PokeTools
Hoppip official artwork

#187

Hoppip

Abilities

ChlorophyllLeaf GuardInfiltrator(Hidden)
Height: 0.4 m (1'04")
Weight: 0.5 kg (1.1 lbs)
Base Exp: 50
Base Stats
HP35
Atk35
Def40
SpA35
SpD55
Spe50
BST250
EV Yield: 1 SpD
Stat Ranges at Lv. 100
Stat
Min (0 IV / 0 EV)Max (31 IV / 252 EV)
HP
180274
Atk
67185
Def
76196
SpA
67185
SpD
103229
Spe
94218

Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.

Species Info
Generation
II (Johto)
Color
Pink
Shape
Upright
Habitat
Grassland
Growth Rate
Medium Slow
Capture Rate
255 (100.0%)
Gender Ratio
50% Male / 50% Female
Egg Groups
Fairy, Plant
Hatch Counter
20 cycles (~5,376 steps)
Base Experience
50
EV Yield
1 SpD
Height
0.4 m (1'04")
Weight
0.5 kg (1.1 lbs)
Type Defenses

Damage taken when attacked by each type. Accounts for Grass/Flying dual typing.

nor
fir2
wat½
ele
gra¼
ice4
fig½
poi2
gro0
fly2
psy
bug
roc2
gho
dra
dar
ste
fai
Weak to: Fire, Ice (4x), Poison, Flying, Rock
Resists: Water, Grass (¼x), Fighting
Immune to: Ground
Abilities
Chlorophyll

Doubles Speed during strong sunlight.

Leaf Guard

Protects against major status ailments during strong sunlight.

InfiltratorHidden Ability

Bypasses light screen, reflect, and safeguard.

Evolution Chain
Pokedex Entries14 entries

Generation V

Black, White, Black 2, White 2

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

Generation VI

X

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Y

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

Omega Ruby, Alpha Sapphire

This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.

Show older entries (Gen II, III, IV)

Generation II

Gold

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Silver

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Crystal

It can be carried away on even the gentlest breeze. It may even float all the way to the next town.

Generation III

Ruby, Sapphire

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.

Emerald

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.

FireRed

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

LeafGreen

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Generation IV

Diamond, Pearl, Platinum

It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.

HeartGold

To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.

SoulSilver

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Moves (Gen 9)80 moves

Level Up

20 moves
Lv.MoveTypeCat.PowAccPP
1SplashnorN40
6AbsorbSTABgraS20100%25
7Tail WhipnorN100%30
10TacklenorP40100%35
10Fairy WindfaiS40100%30
13Poison PowderpoiN75%35
15Stun SporegraN75%30
15SynthesisgraN5
17Sleep PowdergraN75%15
19Bullet SeedSTABgraP25100%30
22Leech SeedgraN90%10
28AcrobaticsSTABflyP55100%15
30Mega DrainSTABgraS40100%15
31Rage PowderbugN20
34Cotton SporegraN100%40
37U TurnbugP70100%20
40Worry SeedgraN100%10
43Giga DrainSTABgraS75100%10
46BounceSTABflyP8585%5
49MementodarN100%10

TM / HM

37 moves
MoveTypeCat.PowAccPP
AcrobaticsSTABflyP55100%15
Aerial AceSTABflyP6020
Baton PassnorN40
Bullet SeedSTABgraP25100%30
CharmfaiN100%20
Dazzling GleamfaiS80100%10
Double EdgenorP120100%15
EncorenorN100%5
EndurenorN10
Energy BallSTABgraS90100%10
FacadenorP70100%20
FlingdarP100%10
Giga DrainSTABgraS75100%10
Grass KnotSTABgraS100%20
Grassy TerraingraN10
Helping HandnorN20
Leaf StormSTABgraS13090%5
Light ScreenpsyN30
LungebugP80100%15
Magical LeafSTABgraS6020
Pollen PuffbugS90100%15
ProtectnorN10
Rain DancewatN5
ReflectpsyN20
RestpsyN5
Seed BombSTABgraP80100%15
Sleep TalknorN10
Solar BeamSTABgraS120100%10
SubstitutenorN10
Sunny DayfirN5
Swords DancenorN20
TailwindflyN15
Take DownnorP9085%20
Tera BlastnorS80100%10
ThiefdarP60100%25
TrailblazeSTABgraP50100%20
U TurnbugP70100%20

Egg Moves

12 moves
MoveTypeCat.PowAccPP
Cotton GuardgraN10
Double EdgenorP120100%15
EncorenorN100%5
EndurenorN10
Grassy TerraingraN10
Helping HandnorN20
Rage PowderbugN20
ReflectpsyN20
Seed BombSTABgraP80100%15
Strength SapgraN100%10
SwitcheroodarN100%10
Worry SeedgraN100%10

Move Tutor

11 moves
MoveTypeCat.PowAccPP
BounceSTABflyP8585%5
Double EdgenorP120100%15
EndurenorN10
Giga DrainSTABgraS75100%10
Helping HandnorN20
Seed BombSTABgraP80100%15
Sleep TalknorN10
SubstitutenorN10
Swords DancenorN20
SynthesisgraN5
Worry SeedgraN100%10
Pokedex Numbers
National#187
Johto#067
Johto (HGSS)#067
Kalos Central#135
Paldea#016
Notable Moves

Best STAB Moves

Same-type attack bonus (1.5x power)

graLeaf Storm130 powS
graSolar Beam120 powS
graEnergy Ball90 powS
flyBounce85 powP

Best Coverage Moves

Off-type moves for hitting weaknesses

norDouble Edge120 powP
bugPollen Puff90 powS
norTake Down90 powP
faiDazzling Gleam80 powS
Other Grass-type Pokemon

Tools for Hoppip

About Hoppip

Hoppip is a Grass and Flying-type Pokemon introduced in Generation 2 (Johto). Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. Hoppip stands 0.4 m (1'04") tall and weighs 0.5 kg (1.1 lbs), making it a small Pokemon.

Hoppip Base Stats

Hoppip has a base stat total of 250, which is very low, suggesting it has not yet fully evolved. Its highest stat is Sp. Def at 55 (below average), while its lowest is HP at 35 (poor). Hoppip is average speed with a base Speed of 50.

Hoppip Weaknesses & Resistances

As a Grass and Flying-type, Hoppip is weak to Fire, Ice (4x), Poison, Flying, Rock-type moves, resists Water, Grass (¼x), Fighting-type attacks, and is completely immune to Ground-type moves. This gives Hoppip 5 weaknesses, 3 resistances, and 1 immunity.

Hoppip Abilities

Hoppip's abilities include Chlorophyll, Leaf Guard, Infiltrator. Chlorophyll doubles Speed during strong sunlight.. Leaf Guard protects against major status ailments during strong sunlight. Its Hidden Ability is Infiltrator, which bypasses light screen, reflect, and safeguard.

Hoppip Moves & Learnset

Hoppip can learn 80 moves in Generation 9, including 20 by leveling up, 37 via TM/HM, 12 through breeding, and 11 from move tutors. Its strongest STAB moves include Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Energy Ball (Grass, 90 power), Bounce (Flying, 85 power). For coverage, Hoppip can learn Double Edge (Normal), Pollen Puff (Bug), Take Down (Normal).

Training Hoppip

Hoppip has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Hoppip yields 1 Sp. Defense EV. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Hoppip belongs to the Fairy and Plant egg groups. Hoppip is part of a 3-stage evolution line (Hoppip → Skiploom → Jumpluff).

Use the tools above to calculate damage, optimize EVs, build teams, and more with Hoppip. Check the damage calculator to find the best moves against Hoppip, or use the team builder to see how Hoppip fits into your squad.