Togedemaru.
BST 435 · electric / steel
Togedemaru is weak to Fire, Fighting, Ground and resists Normal, Electric, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy and is immune to Poison.
Togedemaru base stats
BST 435 · ranges at level 100Togedemaru weaknesses and resistances
damage taken · Electric / Steel dual typingTogedemaru abilities
3 total · 1 hiddenBest Togedemaru moves
gen 8 learnset · sorted by base powerTogedemaru moves
gen 8 · 73 moves · 14 level-up · 40 TM/HM · 8 egg · 11 tutorTogedemaru Pokédex entries
2 generations · newest firstWith the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.
The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.
Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!
Togedemaru species data
gen VII species · breeding and trainingAbout Togedemaru
Togedemaru is a Electric and Steel-type Pokémon introduced in Generation 7 (Alola). With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac. Togedemaru stands 0.3 m (0'12") tall and weighs 3.3 kg (7.3 lbs), making it a small Pokémon.
Togedemaru base stats
Togedemaru has a base stat total of 435, which is below average for a fully-evolved Pokémon. Its highest stat is Attack at 98 (good), while its lowest is Sp. Atk at 40 (below average). Togedemaru excels as a physical attacker. Togedemaru is moderately fast with a base Speed of 96.
Togedemaru weaknesses and resistances
As a Electric and Steel-type, Togedemaru is weak to Fire, Fighting, Ground (4x)-type moves, resists Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Steel (¼x), Fairy-type attacks, and is completely immune to Poison-type moves. This gives Togedemaru 3 weaknesses, 11 resistances, and 1 immunity.
Togedemaru abilities
Togedemaru's abilities include Lightning Rod, Iron Barbs, Sturdy. Lightning Rod redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.. Iron Barbs damages attacking Pokémon for 1/8 their max HP on contact. Its Hidden Ability is Sturdy, which prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Togedemaru moves and learnset
Togedemaru can learn 73 moves in Generation 8, including 14 by leveling up, 40 via TM/HM, 8 through breeding, and 11 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Steel Roller (Steel, 130 power), Thunder (Electric, 110 power), Iron Tail (Steel, 100 power). For coverage, Togedemaru can learn Giga Impact (Normal), Hyper Beam (Normal), Bounce (Flying).
Training Togedemaru
Togedemaru has a capture rate of 180 (70.6%), making it relatively easy to catch. Defeating Togedemaru yields 2 Attack EVs. It has a medium growth rate and requires approximately 2,816 steps to hatch from an Egg. Togedemaru belongs to the Ground and Fairy egg groups. Wild Togedemaru may be found holding Electric Seed.
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Togedemaru. Check the damage calculator to find the best moves against Togedemaru, or use the team builder to see how Togedemaru fits into your squad.