Helioptile.
BST 289 · electric / normal
Helioptile is weak to Fighting, Ground and resists Electric, Flying, Steel and is immune to Ghost.
Helioptile base stats
BST 289 · ranges at level 100Helioptile weaknesses and resistances
damage taken · Electric / Normal dual typingHelioptile abilities
3 total · 1 hiddenHelioptile evolution line
2 stagesHelioptile evolves into Heliolisk: use a Sun Stone. How to evolve Helioptile, every game
Best Helioptile moves
gen 8 learnset · sorted by base powerHelioptile moves
gen 8 · 58 moves · 13 level-up · 34 TM/HM · 5 egg · 6 tutorHelioptile Pokédex entries
2 generations · newest firstWhen spread, the frills on its head act like solar panels, generating the power behind this Pokémon’s electric moves.
The sun powers this Pokémon’s electricity generation. Interruption of that process stresses Helioptile to the point of weakness.
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
The frills on either side of its head have cells that generate electricity when exposed to sunlight.
Helioptile species data
gen VI species · breeding and trainingAbout Helioptile
Helioptile is a Electric and Normal-type Pokémon introduced in Generation 6 (Kalos). When spread, the frills on its head act like solar panels, generating the power behind this Pokémon’s electric moves. Helioptile stands 0.5 m (1'08") tall and weighs 6.0 kg (13.2 lbs), making it a small Pokémon.
Helioptile base stats
Helioptile has a base stat total of 289, which is very low, suggesting it has not yet fully evolved. Its highest stat is Speed at 70 (average), while its lowest is Defense at 33 (poor). Helioptile is average speed with a base Speed of 70.
Helioptile weaknesses and resistances
As a Electric and Normal-type, Helioptile is weak to Fighting, Ground-type moves, resists Electric, Flying, Steel-type attacks, and is completely immune to Ghost-type moves. This gives Helioptile 2 weaknesses, 3 resistances, and 1 immunity.
Helioptile abilities
Helioptile's abilities include Sand Veil, Dry Skin, Solar Power. Sand Veil increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.. Dry Skin causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. Its Hidden Ability is Solar Power, which increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Helioptile moves and learnset
Helioptile can learn 58 moves in Generation 8, including 13 by leveling up, 34 via TM/HM, 5 through breeding, and 6 from move tutors. Its strongest STAB moves include Thunder (Electric, 110 power), Thunderbolt (Electric, 90 power), Wild Charge (Electric, 90 power), Volt Switch (Electric, 70 power). For coverage, Helioptile can learn Iron Tail (Steel), Surf (Water), Dark Pulse (Dark).
Training Helioptile
Helioptile has a capture rate of 190 (74.5%), making it relatively easy to catch. Defeating Helioptile yields 1 Speed EV. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Helioptile belongs to the Monster and Dragon egg groups. Helioptile is part of a 2-stage evolution line (Helioptile → Heliolisk).
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Helioptile. Check the damage calculator to find the best moves against Helioptile, or use the team builder to see how Helioptile fits into your squad.