electric-type Pokémon introduced in Generation 2 (Johto). When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy. Elekid stands 0.6 m (1'12") tall and weighs 23.5 kg (51.8 lbs), making it a small Pokémon.

Elekid base stats

Elekid has a base stat total of 360, which is low, indicating a pre-evolution or utility-focused Pokémon. Its highest stat is Speed at 95 (good), while its lowest is Defense at 37 (poor). Elekid is moderately fast with a base Speed of 95.

Elekid weaknesses and resistances

As a Electric-type, Elekid is weak to Ground-type moves, resists Electric, Flying, Steel-type attacks. This gives Elekid 1 weakness, 3 resistances, and 0 immunities.

Elekid abilities

Elekid's abilities include Static, Vital Spirit. Static has a 30% chance of paralyzing attacking Pokémon on contact. Its Hidden Ability is Vital Spirit, which prevents sleep.

Elekid moves and learnset

Elekid can learn 85 moves in Generation 9, including 15 by leveling up, 44 via TM/HM, 8 through breeding, and 18 from move tutors. Its strongest STAB moves include Thunder (Electric, 110 power), Supercell Slam (Electric, 100 power), Thunderbolt (Electric, 90 power), Wild Charge (Electric, 90 power). For coverage, Elekid can learn Focus Punch (Fighting), Double Edge (Normal), Focus Blast (Fighting).

Training Elekid

With a capture rate of 45 (17.6%), Elekid can be quite challenging to catch in the wild. Defeating Elekid yields 1 Speed EV. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Elekid is part of a 3-stage evolution line (Elekid → Electabuzz → Electivire). Wild Elekid may be found holding Electirizer.

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Elekid. Check the damage calculator to find the best moves against Elekid, or use the team builder to see how Elekid fits into your squad.

Tools for Elekid
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Electric types take damage fromType chartThe full 18x18 effectiveness table
Strongest Electric types
zekromBST 680miraidonBST 670zeraoraBST 600raging-boltBST 590
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#238smoochumALL POKEMON#240magby