#101
Electrode
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- I (Kanto)
- Color
- Red
- Shape
- Ball
- Habitat
- Urban
- Growth Rate
- Medium
- Capture Rate
- 60 (23.5%)
- Gender Ratio
- Genderless
- Egg Groups
- Mineral
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 172
- EV Yield
- 2 Spe
- Height
- 1.2 m (3'11")
- Weight
- 66.6 kg (146.8 lbs)
Damage taken when attacked by each type.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Protects against sound-based moves.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Generation VII
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Generation VIII
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Show older entries (Gen I, II, III, IV, V, VI)
Generation I
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Generation II
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Generation III
ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity.
One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated.
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Generation IV
It is known to drift on winds if it is bloated to bursting with stored electricity.
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Generation V
It is known to drift on winds if it is bloated to bursting with stored electricity.
Generation VI
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
One of Electrode’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge | ele | N | — | — | 20 |
| 1 | Magnetic Flux | ele | N | — | — | 20 |
| 5 | Tackle | nor | P | 40 | 100% | 35 |
| 8 | Eerie Impulse | ele | N | — | 100% | 15 |
| 9 | Thunder ShockSTAB | ele | S | 40 | 100% | 30 |
| 21 | SparkSTAB | ele | P | 65 | 100% | 20 |
| 24 | Screech | nor | N | — | 85% | 40 |
| 26 | Charge BeamSTAB | ele | S | 50 | 90% | 10 |
| 29 | Electro BallSTAB | ele | S | — | 100% | 10 |
| 34 | Rollout | roc | P | 30 | 90% | 20 |
| 35 | Self Destruct | nor | P | 200 | 100% | 5 |
| 36 | ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| 41 | Light Screen | psy | N | — | — | 30 |
| 41 | DischargeSTAB | ele | S | 80 | 100% | 15 |
| 46 | Magnet Rise | ele | N | — | — | 10 |
| 48 | Swift | nor | S | 60 | — | 20 |
| 54 | Gyro Ball | ste | P | — | 100% | 5 |
| 60 | Explosion | nor | P | 250 | 100% | 5 |
| 62 | Mirror Coat | psy | S | — | 100% | 20 |
TM / HM
38 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Agility | psy | N | — | — | 30 |
| Charge | ele | N | — | — | 20 |
| Charge BeamSTAB | ele | S | 50 | 90% | 10 |
| Curse | gho | N | — | — | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Eerie Impulse | ele | N | — | 100% | 15 |
| Electric Terrain | ele | N | — | — | 10 |
| Electro BallSTAB | ele | S | — | 100% | 10 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Facade | nor | P | 70 | 100% | 20 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Gyro Ball | ste | P | — | 100% | 5 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Light Screen | psy | N | — | — | 30 |
| Metal Sound | ste | N | — | 85% | 40 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rollout | roc | P | 30 | 90% | 20 |
| Scary Face | nor | N | — | 100% | 10 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Supercell SlamSTAB | ele | P | 100 | 95% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| ThunderSTAB | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Volt SwitchSTAB | ele | S | 70 | 100% | 20 |
| Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
Move Tutor
11 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Magnet Rise | ele | N | — | — | 10 |
| Rollout | roc | P | 30 | 90% | 20 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Electrode
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Electrode
Electrode is a Electric-type Pokemon introduced in Generation 1 (Kanto). The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts. Electrode stands 1.2 m (3'11") tall and weighs 66.6 kg (146.8 lbs), making it a small Pokemon.
Electrode Base Stats
Electrode has a base stat total of 490, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Speed at 150 (exceptional), while its lowest is Attack at 50 (below average). Electrode is extremely fast with a base Speed of 150.
Electrode Weaknesses & Resistances
As a Electric-type, Electrode is weak to Ground-type moves, resists Electric, Flying, Steel-type attacks. This gives Electrode 1 weakness, 3 resistances, and 0 immunities.
Electrode Abilities
Electrode's abilities include Static, Soundproof, Aftermath. Static has a 30% chance of paralyzing attacking Pokémon on contact.. Soundproof protects against sound-based moves. Its Hidden Ability is Aftermath, which damages the attacker for 1/4 its max HP when knocked out by a contact move.
Electrode Moves & Learnset
Electrode can learn 68 moves in Generation 9, including 19 by leveling up, 38 via TM/HM, and 11 from move tutors. Its strongest STAB moves include Thunder (Electric, 110 power), Supercell Slam (Electric, 100 power), Thunderbolt (Electric, 90 power), Wild Charge (Electric, 90 power). For coverage, Electrode can learn Explosion (Normal), Self Destruct (Normal), Giga Impact (Normal).
Training Electrode
Electrode has a moderate capture rate of 60 (23.5%), meaning it may take a few attempts to catch. Defeating Electrode yields 2 Speed EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Electrode belongs to the Mineral egg group. Electrode is part of a 2-stage evolution line (Voltorb → Electrode).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Electrode. Check the damage calculator to find the best moves against Electrode, or use the team builder to see how Electrode fits into your squad.
