Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Blue
- Shape
- Upright
- Habitat
- Grassland
- Growth Rate
- Medium Slow
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Fairy, Plant
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 207
- EV Yield
- 3 Spe
- Height
- 0.8 m (2'07")
- Weight
- 3.0 kg (6.6 lbs)
Damage taken when attacked by each type. Accounts for Grass/Flying dual typing.
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses light screen, reflect, and safeguard.
Generation V
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Generation VI
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.
Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.
Show older entries (Gen II, III, IV)
Generation II
Once it catches the wind, it deft ly controls its cotton-puff spores to float, even around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Even in the fierc est wind, it can control its fluff to make its way to any place in the world it wants.
Generation III
JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.
JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.
It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.
Generation IV
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.
Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.
Level Up
18 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | AbsorbSTAB | gra | S | 20 | 100% | 25 |
| 1 | Splash | nor | N | — | — | 40 |
| 5 | Synthesis | gra | N | — | — | 5 |
| 7 | Tail Whip | nor | N | — | 100% | 30 |
| 10 | Tackle | nor | P | 40 | 100% | 35 |
| 10 | Fairy Wind | fai | S | 40 | 100% | 30 |
| 13 | Poison Powder | poi | N | — | 75% | 35 |
| 15 | Stun Spore | gra | N | — | 75% | 30 |
| 17 | Sleep Powder | gra | N | — | 75% | 15 |
| 20 | Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| 24 | Leech Seed | gra | N | — | 90% | 10 |
| 34 | AcrobaticsSTAB | fly | P | 55 | 100% | 15 |
| 44 | Mega DrainSTAB | gra | S | 40 | 100% | 15 |
| 44 | Cotton Spore | gra | N | — | 100% | 40 |
| 49 | U Turn | bug | P | 70 | 100% | 20 |
| 59 | Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| 64 | BounceSTAB | fly | P | 85 | 85% | 5 |
| 69 | Memento | dar | N | — | 100% | 10 |
TM / HM
40 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| AcrobaticsSTAB | fly | P | 55 | 100% | 15 |
| Aerial AceSTAB | fly | P | 60 | — | 20 |
| Baton Pass | nor | N | — | — | 40 |
| Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| Charm | fai | N | — | 100% | 20 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy BallSTAB | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass KnotSTAB | gra | S | — | 100% | 20 |
| Grassy Terrain | gra | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Leaf StormSTAB | gra | S | 130 | 90% | 5 |
| Light Screen | psy | N | — | — | 30 |
| Lunge | bug | P | 80 | 100% | 15 |
| Magical LeafSTAB | gra | S | 60 | — | 20 |
| Pollen Puff | bug | S | 90 | 100% | 15 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swords Dance | nor | N | — | — | 20 |
| Tailwind | fly | N | — | — | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| TrailblazeSTAB | gra | P | 50 | 100% | 20 |
| U Turn | bug | P | 70 | 100% | 20 |
Move Tutor
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| BounceSTAB | fly | P | 85 | 85% | 5 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swords Dance | nor | N | — | — | 20 |
| Synthesis | gra | N | — | — | 5 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Jumpluff
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Jumpluff
Jumpluff is a Grass and Flying-type Pokemon introduced in Generation 2 (Johto). Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes. Jumpluff stands 0.8 m (2'07") tall and weighs 3.0 kg (6.6 lbs), making it a small Pokemon.
Jumpluff Base Stats
Jumpluff has a base stat total of 460, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Speed at 110 (very good), while its lowest is Attack at 55 (below average). Jumpluff is fast with a base Speed of 110.
Jumpluff Weaknesses & Resistances
As a Grass and Flying-type, Jumpluff is weak to Fire, Ice (4x), Poison, Flying, Rock-type moves, resists Water, Grass (¼x), Fighting-type attacks, and is completely immune to Ground-type moves. This gives Jumpluff 5 weaknesses, 3 resistances, and 1 immunity.
Jumpluff Abilities
Jumpluff's abilities include Chlorophyll, Leaf Guard, Infiltrator. Chlorophyll doubles Speed during strong sunlight.. Leaf Guard protects against major status ailments during strong sunlight. Its Hidden Ability is Infiltrator, which bypasses light screen, reflect, and safeguard.
Jumpluff Moves & Learnset
Jumpluff can learn 68 moves in Generation 9, including 18 by leveling up, 40 via TM/HM, and 10 from move tutors. Its strongest STAB moves include Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Energy Ball (Grass, 90 power), Bounce (Flying, 85 power). For coverage, Jumpluff can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).
Training Jumpluff
With a capture rate of 45 (17.6%), Jumpluff can be quite challenging to catch in the wild. Defeating Jumpluff yields 3 Speed EVs. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Jumpluff belongs to the Fairy and Plant egg groups. Jumpluff is part of a 3-stage evolution line (Hoppip → Skiploom → Jumpluff).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Jumpluff. Check the damage calculator to find the best moves against Jumpluff, or use the team builder to see how Jumpluff fits into your squad.
