Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IV (Sinnoh)
- Color
- Gray
- Shape
- Arms
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 30 (11.8%)
- Gender Ratio
- Genderless
- Egg Groups
- Mineral
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 241
- EV Yield
- 3 SpA
- Height
- 1.2 m (3'11")
- Weight
- 180.0 kg (396.8 lbs)
Damage taken when attacked by each type. Accounts for Electric/Steel dual typing.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents steel opponents from fleeing or switching out.
Strengthens moves to 1.3× their power when moving last.
Generation VII
Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.
There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.
Generation VIII
Some say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being.
It’s thought that a special magnetic field changed the molecular structure of this Pokémon’s body, and that’s what caused the Pokémon’s evolution.
I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.
Show older entries (Gen IV, V, VI)
Generation IV
It evolved from exposure to a special magnetic field. Three units generate magnetism.
A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.
Exposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.
Generation V
A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Generation VI
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Level Up
21 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mirror Coat | psy | S | — | 100% | 20 |
| 1 | Magnetic Flux | ele | N | — | — | 20 |
| 6 | Tackle | nor | P | 40 | 100% | 35 |
| 7 | Thunder ShockSTAB | ele | S | 40 | 100% | 30 |
| 11 | Supersonic | nor | N | — | 55% | 20 |
| 11 | Electric Terrain | ele | N | — | — | 10 |
| 17 | Thunder Wave | ele | N | — | 90% | 20 |
| 22 | SparkSTAB | ele | P | 65 | 100% | 20 |
| 25 | Tri Attack | nor | S | 80 | 100% | 10 |
| 34 | ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| 34 | Electro BallSTAB | ele | S | — | 100% | 10 |
| 39 | Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| 43 | ThunderSTAB | ele | S | 110 | 70% | 10 |
| 45 | Screech | nor | N | — | 85% | 40 |
| 46 | Metal Sound | ste | N | — | 85% | 40 |
| 51 | DischargeSTAB | ele | S | 80 | 100% | 15 |
| 52 | Light Screen | psy | N | — | — | 30 |
| 58 | Lock On | nor | N | — | — | 5 |
| 62 | Magnet Rise | ele | N | — | — | 10 |
| 67 | Gyro BallSTAB | ste | P | — | 100% | 5 |
| 73 | Zap CannonSTAB | ele | S | 120 | 50% | 5 |
TM / HM
44 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Press | fig | P | 80 | 100% | 10 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Charge | ele | N | — | — | 20 |
| Charge BeamSTAB | ele | S | 50 | 90% | 10 |
| Confuse Ray | gho | N | — | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Eerie Impulse | ele | N | — | 100% | 15 |
| Electric Terrain | ele | N | — | — | 10 |
| Electro BallSTAB | ele | S | — | 100% | 10 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flash CannonSTAB | ste | S | 80 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Gravity | psy | N | — | — | 5 |
| Gyro BallSTAB | ste | P | — | 100% | 5 |
| Hard PressSTAB | ste | P | 0 | 100% | 10 |
| Heavy SlamSTAB | ste | P | — | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Light Screen | psy | N | — | — | 30 |
| Metal Sound | ste | N | — | 85% | 40 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Sandstorm | roc | N | — | — | 10 |
| Screech | nor | N | — | 85% | 40 |
| Sleep Talk | nor | N | — | — | 10 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Supercell SlamSTAB | ele | P | 100 | 95% | 15 |
| Swift | nor | S | 60 | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| ThunderSTAB | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| Tri Attack | nor | S | 80 | 100% | 10 |
| Volt SwitchSTAB | ele | S | 70 | 100% | 20 |
| Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
Move Tutor
8 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Gravity | psy | N | — | — | 5 |
| Iron Defense | ste | N | — | — | 15 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Magnet Rise | ele | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Swift | nor | S | 60 | — | 20 |
Items that wild Magnezone may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Magnezone
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Magnezone
Magnezone is a Electric and Steel-type Pokemon introduced in Generation 4 (Sinnoh). Some say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being. Magnezone stands 1.2 m (3'11") tall and weighs 180.0 kg (396.8 lbs), making it a small Pokemon.
Magnezone Base Stats
Magnezone has a base stat total of 535, which is very high, making it a strong choice for competitive play. Its highest stat is Sp. Atk at 130 (excellent), while its lowest is Speed at 60 (average). Magnezone excels as a special attacker. Magnezone is average speed with a base Speed of 60.
Magnezone Weaknesses & Resistances
As a Electric and Steel-type, Magnezone is weak to Fire, Fighting, Ground (4x)-type moves, resists Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Dark, Steel (¼x), Fairy-type attacks, and is completely immune to Poison-type moves. This gives Magnezone 3 weaknesses, 12 resistances, and 1 immunity.
Magnezone Abilities
Magnezone's abilities include Sturdy, Magnet Pull, Analytic. Sturdy prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.. Magnet Pull prevents steel opponents from fleeing or switching out. Its Hidden Ability is Analytic, which strengthens moves to 1.3× their power when moving last.
Magnezone Moves & Learnset
Magnezone can learn 73 moves in Generation 9, including 21 by leveling up, 44 via TM/HM, and 8 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Zap Cannon (Electric, 120 power), Thunder (Electric, 110 power), Supercell Slam (Electric, 100 power). For coverage, Magnezone can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).
Training Magnezone
With a capture rate of 30 (11.8%), Magnezone can be quite challenging to catch in the wild. Defeating Magnezone yields 3 Sp. Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Magnezone belongs to the Mineral egg group. Magnezone is part of a 3-stage evolution line (Magnemite → Magneton → Magnezone). Wild Magnezone may be found holding Metal Coat.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Magnezone. Check the damage calculator to find the best moves against Magnezone, or use the team builder to see how Magnezone fits into your squad.
