Scovillain.
BST 486 · grass / fire
Scovillain is weak to Poison, Flying, Rock and resists Electric, Grass, Steel, Fairy.
Scovillain base stats
BST 486 · ranges at level 100Scovillain weaknesses and resistances
damage taken · Grass / Fire dual typingScovillain abilities
3 total · 1 hiddenScovillain evolution line
2 stagesBest Scovillain moves
gen 9 learnset · sorted by base powerScovillain moves
gen 9 · 56 moves · 17 level-up · 39 TM/HMScovillain Pokédex entries
1 generations · newest firstThe red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Scovillain species data
gen IX species · breeding and trainingAbout Scovillain
Scovillain is a Grass and Fire-type Pokémon introduced in Generation 9 (Paldea). The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame. Scovillain stands 0.9 m (2'11") tall and weighs 15.0 kg (33.1 lbs), making it a small Pokémon.
Scovillain base stats
Scovillain has a base stat total of 486, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Attack at 108 (very good), while its lowest is HP at 65 (average). Scovillain functions as a mixed attacker with balanced offensive stats. Scovillain is average speed with a base Speed of 75.
Scovillain weaknesses and resistances
As a Grass and Fire-type, Scovillain is weak to Poison, Flying, Rock-type moves, resists Electric, Grass (¼x), Steel, Fairy-type attacks. This gives Scovillain 3 weaknesses, 4 resistances, and 0 immunities.
Scovillain abilities
Scovillain's abilities include Insomnia, Chlorophyll, Moody. Insomnia prevents sleep.. Chlorophyll doubles Speed during strong sunlight. Its Hidden Ability is Moody, which raises a random stat two stages and lowers another one stage after each turn.
Scovillain moves and learnset
Scovillain can learn 56 moves in Generation 9, including 17 by leveling up, 39 via TM/HM. Its strongest STAB moves include Overheat (Fire, 130 power), Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Fire Blast (Fire, 110 power). For coverage, Scovillain can learn Giga Impact (Normal), Hyper Beam (Normal), Take Down (Normal).
Training Scovillain
Scovillain has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Scovillain yields 2 Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Scovillain belongs to the Plant egg group. Scovillain is part of a 2-stage evolution line (Capsakid → Scovillain).
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Scovillain. Check the damage calculator to find the best moves against Scovillain, or use the team builder to see how Scovillain fits into your squad.