Pincurchin.
BST 435 · electric
Pincurchin is weak to Ground and resists Electric, Flying, Steel.
Pincurchin base stats
BST 435 · ranges at level 100Pincurchin weaknesses and resistances
damage taken from each attacking typePincurchin abilities
2 total · 1 hiddenBest Pincurchin moves
gen 9 learnset · sorted by base powerPincurchin moves
gen 9 · 54 moves · 14 level-up · 38 TM/HM · 2 eggPincurchin Pokédex entries
1 generations · newest firstIt feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
Pincurchin species data
gen VIII species · breeding and trainingAbout Pincurchin
Pincurchin is a Electric-type Pokémon introduced in Generation 8 (Galar). It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines. Pincurchin stands 0.3 m (0'12") tall and weighs 1.0 kg (2.2 lbs), making it a small Pokémon.
Pincurchin base stats
Pincurchin has a base stat total of 435, which is below average for a fully-evolved Pokémon. Its highest stat is Attack at 101 (very good), while its lowest is Speed at 15 (poor). Pincurchin functions as a mixed attacker with balanced offensive stats. Pincurchin is slow with a base Speed of 15.
Pincurchin weaknesses and resistances
As a Electric-type, Pincurchin is weak to Ground-type moves, resists Electric, Flying, Steel-type attacks. This gives Pincurchin 1 weakness, 3 resistances, and 0 immunities.
Pincurchin abilities
Pincurchin's abilities include Lightning Rod, Electric Surge. Lightning Rod redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. Its Hidden Ability is Electric Surge, which when this Pokémon enters battle, it changes the terrain to Electric Terrain.
Pincurchin moves and learnset
Pincurchin can learn 54 moves in Generation 9, including 14 by leveling up, 38 via TM/HM, 2 through breeding. Its strongest STAB moves include Thunder (Electric, 110 power), Supercell Slam (Electric, 100 power), Thunderbolt (Electric, 90 power), Wild Charge (Electric, 90 power). For coverage, Pincurchin can learn Giga Impact (Normal), Hyper Beam (Normal), Hydro Pump (Water).
Training Pincurchin
Pincurchin has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Pincurchin yields 2 Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Pincurchin belongs to the Water1 and Indeterminate egg groups.
Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Pincurchin. Check the damage calculator to find the best moves against Pincurchin, or use the team builder to see how Pincurchin fits into your squad.