Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IV (Sinnoh)
- Color
- Purple
- Shape
- Arms
- Habitat
- Unknown
- Growth Rate
- Fast Then Very Slow
- Capture Rate
- 60 (23.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Indeterminate
- Hatch Counter
- 30 cycles (~7,936 steps)
- Base Experience
- 174
- EV Yield
- 2 HP
- Height
- 1.2 m (3'11")
- Weight
- 15.0 kg (33.1 lbs)
Damage taken when attacked by each type. Accounts for Ghost/Flying dual typing.
Doubles Speed upon using or losing a held item.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Increases Special Attack to 1.5× when burned.
Generation VII
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Generation VIII
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
Show older entries (Gen IV, V, VI)
Generation IV
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
Generation V
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
Generation VI
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Minimize | nor | N | — | — | 10 |
| 1 | Strength Sap | gra | N | — | 100% | 10 |
| 9 | AstonishSTAB | gho | P | 30 | 100% | 15 |
| 11 | GustSTAB | fly | S | 40 | 100% | 35 |
| 14 | Focus Energy | nor | N | — | — | 30 |
| 15 | Calm Mind | psy | N | — | — | 20 |
| 17 | Payback | dar | P | 50 | 100% | 10 |
| 27 | Stockpile | nor | N | — | — | 20 |
| 27 | HexSTAB | gho | S | 65 | 100% | 10 |
| 34 | Spit Up | nor | S | — | 100% | 10 |
| 34 | Swallow | nor | N | — | — | 10 |
| 36 | Destiny Bond | gho | N | — | — | 5 |
| 46 | Amnesia | psy | N | — | — | 20 |
| 47 | Self Destruct | nor | P | 200 | 100% | 5 |
| 48 | Tailwind | fly | N | — | — | 15 |
| 51 | Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| 52 | Baton Pass | nor | N | — | — | 40 |
| 60 | Explosion | nor | P | 250 | 100% | 5 |
| 65 | Phantom ForceSTAB | gho | P | 90 | 100% | 10 |
TM / HM
53 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| AcrobaticsSTAB | fly | P | 55 | 100% | 15 |
| Aerial AceSTAB | fly | P | 60 | — | 20 |
| Air CutterSTAB | fly | S | 60 | 95% | 25 |
| Air SlashSTAB | fly | S | 75 | 95% | 15 |
| Amnesia | psy | N | — | — | 20 |
| Baton Pass | nor | N | — | — | 40 |
| Body Slam | nor | P | 85 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Curse | gho | N | — | — | 10 |
| Endure | nor | N | — | — | 10 |
| Explosion | nor | P | 250 | 100% | 5 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| FlySTAB | fly | P | 90 | 95% | 15 |
| Focus Energy | nor | N | — | — | 30 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Gyro Ball | ste | P | — | 100% | 5 |
| Haze | ice | N | — | — | 30 |
| Helping Hand | nor | N | — | — | 20 |
| HexSTAB | gho | S | 65 | 100% | 10 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Imprison | psy | N | — | — | 10 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Night ShadeSTAB | gho | S | — | 100% | 15 |
| Pain Split | nor | N | — | — | 20 |
| Payback | dar | P | 50 | 100% | 10 |
| Phantom ForceSTAB | gho | P | 90 | 100% | 10 |
| Protect | nor | N | — | — | 10 |
| Psybeam | psy | S | 65 | 100% | 20 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Self Destruct | nor | P | 200 | 100% | 5 |
| Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Stored Power | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Tailwind | fly | N | — | — | 15 |
| Temper Flare | fir | P | 75 | 100% | 10 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Weather Ball | nor | S | 50 | 100% | 10 |
| Will O Wisp | fir | N | — | 85% | 15 |
Move Tutor
10 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Air CutterSTAB | fly | S | 60 | 95% | 25 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Pain Split | nor | N | — | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Swift | nor | S | 60 | — | 20 |
| Tailwind | fly | N | — | — | 15 |
| Trick | psy | N | — | 100% | 10 |
Items that wild Drifblim may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Drifblim
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Drifblim
Drifblim is a Ghost and Flying-type Pokemon introduced in Generation 4 (Sinnoh). Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk. Drifblim stands 1.2 m (3'11") tall and weighs 15.0 kg (33.1 lbs), making it a small Pokemon.
Drifblim Base Stats
Drifblim has a base stat total of 498, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is HP at 150 (exceptional), while its lowest is Defense at 44 (below average). Drifblim excels as a special attacker. Drifblim is moderately fast with a base Speed of 80.
Drifblim Weaknesses & Resistances
As a Ghost and Flying-type, Drifblim is weak to Electric, Ice, Rock, Ghost, Dark-type moves, resists Grass, Poison, Bug (¼x)-type attacks, and is completely immune to Normal and Fighting and Ground-type moves. This gives Drifblim 5 weaknesses, 3 resistances, and 3 immunities.
Drifblim Abilities
Drifblim's abilities include Unburden, Aftermath, Flare Boost. Unburden doubles Speed upon using or losing a held item.. Aftermath damages the attacker for 1/4 its max HP when knocked out by a contact move. Its Hidden Ability is Flare Boost, which increases Special Attack to 1.5× when burned.
Drifblim Moves & Learnset
Drifblim can learn 82 moves in Generation 9, including 19 by leveling up, 53 via TM/HM, and 10 from move tutors. Its strongest STAB moves include Phantom Force (Ghost, 90 power), Fly (Flying, 90 power), Shadow Ball (Ghost, 80 power), Air Slash (Flying, 75 power). For coverage, Drifblim can learn Explosion (Normal), Self Destruct (Normal), Giga Impact (Normal).
Training Drifblim
Drifblim has a moderate capture rate of 60 (23.5%), meaning it may take a few attempts to catch. Defeating Drifblim yields 2 HP EVs. It has a fast then very slow growth rate and requires approximately 7,936 steps to hatch from an Egg. Drifblim belongs to the Indeterminate egg group. Drifblim is part of a 2-stage evolution line (Drifloon → Drifblim). Wild Drifblim may be found holding Air Balloon.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Drifblim. Check the damage calculator to find the best moves against Drifblim, or use the team builder to see how Drifblim fits into your squad.
