Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Black
- Shape
- Quadruped
- Habitat
- Rough Terrain
- Growth Rate
- Slow
- Capture Rate
- 120 (47.1%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 66
- EV Yield
- 1 SpA
- Height
- 0.6 m (1'12")
- Weight
- 10.8 kg (23.8 lbs)
Damage taken when attacked by each type. Accounts for Dark/Fire dual typing.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Makes sleep pass twice as quickly.
Prevents opposing Pokémon from eating held Berries.
Generation VI
Around dawn, its ominous howl echoes through the area to announce that this is its territory.
To corner prey, they check each other’s location using barks that only they can understand.
Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.
Generation VII
It cooperates with others skillfully. When it becomes your partner, it’s very loyal to you as its Trainer and will obey your orders.
They make repeated eerie howls before dawn to call attention to their pack.
Show older entries (Gen II, III, IV, V)
Generation II
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
To corner prey, they check each other's location using barks that only they can understand.
Around dawn, its ominous howl echoes through the area to announce that this is its territory.
Generation III
HOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This POKéMON’s remarkable teamwork is unparalleled.
HOUNDOUR communicate with each other using a variety of cries to corner their prey. This POKéMON’s remarkable teamwork is simply unparalleled.
To corner prey, they check each other’s location using barks that only they can understand.
It uses different kinds of cries for communicating with others of its kind and for pursuing prey.
Generation IV
It conveys its feelings using different cries. It works in a pack to cleverly take down prey.
It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
To corner prey, they check each other’s location using barks that only they can understand.
Generation V
It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
Level Up
18 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | nor | N | — | 100% | 30 |
| 1 | EmberSTAB | fir | S | 40 | 100% | 25 |
| 7 | Howl | nor | N | — | — | 40 |
| 13 | Smog | poi | S | 30 | 70% | 20 |
| 19 | Roar | nor | N | — | — | 20 |
| 20 | Taunt | dar | N | — | 100% | 20 |
| 20 | IncinerateSTAB | fir | S | 60 | 100% | 15 |
| 25 | BiteSTAB | dar | P | 60 | 100% | 25 |
| 27 | Beat UpSTAB | dar | P | — | 100% | 10 |
| 30 | Fire FangSTAB | fir | P | 65 | 95% | 15 |
| 32 | Torment | dar | N | — | 100% | 15 |
| 37 | Flame ChargeSTAB | fir | P | 50 | 100% | 20 |
| 37 | ComeuppanceSTAB | dar | P | 1 | 100% | 10 |
| 40 | Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| 44 | FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| 49 | CrunchSTAB | dar | P | 80 | 100% | 15 |
| 53 | Nasty Plot | dar | N | — | — | 20 |
| 56 | InfernoSTAB | fir | S | 100 | 50% | 5 |
TM / HM
50 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Burning JealousySTAB | fir | S | 70 | 100% | 5 |
| CrunchSTAB | dar | P | 80 | 100% | 15 |
| Dark PulseSTAB | dar | S | 80 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire BlastSTAB | fir | S | 110 | 85% | 5 |
| Fire FangSTAB | fir | P | 65 | 95% | 15 |
| Fire SpinSTAB | fir | S | 35 | 85% | 15 |
| Flame ChargeSTAB | fir | P | 50 | 100% | 20 |
| FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| Flare BlitzSTAB | fir | P | 120 | 100% | 15 |
| Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| Heat WaveSTAB | fir | S | 95 | 90% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| IncinerateSTAB | fir | S | 60 | 100% | 15 |
| Lash OutSTAB | dar | P | 75 | 100% | 5 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| OverheatSTAB | fir | S | 130 | 90% | 5 |
| Pain Split | nor | N | — | — | 20 |
| Protect | nor | N | — | — | 10 |
| Psychic Fangs | psy | P | 85 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Reversal | fig | P | — | 100% | 15 |
| Roar | nor | N | — | — | 20 |
| Scary Face | nor | N | — | 100% | 10 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Sludge Bomb | poi | S | 90 | 100% | 10 |
| SnarlSTAB | dar | S | 55 | 95% | 15 |
| Solar Beam | gra | S | 120 | 100% | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Super Fang | nor | P | — | 90% | 10 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Temper FlareSTAB | fir | P | 75 | 100% | 10 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| ThiefSTAB | dar | P | 60 | 100% | 25 |
| Thunder Fang | ele | P | 65 | 95% | 15 |
| Torment | dar | N | — | 100% | 15 |
| Toxic | poi | N | — | 90% | 10 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Will O Wisp | fir | N | — | 85% | 15 |
Egg Moves
12 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Beat UpSTAB | dar | P | — | 100% | 10 |
| Counter | fig | P | — | 100% | 20 |
| Destiny Bond | gho | N | — | — | 5 |
| Feint | nor | P | 30 | 100% | 10 |
| Fire FangSTAB | fir | P | 65 | 95% | 15 |
| Fire SpinSTAB | fir | S | 35 | 85% | 15 |
| Nasty Plot | dar | N | — | — | 20 |
| Reversal | fig | P | — | 100% | 15 |
| Spite | gho | N | — | 100% | 10 |
| Sucker PunchSTAB | dar | P | 70 | 100% | 5 |
| Thunder Fang | ele | P | 65 | 95% | 15 |
| Will O Wisp | fir | N | — | 85% | 15 |
Move Tutor
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Counter | fig | P | — | 100% | 20 |
| Dark PulseSTAB | dar | S | 80 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| Heat WaveSTAB | fir | S | 95 | 90% | 10 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sucker PunchSTAB | dar | P | 70 | 100% | 5 |
| Super Fang | nor | P | — | 90% | 10 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Houndour
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Houndour
Houndour is a Dark and Fire-type Pokemon introduced in Generation 2 (Johto). It cooperates with others skillfully. When it becomes your partner, it’s very loyal to you as its Trainer and will obey your orders. Houndour stands 0.6 m (1'12") tall and weighs 10.8 kg (23.8 lbs), making it a small Pokemon.
Houndour Base Stats
Houndour has a base stat total of 330, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is Sp. Atk at 80 (good), while its lowest is Defense at 30 (poor). Houndour is average speed with a base Speed of 65.
Houndour Weaknesses & Resistances
As a Dark and Fire-type, Houndour is weak to Water, Fighting, Ground, Rock-type moves, resists Fire, Grass, Ice, Ghost, Dark, Steel-type attacks, and is completely immune to Psychic-type moves. This gives Houndour 4 weaknesses, 6 resistances, and 1 immunity.
Houndour Abilities
Houndour's abilities include Flash Fire, Early Bird, Unnerve. Flash Fire protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.. Early Bird makes sleep pass twice as quickly. Its Hidden Ability is Unnerve, which prevents opposing Pokémon from eating held Berries.
Houndour Moves & Learnset
Houndour can learn 95 moves in Generation 9, including 18 by leveling up, 50 via TM/HM, 12 through breeding, and 15 from move tutors. Its strongest STAB moves include Overheat (Fire, 130 power), Flare Blitz (Fire, 120 power), Fire Blast (Fire, 110 power), Inferno (Fire, 100 power). For coverage, Houndour can learn Double Edge (Normal), Solar Beam (Grass), Hyper Voice (Normal).
Training Houndour
Houndour has a moderate capture rate of 120 (47.1%), meaning it may take a few attempts to catch. Defeating Houndour yields 1 Sp. Attack EV. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Houndour belongs to the Ground egg group. Houndour is part of a 2-stage evolution line (Houndour → Houndoom).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Houndour. Check the damage calculator to find the best moves against Houndour, or use the team builder to see how Houndour fits into your squad.
