PokeTools

Togedemaru.

national dex #777 · gen VII
BST 435 · electric / steel
Togedemaru official artwork
electricsteel
#777 · gen VII
Profile
HP
65
ATK
98
DEF
63
SPA
40
SPD
73
SPE
96
BST 435 · best Attack 98 · worst Sp. Atk 40 · meters scale to 200

Togedemaru is weak to Fire, Fighting, Ground and resists Normal, Electric, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy and is immune to Poison.

Typingelectricsteel
AbilitiesLightning Rod, Iron Barbs, Sturdy
Height, weight0.3 m / 3.3 kg
Catch rate180 / 255
Egg groupsGround, Fairy
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#776turtonator
Dex position
#777 of 1025
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#778mimikyu-disguised

Togedemaru base stats

BST 435 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP65240334
Atk98180324
Def63117247
SpA4076196
SpD73135269
Spe96177320
BST435bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 2 Atk

Togedemaru weaknesses and resistances

damage taken · Electric / Steel dual typing
nor½
fir2
wat1
ele½
gra½
ice½
fig2
poi0
gro4
fly¼
psy½
bug½
roc½
gho1
dra½
dar1
ste¼
fai½
Weak to
Fire, Fighting, Ground (4x)
Resists
Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Steel (¼x), Fairy
Immune to
Poison

Togedemaru abilities

3 total · 1 hidden
Lightning RodRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Iron BarbsDamages attacking Pokémon for 1/8 their max HP on contact.
SturdyhiddenPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Best Togedemaru moves

gen 8 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
steelSteel BeamSPEC140
steelSteel RollerPHYS130
electricThunderSPEC110
steelIron TailPHYS100
Best coverage movesoff-type, for hitting weaknesses
normalGiga ImpactPHYS150
normalHyper BeamSPEC150
flyingBouncePHYS85
poisonPoison JabPHYS80

Togedemaru moves

gen 8 · 73 moves · 14 level-up · 40 TM/HM · 8 egg · 11 tutor
60 moves · Togedemaru appears in 3 games
TackleL1Defense CurlL5ChargeL13Thunder ShockL15NuzzleL21SparkL25Magnet RiseL35Zing ZapL40DischargeL45Pin MissileL45Electric TerrainL50Fell StingerL53Wild ChargeL55Spiky ShieldL60AgilityTMAssuranceTMAttractTMBounceTMDisarming VoiceeggEerie ImpulseTMElectro BallTMElectrowebTMEncoreeggEndureTMFacadeTMFake OuteggFlaileggFlingTMGiga ImpactTMGrass KnotTMGyro BallTMHelping HandTMHyper BeamTMIron HeadTMIron TailTMPaybackTMPoison JabTMPresenteggProtectTMReflectTMRestTMReversaleggRising VoltagetutorRoundTMSleep TalkTMSnoreTMSteel BeamtutorSteel RollertutorSubstituteTMSwiftTMThiefTMThunderTMThunder WaveTMThunderboltTMTickleeggU TurnTMVolt SwitchTMWisheggWork UpTMZen HeadbuttTM
MoveTypeCatPowerAccuracyPPMethod
TacklenormalPHYS40100%35Level 1
Defense CurlnormalSTAT--40Level 5
ChargeelectricSTAT--20Level 13
Thunder ShockSTABelectricSPEC40100%30Level 15
NuzzleSTABelectricPHYS20100%20Level 21
SparkSTABelectricPHYS65100%20Level 25
Magnet RiseelectricSTAT--10Level 35
Zing ZapSTABelectricPHYS80100%10Level 40
Pin MissilebugPHYS2595%20Level 45
DischargeSTABelectricSPEC80100%15Level 45
Electric TerrainelectricSTAT--10Level 50
Fell StingerbugPHYS50100%25Level 53
Wild ChargeSTABelectricPHYS90100%15Level 55
Spiky ShieldgrassSTAT--10Level 60
AgilitypsychicSTAT--30TM / HM
AssurancedarkPHYS60100%10TM / HM
AttractnormalSTAT-100%15TM / HM
BounceflyingPHYS8585%5TM / HM
Eerie ImpulseelectricSTAT-100%15TM / HM
Electric TerrainelectricSTAT--10TM / HM
Electro BallSTABelectricSPEC-100%10TM / HM
ElectrowebSTABelectricSPEC5595%15TM / HM
EncorenormalSTAT-100%5TM / HM
EndurenormalSTAT--10TM / HM
FacadenormalPHYS70100%20TM / HM
FlingdarkPHYS-100%10TM / HM
Giga ImpactnormalPHYS15090%5TM / HM
Grass KnotgrassSPEC-100%20TM / HM
Gyro BallSTABsteelPHYS-100%5TM / HM
Helping HandnormalSTAT--20TM / HM
Hyper BeamnormalSPEC15090%5TM / HM
Iron HeadSTABsteelPHYS80100%15TM / HM
Iron TailSTABsteelPHYS10075%15TM / HM
PaybackdarkPHYS50100%10TM / HM
Pin MissilebugPHYS2595%20TM / HM
Poison JabpoisonPHYS80100%20TM / HM
ProtectnormalSTAT--10TM / HM
ReflectpsychicSTAT--20TM / HM
RestpsychicSTAT--5TM / HM
ReversalfightingPHYS-100%15TM / HM
RoundnormalSPEC60100%15TM / HM
Sleep TalknormalSTAT--10TM / HM
SnorenormalSPEC50100%15TM / HM
SubstitutenormalSTAT--10TM / HM
SwiftnormalSPEC60-20TM / HM
ThiefdarkPHYS60100%25TM / HM
ThunderSTABelectricSPEC11070%10TM / HM
Thunder WaveelectricSTAT-90%20TM / HM
ThunderboltSTABelectricSPEC90100%15TM / HM
U TurnbugPHYS70100%20TM / HM
Volt SwitchSTABelectricSPEC70100%20TM / HM
Wild ChargeSTABelectricPHYS90100%15TM / HM
Work UpnormalSTAT--30TM / HM
Zen HeadbuttpsychicPHYS8090%15TM / HM
Disarming VoicefairySPEC40-15Egg
EncorenormalSTAT-100%5Egg
Fake OutnormalPHYS40100%10Egg
FlailnormalPHYS-100%15Egg
PresentnormalPHYS-90%15Egg
ReversalfightingPHYS-100%15Egg
TicklenormalSTAT-100%20Egg
WishnormalSTAT--10Egg
BounceflyingPHYS8585%5Tutor
ElectrowebSTABelectricSPEC5595%15Tutor
Helping HandnormalSTAT--20Tutor
Iron HeadSTABsteelPHYS80100%15Tutor
Iron TailSTABsteelPHYS10075%15Tutor
Magnet RiseelectricSTAT--10Tutor
Rising VoltageSTABelectricSPEC70100%20Tutor
SnorenormalSPEC50100%15Tutor
Steel BeamSTABsteelSPEC14095%5Tutor
Steel RollerSTABsteelPHYS130100%5Tutor
Zen HeadbuttpsychicPHYS8090%15Tutor

Togedemaru Pokédex entries

2 generations · newest first
Generation VIII2 entries
Sword

With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

Shield

When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

Generation VII4 entries
Sun

The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

Moon

The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.

Ultra Sun

When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

Ultra Moon

Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

Togedemaru species data

gen VII species · breeding and training
Species
GenerationVII (Alola)
ColorGray
ShapeUpright
HabitatUnknown
Height0.3 m (0'12")
Weight3.3 kg (7.3 lbs)
Training and breeding
Capture rate180 (70.6%)
Growth rateMedium
Gender ratio50% Male / 50% Female
Egg groupsGround, Fairy
Hatch counter10 cycles, 2,816 steps
Base experience152
EV yield2 Atk
Regional dex numbers
National#777
Alola (SM)#225
Ula'ula#097
Alola (USUM)#292
Ula'ula (USUM)#113
Galar#348
Wild held items
Electric Seed5%
5% in Sun, Moon, Ultra Sun, Ultra Moon
Read outfrom base stats
Battle rolePhysical attacker98 Atk / 40 SpA
Best statAttack 98good
Speed tier96 Spemoderately fast
Defensive load3 weak / 11 resist1 immunity
Catch difficulty180 / 255easy, about 70.6% per ball

About Togedemaru

Togedemaru is a Electric and Steel-type Pokémon introduced in Generation 7 (Alola). With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac. Togedemaru stands 0.3 m (0'12") tall and weighs 3.3 kg (7.3 lbs), making it a small Pokémon.

Togedemaru base stats

Togedemaru has a base stat total of 435, which is below average for a fully-evolved Pokémon. Its highest stat is Attack at 98 (good), while its lowest is Sp. Atk at 40 (below average). Togedemaru excels as a physical attacker. Togedemaru is moderately fast with a base Speed of 96.

Togedemaru weaknesses and resistances

As a Electric and Steel-type, Togedemaru is weak to Fire, Fighting, Ground (4x)-type moves, resists Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Steel (¼x), Fairy-type attacks, and is completely immune to Poison-type moves. This gives Togedemaru 3 weaknesses, 11 resistances, and 1 immunity.

Togedemaru abilities

Togedemaru's abilities include Lightning Rod, Iron Barbs, Sturdy. Lightning Rod redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.. Iron Barbs damages attacking Pokémon for 1/8 their max HP on contact. Its Hidden Ability is Sturdy, which prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Togedemaru moves and learnset

Togedemaru can learn 73 moves in Generation 8, including 14 by leveling up, 40 via TM/HM, 8 through breeding, and 11 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Steel Roller (Steel, 130 power), Thunder (Electric, 110 power), Iron Tail (Steel, 100 power). For coverage, Togedemaru can learn Giga Impact (Normal), Hyper Beam (Normal), Bounce (Flying).

Training Togedemaru

Togedemaru has a capture rate of 180 (70.6%), making it relatively easy to catch. Defeating Togedemaru yields 2 Attack EVs. It has a medium growth rate and requires approximately 2,816 steps to hatch from an Egg. Togedemaru belongs to the Ground and Fairy egg groups. Wild Togedemaru may be found holding Electric Seed.

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Togedemaru. Check the damage calculator to find the best moves against Togedemaru, or use the team builder to see how Togedemaru fits into your squad.

Tools for Togedemaru
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Electric types take damage fromType chartThe full 18x18 effectiveness table
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#776turtonatorALL POKEMON#778mimikyu-disguised