Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Pink
- Shape
- Upright
- Habitat
- Grassland
- Growth Rate
- Medium Slow
- Capture Rate
- 255 (100.0%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Fairy, Plant
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 50
- EV Yield
- 1 SpD
- Height
- 0.4 m (1'04")
- Weight
- 0.5 kg (1.1 lbs)
Damage taken when attacked by each type. Accounts for Grass/Flying dual typing.
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses light screen, reflect, and safeguard.
Generation V
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Generation VI
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Show older entries (Gen II, III, IV)
Generation II
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Generation III
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation IV
It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Level Up
20 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Splash | nor | N | — | — | 40 |
| 6 | AbsorbSTAB | gra | S | 20 | 100% | 25 |
| 7 | Tail Whip | nor | N | — | 100% | 30 |
| 10 | Tackle | nor | P | 40 | 100% | 35 |
| 10 | Fairy Wind | fai | S | 40 | 100% | 30 |
| 13 | Poison Powder | poi | N | — | 75% | 35 |
| 15 | Stun Spore | gra | N | — | 75% | 30 |
| 15 | Synthesis | gra | N | — | — | 5 |
| 17 | Sleep Powder | gra | N | — | 75% | 15 |
| 19 | Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| 22 | Leech Seed | gra | N | — | 90% | 10 |
| 28 | AcrobaticsSTAB | fly | P | 55 | 100% | 15 |
| 30 | Mega DrainSTAB | gra | S | 40 | 100% | 15 |
| 31 | Rage Powder | bug | N | — | — | 20 |
| 34 | Cotton Spore | gra | N | — | 100% | 40 |
| 37 | U Turn | bug | P | 70 | 100% | 20 |
| 40 | Worry Seed | gra | N | — | 100% | 10 |
| 43 | Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| 46 | BounceSTAB | fly | P | 85 | 85% | 5 |
| 49 | Memento | dar | N | — | 100% | 10 |
TM / HM
37 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| AcrobaticsSTAB | fly | P | 55 | 100% | 15 |
| Aerial AceSTAB | fly | P | 60 | — | 20 |
| Baton Pass | nor | N | — | — | 40 |
| Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| Charm | fai | N | — | 100% | 20 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy BallSTAB | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Grass KnotSTAB | gra | S | — | 100% | 20 |
| Grassy Terrain | gra | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Leaf StormSTAB | gra | S | 130 | 90% | 5 |
| Light Screen | psy | N | — | — | 30 |
| Lunge | bug | P | 80 | 100% | 15 |
| Magical LeafSTAB | gra | S | 60 | — | 20 |
| Pollen Puff | bug | S | 90 | 100% | 15 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swords Dance | nor | N | — | — | 20 |
| Tailwind | fly | N | — | — | 15 |
| Take Down | nor | P | 90 | 85% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| TrailblazeSTAB | gra | P | 50 | 100% | 20 |
| U Turn | bug | P | 70 | 100% | 20 |
Egg Moves
12 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Cotton Guard | gra | N | — | — | 10 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Grassy Terrain | gra | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Rage Powder | bug | N | — | — | 20 |
| Reflect | psy | N | — | — | 20 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Strength Sap | gra | N | — | 100% | 10 |
| Switcheroo | dar | N | — | 100% | 10 |
| Worry Seed | gra | N | — | 100% | 10 |
Move Tutor
11 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| BounceSTAB | fly | P | 85 | 85% | 5 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Swords Dance | nor | N | — | — | 20 |
| Synthesis | gra | N | — | — | 5 |
| Worry Seed | gra | N | — | 100% | 10 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Hoppip
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Hoppip
Hoppip is a Grass and Flying-type Pokemon introduced in Generation 2 (Johto). Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. Hoppip stands 0.4 m (1'04") tall and weighs 0.5 kg (1.1 lbs), making it a small Pokemon.
Hoppip Base Stats
Hoppip has a base stat total of 250, which is very low, suggesting it has not yet fully evolved. Its highest stat is Sp. Def at 55 (below average), while its lowest is HP at 35 (poor). Hoppip is average speed with a base Speed of 50.
Hoppip Weaknesses & Resistances
As a Grass and Flying-type, Hoppip is weak to Fire, Ice (4x), Poison, Flying, Rock-type moves, resists Water, Grass (¼x), Fighting-type attacks, and is completely immune to Ground-type moves. This gives Hoppip 5 weaknesses, 3 resistances, and 1 immunity.
Hoppip Abilities
Hoppip's abilities include Chlorophyll, Leaf Guard, Infiltrator. Chlorophyll doubles Speed during strong sunlight.. Leaf Guard protects against major status ailments during strong sunlight. Its Hidden Ability is Infiltrator, which bypasses light screen, reflect, and safeguard.
Hoppip Moves & Learnset
Hoppip can learn 80 moves in Generation 9, including 20 by leveling up, 37 via TM/HM, 12 through breeding, and 11 from move tutors. Its strongest STAB moves include Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Energy Ball (Grass, 90 power), Bounce (Flying, 85 power). For coverage, Hoppip can learn Double Edge (Normal), Pollen Puff (Bug), Take Down (Normal).
Training Hoppip
Hoppip has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Hoppip yields 1 Sp. Defense EV. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Hoppip belongs to the Fairy and Plant egg groups. Hoppip is part of a 3-stage evolution line (Hoppip → Skiploom → Jumpluff).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Hoppip. Check the damage calculator to find the best moves against Hoppip, or use the team builder to see how Hoppip fits into your squad.
