PokeTools
Jumpluff official artwork

#189

Jumpluff

Abilities

ChlorophyllLeaf GuardInfiltrator(Hidden)
Height: 0.8 m (2'07")
Weight: 3.0 kg (6.6 lbs)
Base Exp: 207
Base Stats
HP75
Atk55
Def70
SpA55
SpD95
Spe110
BST460
EV Yield: 3 Spe
Stat Ranges at Lv. 100
Stat
Min (0 IV / 0 EV)Max (31 IV / 252 EV)
HP
260354
Atk
103229
Def
130262
SpA
103229
SpD
175317
Spe
202350

Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.

Species Info
Generation
II (Johto)
Color
Blue
Shape
Upright
Habitat
Grassland
Growth Rate
Medium Slow
Capture Rate
45 (17.6%)
Gender Ratio
50% Male / 50% Female
Egg Groups
Fairy, Plant
Hatch Counter
20 cycles (~5,376 steps)
Base Experience
207
EV Yield
3 Spe
Height
0.8 m (2'07")
Weight
3.0 kg (6.6 lbs)
Type Defenses

Damage taken when attacked by each type. Accounts for Grass/Flying dual typing.

nor
fir2
wat½
ele
gra¼
ice4
fig½
poi2
gro0
fly2
psy
bug
roc2
gho
dra
dar
ste
fai
Weak to: Fire, Ice (4x), Poison, Flying, Rock
Resists: Water, Grass (¼x), Fighting
Immune to: Ground
Abilities
Chlorophyll

Doubles Speed during strong sunlight.

Leaf Guard

Protects against major status ailments during strong sunlight.

InfiltratorHidden Ability

Bypasses light screen, reflect, and safeguard.

Evolution Chain
Pokedex Entries14 entries

Generation V

Black, White, Black 2, White 2

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Generation VI

X

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

Y

Even in the fiercest wind, it can control its fluff to make its way to any place in the world it wants.

Omega Ruby, Alpha Sapphire

Jumpluff rides warm southern winds to cross the sea and fly to foreign lands. The Pokémon descends to the ground when it encounters cold air while it is floating.

Show older entries (Gen II, III, IV)

Generation II

Gold

Once it catches the wind, it deft­ ly controls its cotton-puff spores to float, even around the world.

Silver

Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

Crystal

Even in the fierc­ est wind, it can control its fluff to make its way to any place in the world it wants.

Generation III

Ruby, Sapphire

JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.

Emerald

JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.

FireRed

It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

LeafGreen

Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

Generation IV

Diamond, Pearl, Platinum

Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.

HeartGold

Once it catches the wind, it deftly controls its cotton-puff spores-- it can even float around the world.

SoulSilver

Drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

Moves (Gen 9)68 moves

Level Up

18 moves
Lv.MoveTypeCat.PowAccPP
1AbsorbSTABgraS20100%25
1SplashnorN40
5SynthesisgraN5
7Tail WhipnorN100%30
10TacklenorP40100%35
10Fairy WindfaiS40100%30
13Poison PowderpoiN75%35
15Stun SporegraN75%30
17Sleep PowdergraN75%15
20Bullet SeedSTABgraP25100%30
24Leech SeedgraN90%10
34AcrobaticsSTABflyP55100%15
44Mega DrainSTABgraS40100%15
44Cotton SporegraN100%40
49U TurnbugP70100%20
59Giga DrainSTABgraS75100%10
64BounceSTABflyP8585%5
69MementodarN100%10

TM / HM

40 moves
MoveTypeCat.PowAccPP
AcrobaticsSTABflyP55100%15
Aerial AceSTABflyP6020
Baton PassnorN40
Bullet SeedSTABgraP25100%30
CharmfaiN100%20
Dazzling GleamfaiS80100%10
Double EdgenorP120100%15
EncorenorN100%5
EndeavornorP100%5
EndurenorN10
Energy BallSTABgraS90100%10
FacadenorP70100%20
FlingdarP100%10
Giga DrainSTABgraS75100%10
Giga ImpactnorP15090%5
Grass KnotSTABgraS100%20
Grassy TerraingraN10
Helping HandnorN20
Hyper BeamnorS15090%5
Leaf StormSTABgraS13090%5
Light ScreenpsyN30
LungebugP80100%15
Magical LeafSTABgraS6020
Pollen PuffbugS90100%15
ProtectnorN10
Rain DancewatN5
ReflectpsyN20
RestpsyN5
Seed BombSTABgraP80100%15
Sleep TalknorN10
Solar BeamSTABgraS120100%10
SubstitutenorN10
Sunny DayfirN5
Swords DancenorN20
TailwindflyN15
Take DownnorP9085%20
Tera BlastnorS80100%10
ThiefdarP60100%25
TrailblazeSTABgraP50100%20
U TurnbugP70100%20

Move Tutor

10 moves
MoveTypeCat.PowAccPP
BounceSTABflyP8585%5
Double EdgenorP120100%15
EndurenorN10
Giga DrainSTABgraS75100%10
Helping HandnorN20
Seed BombSTABgraP80100%15
Sleep TalknorN10
SubstitutenorN10
Swords DancenorN20
SynthesisgraN5
Pokedex Numbers
National#189
Johto#069
Johto (HGSS)#069
Kalos Central#137
Paldea#018
Notable Moves

Best STAB Moves

Same-type attack bonus (1.5x power)

graLeaf Storm130 powS
graSolar Beam120 powS
graEnergy Ball90 powS
flyBounce85 powP

Best Coverage Moves

Off-type moves for hitting weaknesses

norGiga Impact150 powP
norHyper Beam150 powS
norDouble Edge120 powP
bugPollen Puff90 powS
Other Grass-type Pokemon

Tools for Jumpluff

About Jumpluff

Jumpluff is a Grass and Flying-type Pokemon introduced in Generation 2 (Johto). Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes. Jumpluff stands 0.8 m (2'07") tall and weighs 3.0 kg (6.6 lbs), making it a small Pokemon.

Jumpluff Base Stats

Jumpluff has a base stat total of 460, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Speed at 110 (very good), while its lowest is Attack at 55 (below average). Jumpluff is fast with a base Speed of 110.

Jumpluff Weaknesses & Resistances

As a Grass and Flying-type, Jumpluff is weak to Fire, Ice (4x), Poison, Flying, Rock-type moves, resists Water, Grass (¼x), Fighting-type attacks, and is completely immune to Ground-type moves. This gives Jumpluff 5 weaknesses, 3 resistances, and 1 immunity.

Jumpluff Abilities

Jumpluff's abilities include Chlorophyll, Leaf Guard, Infiltrator. Chlorophyll doubles Speed during strong sunlight.. Leaf Guard protects against major status ailments during strong sunlight. Its Hidden Ability is Infiltrator, which bypasses light screen, reflect, and safeguard.

Jumpluff Moves & Learnset

Jumpluff can learn 68 moves in Generation 9, including 18 by leveling up, 40 via TM/HM, and 10 from move tutors. Its strongest STAB moves include Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Energy Ball (Grass, 90 power), Bounce (Flying, 85 power). For coverage, Jumpluff can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).

Training Jumpluff

With a capture rate of 45 (17.6%), Jumpluff can be quite challenging to catch in the wild. Defeating Jumpluff yields 3 Speed EVs. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Jumpluff belongs to the Fairy and Plant egg groups. Jumpluff is part of a 3-stage evolution line (Hoppip → Skiploom → Jumpluff).

Use the tools above to calculate damage, optimize EVs, build teams, and more with Jumpluff. Check the damage calculator to find the best moves against Jumpluff, or use the team builder to see how Jumpluff fits into your squad.