Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Blue
- Shape
- Fish
- Habitat
- Sea
- Growth Rate
- Medium Slow
- Capture Rate
- 255 (100.0%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Water1, Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 58
- EV Yield
- 1 HP
- Height
- 0.8 m (2'07")
- Weight
- 39.5 kg (87.1 lbs)
Damage taken when attacked by each type. Accounts for Ice/Water dual typing.
Halves damage from fire and ice moves.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Prevents infatuation and protects against captivate.
Generation VI
They can’t swim well yet, and they move much faster by rolling. When they’re happy, they clap fins.
Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice.
Spheal is much faster rolling than walking to get around. When groups of this Pokémon eat, they all clap at once to show their pleasure. Because of this, their mealtimes are noisy.
Spheal always travels by rolling around on its ball-like body. When the season for ice floes arrives, this Pokémon can be seen rolling about on ice and crossing the sea.
Generation VIII
This Pokémon’s body is covered in blubber and impressively round. It’s faster for Spheal to roll around than walk.
As it drifts among the waves, Spheal probes the sea. As soon as it spots prey, it informs the Walrein in its herd.
During the season when drift ice approaches the shore, Spheal prefers living on the ice—where fewer predators lurk—rather than the land. Its fur retains heat superbly and resists harsh cold.
Show older entries (Gen III, IV, V)
Generation III
SPHEAL is much faster rolling than walking to get around. When groups of this POKéMON eat, they all clap at once to show their pleasure. Because of this, their mealtimes are noisy.
SPHEAL always travels by rolling around on its ball-like body. When the season for ice floes arrives, this POKéMON can be seen rolling about on ice and crossing the sea.
It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea.
Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice.
Generation IV
It rolls across ice floes to reach shore because its body is poorly shaped for swimming.
It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing.
Generation V
It rolls across ice floes to reach shore because its body is poorly shaped for swimming.
They can’t swim well yet, and they move much faster by rolling. When they’re happy, they clap fins.
Level Up
18 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl | nor | N | — | — | 40 |
| 4 | Growl | nor | N | — | 100% | 40 |
| 5 | Rollout | roc | P | 30 | 90% | 20 |
| 8 | Water GunSTAB | wat | S | 40 | 100% | 25 |
| 11 | Water PulseSTAB | wat | S | 60 | 100% | 20 |
| 12 | Powder SnowSTAB | ice | S | 40 | 100% | 25 |
| 24 | BrineSTAB | wat | S | 65 | 100% | 10 |
| 25 | LiquidationSTAB | wat | P | 85 | 100% | 10 |
| 28 | Aurora BeamSTAB | ice | S | 65 | 100% | 20 |
| 33 | Encore | nor | N | — | 100% | 5 |
| 34 | Ice BeamSTAB | ice | S | 90 | 100% | 10 |
| 36 | Body Slam | nor | P | 85 | 100% | 15 |
| 37 | Rest | psy | N | — | — | 5 |
| 37 | Snore | nor | S | 50 | 100% | 15 |
| 40 | SurfSTAB | wat | S | 90 | 100% | 15 |
| 44 | BlizzardSTAB | ice | S | 110 | 70% | 5 |
| 48 | Hail | ice | N | — | — | 10 |
| 52 | Sheer ColdSTAB | ice | S | — | 30% | 5 |
TM / HM
31 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Attract | nor | N | — | 100% | 15 |
| BlizzardSTAB | ice | S | 110 | 70% | 5 |
| Body Slam | nor | P | 85 | 100% | 15 |
| BrineSTAB | wat | S | 65 | 100% | 10 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| DiveSTAB | wat | P | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Hail | ice | N | — | — | 10 |
| Ice BeamSTAB | ice | S | 90 | 100% | 10 |
| Icy WindSTAB | ice | S | 55 | 95% | 15 |
| Iron Tail | ste | P | 100 | 75% | 15 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Smash | fig | P | 40 | 100% | 15 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Round | nor | S | 60 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Strength | nor | P | 80 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| SurfSTAB | wat | S | 90 | 100% | 15 |
| Swagger | nor | N | — | 85% | 15 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| WaterfallSTAB | wat | P | 80 | 100% | 15 |
| WhirlpoolSTAB | wat | S | 35 | 85% | 15 |
Egg Moves
12 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Aqua Ring | wat | N | — | — | 20 |
| Belly Drum | nor | N | — | — | 10 |
| Curse | gho | N | — | — | 10 |
| Fissure | gro | P | — | 30% | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rollout | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Spit Up | nor | S | — | 100% | 10 |
| Stockpile | nor | N | — | — | 20 |
| Swallow | nor | N | — | — | 10 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
| Yawn | nor | N | — | — | 10 |
Move Tutor
14 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Defense Curl | nor | N | — | — | 40 |
| DiveSTAB | wat | P | 80 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Icy WindSTAB | ice | S | 55 | 95% | 15 |
| Iron Tail | ste | P | 100 | 75% | 15 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rollout | roc | P | 30 | 90% | 20 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Steel Roller | ste | P | 130 | 100% | 5 |
| Substitute | nor | N | — | — | 10 |
| Swagger | nor | N | — | 85% | 15 |
| Water PulseSTAB | wat | S | 60 | 100% | 20 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Spheal
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Spheal
Spheal is a Ice and Water-type Pokemon introduced in Generation 3 (Hoenn). This Pokémon’s body is covered in blubber and impressively round. It’s faster for Spheal to roll around than walk. Spheal stands 0.8 m (2'07") tall and weighs 39.5 kg (87.1 lbs), making it a small Pokemon.
Spheal Base Stats
Spheal has a base stat total of 290, which is very low, suggesting it has not yet fully evolved. Its highest stat is HP at 70 (average), while its lowest is Speed at 25 (poor). Spheal is slow with a base Speed of 25.
Spheal Weaknesses & Resistances
As a Ice and Water-type, Spheal is weak to Electric, Grass, Fighting, Rock-type moves, resists Water, Ice (¼x)-type attacks. This gives Spheal 4 weaknesses, 2 resistances, and 0 immunities.
Spheal Abilities
Spheal's abilities include Thick Fat, Ice Body, Oblivious. Thick Fat halves damage from fire and ice moves.. Ice Body heals for 1/16 max HP after each turn during hail. Protects against hail damage. Its Hidden Ability is Oblivious, which prevents infatuation and protects against captivate.
Spheal Moves & Learnset
Spheal can learn 75 moves in Generation 8, including 18 by leveling up, 31 via TM/HM, 12 through breeding, and 14 from move tutors. Its strongest STAB moves include Blizzard (Ice, 110 power), Ice Beam (Ice, 90 power), Surf (Water, 90 power), Liquidation (Water, 85 power). For coverage, Spheal can learn Steel Roller (Steel), Earthquake (Ground), Iron Tail (Steel).
Training Spheal
Spheal has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Spheal yields 1 HP EV. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Spheal belongs to the Water1 and Ground egg groups. Spheal is part of a 3-stage evolution line (Spheal → Sealeo → Walrein).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Spheal. Check the damage calculator to find the best moves against Spheal, or use the team builder to see how Spheal fits into your squad.
