Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- VII (Alola)
- Color
- Gray
- Shape
- Upright
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 180 (70.6%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Ground, Fairy
- Hatch Counter
- 10 cycles (~2,816 steps)
- Base Experience
- 152
- EV Yield
- 2 Atk
- Height
- 0.3 m (0'12")
- Weight
- 3.3 kg (7.3 lbs)
Damage taken when attacked by each type. Accounts for Electric/Steel dual typing.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Generation VII
The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.
The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.
Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!
Generation VIII
With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Level Up
14 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | nor | P | 40 | 100% | 35 |
| 5 | Defense Curl | nor | N | — | — | 40 |
| 13 | Charge | ele | N | — | — | 20 |
| 15 | Thunder ShockSTAB | ele | S | 40 | 100% | 30 |
| 21 | NuzzleSTAB | ele | P | 20 | 100% | 20 |
| 25 | SparkSTAB | ele | P | 65 | 100% | 20 |
| 35 | Magnet Rise | ele | N | — | — | 10 |
| 40 | Zing ZapSTAB | ele | P | 80 | 100% | 10 |
| 45 | Pin Missile | bug | P | 25 | 95% | 20 |
| 45 | DischargeSTAB | ele | S | 80 | 100% | 15 |
| 50 | Electric Terrain | ele | N | — | — | 10 |
| 53 | Fell Stinger | bug | P | 50 | 100% | 25 |
| 55 | Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
| 60 | Spiky Shield | gra | N | — | — | 10 |
TM / HM
40 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Agility | psy | N | — | — | 30 |
| Assurance | dar | P | 60 | 100% | 10 |
| Attract | nor | N | — | 100% | 15 |
| Bounce | fly | P | 85 | 85% | 5 |
| Eerie Impulse | ele | N | — | 100% | 15 |
| Electric Terrain | ele | N | — | — | 10 |
| Electro BallSTAB | ele | S | — | 100% | 10 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass Knot | gra | S | — | 100% | 20 |
| Gyro BallSTAB | ste | P | — | 100% | 5 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Iron TailSTAB | ste | P | 100 | 75% | 15 |
| Payback | dar | P | 50 | 100% | 10 |
| Pin Missile | bug | P | 25 | 95% | 20 |
| Poison Jab | poi | P | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Reversal | fig | P | — | 100% | 15 |
| Round | nor | S | 60 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Swift | nor | S | 60 | — | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| ThunderSTAB | ele | S | 110 | 70% | 10 |
| Thunder Wave | ele | N | — | 90% | 20 |
| ThunderboltSTAB | ele | S | 90 | 100% | 15 |
| U Turn | bug | P | 70 | 100% | 20 |
| Volt SwitchSTAB | ele | S | 70 | 100% | 20 |
| Wild ChargeSTAB | ele | P | 90 | 100% | 15 |
| Work Up | nor | N | — | — | 30 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Egg Moves
8 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Disarming Voice | fai | S | 40 | — | 15 |
| Encore | nor | N | — | 100% | 5 |
| Fake Out | nor | P | 40 | 100% | 10 |
| Flail | nor | P | — | 100% | 15 |
| Present | nor | P | — | 90% | 15 |
| Reversal | fig | P | — | 100% | 15 |
| Tickle | nor | N | — | 100% | 20 |
| Wish | nor | N | — | — | 10 |
Move Tutor
11 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bounce | fly | P | 85 | 85% | 5 |
| ElectrowebSTAB | ele | S | 55 | 95% | 15 |
| Helping Hand | nor | N | — | — | 20 |
| Iron HeadSTAB | ste | P | 80 | 100% | 15 |
| Iron TailSTAB | ste | P | 100 | 75% | 15 |
| Magnet Rise | ele | N | — | — | 10 |
| Rising VoltageSTAB | ele | S | 70 | 100% | 20 |
| Snore | nor | S | 50 | 100% | 15 |
| Steel BeamSTAB | ste | S | 140 | 95% | 5 |
| Steel RollerSTAB | ste | P | 130 | 100% | 5 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Items that wild Togedemaru may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Togedemaru
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Togedemaru
Togedemaru is a Electric and Steel-type Pokemon introduced in Generation 7 (Alola). With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac. Togedemaru stands 0.3 m (0'12") tall and weighs 3.3 kg (7.3 lbs), making it a small Pokemon.
Togedemaru Base Stats
Togedemaru has a base stat total of 435, which is below average for a fully-evolved Pokemon. Its highest stat is Attack at 98 (good), while its lowest is Sp. Atk at 40 (below average). Togedemaru excels as a physical attacker. Togedemaru is moderately fast with a base Speed of 96.
Togedemaru Weaknesses & Resistances
As a Electric and Steel-type, Togedemaru is weak to Fire, Fighting, Ground (4x)-type moves, resists Normal, Electric, Grass, Ice, Flying (¼x), Psychic, Bug, Rock, Dragon, Dark, Steel (¼x), Fairy-type attacks, and is completely immune to Poison-type moves. This gives Togedemaru 3 weaknesses, 12 resistances, and 1 immunity.
Togedemaru Abilities
Togedemaru's abilities include Lightning Rod, Iron Barbs, Sturdy. Lightning Rod redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.. Iron Barbs damages attacking Pokémon for 1/8 their max HP on contact. Its Hidden Ability is Sturdy, which prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Togedemaru Moves & Learnset
Togedemaru can learn 73 moves in Generation 8, including 14 by leveling up, 40 via TM/HM, 8 through breeding, and 11 from move tutors. Its strongest STAB moves include Steel Beam (Steel, 140 power), Steel Roller (Steel, 130 power), Thunder (Electric, 110 power), Iron Tail (Steel, 100 power). For coverage, Togedemaru can learn Giga Impact (Normal), Hyper Beam (Normal), Bounce (Flying).
Training Togedemaru
Togedemaru has a capture rate of 180 (70.6%), making it relatively easy to catch. Defeating Togedemaru yields 2 Attack EVs. It has a medium growth rate and requires approximately 2,816 steps to hatch from an Egg. Togedemaru belongs to the Ground and Fairy egg groups. Wild Togedemaru may be found holding Electric Seed.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Togedemaru. Check the damage calculator to find the best moves against Togedemaru, or use the team builder to see how Togedemaru fits into your squad.
