Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IX (Paldea)
- Color
- Green
- Shape
- Upright
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 75 (29.4%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Plant
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 170
- EV Yield
- 2 Atk
- Height
- 0.9 m (2'11")
- Weight
- 15.0 kg (33.1 lbs)
Damage taken when attacked by each type. Accounts for Grass/Fire dual typing.
Prevents sleep.
Doubles Speed during strong sunlight.
Raises a random stat two stages and lowers another one stage after each turn.
Generation IX
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Level Up
17 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| Evo | FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| Evo | Spicy Extract | gra | N | 0 | — | 15 |
| 1 | Leer | nor | N | — | 100% | 30 |
| 1 | Fire FangSTAB | fir | P | 65 | 95% | 15 |
| 1 | LeafageSTAB | gra | P | 40 | 100% | 40 |
| 4 | Bite | dar | P | 60 | 100% | 25 |
| 10 | Growth | nor | N | — | — | 20 |
| 13 | Razor LeafSTAB | gra | P | 55 | 95% | 25 |
| 17 | Sunny Day | fir | N | — | — | 5 |
| 21 | Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| 24 | Headbutt | nor | P | 70 | 100% | 15 |
| 28 | Zen Headbutt | psy | P | 80 | 90% | 15 |
| 33 | Worry Seed | gra | N | — | 100% | 10 |
| 38 | Crunch | dar | P | 80 | 100% | 15 |
| 44 | Seed BombSTAB | gra | P | 80 | 100% | 15 |
| 48 | Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| 48 | OverheatSTAB | fir | S | 130 | 90% | 5 |
TM / HM
39 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| Burning JealousySTAB | fir | S | 70 | 100% | 5 |
| Crunch | dar | P | 80 | 100% | 15 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy BallSTAB | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire BlastSTAB | fir | S | 110 | 85% | 5 |
| Fire FangSTAB | fir | P | 65 | 95% | 15 |
| FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass KnotSTAB | gra | S | — | 100% | 20 |
| Grassy GlideSTAB | gra | P | 55 | 100% | 20 |
| Grassy Terrain | gra | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Lash Out | dar | P | 75 | 100% | 5 |
| Leaf StormSTAB | gra | S | 130 | 90% | 5 |
| Magical LeafSTAB | gra | S | 60 | — | 20 |
| OverheatSTAB | fir | S | 130 | 90% | 5 |
| Protect | nor | N | — | — | 10 |
| Rest | psy | N | — | — | 5 |
| Sandstorm | roc | N | — | — | 10 |
| Scary Face | nor | N | — | 100% | 10 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Super Fang | nor | P | — | 90% | 10 |
| Take Down | nor | P | 90 | 85% | 20 |
| Temper FlareSTAB | fir | P | 75 | 100% | 10 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| Thief | dar | P | 60 | 100% | 25 |
| TrailblazeSTAB | gra | P | 50 | 100% | 20 |
| Will O Wisp | fir | N | — | 85% | 15 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Scovillain
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Scovillain
Scovillain is a Grass and Fire-type Pokemon introduced in Generation 9 (Paldea). The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame. Scovillain stands 0.9 m (2'11") tall and weighs 15.0 kg (33.1 lbs), making it a small Pokemon.
Scovillain Base Stats
Scovillain has a base stat total of 486, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Attack at 108 (very good), while its lowest is HP at 65 (average). Scovillain functions as a mixed attacker with balanced offensive stats. Scovillain is average speed with a base Speed of 75.
Scovillain Weaknesses & Resistances
As a Grass and Fire-type, Scovillain is weak to Poison, Flying, Rock-type moves, resists Electric, Grass (¼x), Steel, Fairy-type attacks. This gives Scovillain 3 weaknesses, 4 resistances, and 0 immunities.
Scovillain Abilities
Scovillain's abilities include Insomnia, Chlorophyll, Moody. Insomnia prevents sleep.. Chlorophyll doubles Speed during strong sunlight. Its Hidden Ability is Moody, which raises a random stat two stages and lowers another one stage after each turn.
Scovillain Moves & Learnset
Scovillain can learn 56 moves in Generation 9, including 17 by leveling up, 39 via TM/HM. Its strongest STAB moves include Overheat (Fire, 130 power), Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Fire Blast (Fire, 110 power). For coverage, Scovillain can learn Giga Impact (Normal), Hyper Beam (Normal), Take Down (Normal).
Training Scovillain
Scovillain has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Scovillain yields 2 Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Scovillain belongs to the Plant egg group. Scovillain is part of a 2-stage evolution line (Capsakid → Scovillain).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Scovillain. Check the damage calculator to find the best moves against Scovillain, or use the team builder to see how Scovillain fits into your squad.
