Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- II (Johto)
- Color
- Black
- Shape
- Quadruped
- Habitat
- Rough Terrain
- Growth Rate
- Slow
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 175
- EV Yield
- 2 SpA
- Height
- 1.4 m (4'07")
- Weight
- 35.0 kg (77.2 lbs)
Damage taken when attacked by each type. Accounts for Dark/Fire dual typing.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Makes sleep pass twice as quickly.
Prevents opposing Pokémon from eating held Berries.
Generation VI
Long ago, people imagined its eerie howls to be the call of the grim reaper.
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
In a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
Generation VII
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Identifiable by its eerie howls, people a long time ago thought it was the grim reaper and feared it.
Show older entries (Gen II, III, IV, V)
Generation II
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Upon hearing its eerie howls, other POKéMON get the shivers and head straight back to their nests.
The pungent- smelling flame that shoots from its mouth results from toxins burn ing in its body.
Generation III
In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These POKéMON choose their leader by fighting amongst themselves.
In a HOUNDOOM pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.
Upon hearing its eerie howls, other POKéMON get the shivers and head straight back to their nests.
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Generation IV
Long ago, people imagined its eerie howls to be the call of the grim reaper.
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Generation V
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | nor | N | — | 100% | 30 |
| 1 | EmberSTAB | fir | S | 40 | 100% | 25 |
| 1 | Thunder Fang | ele | P | 65 | 95% | 15 |
| 7 | Howl | nor | N | — | — | 40 |
| 13 | Smog | poi | S | 30 | 70% | 20 |
| 19 | Roar | nor | N | — | — | 20 |
| 20 | Taunt | dar | N | — | 100% | 20 |
| 20 | IncinerateSTAB | fir | S | 60 | 100% | 15 |
| 27 | BiteSTAB | dar | P | 60 | 100% | 25 |
| 28 | Beat UpSTAB | dar | P | — | 100% | 10 |
| 32 | Fire FangSTAB | fir | P | 65 | 95% | 15 |
| 35 | Torment | dar | N | — | 100% | 15 |
| 41 | Flame ChargeSTAB | fir | P | 50 | 100% | 20 |
| 41 | ComeuppanceSTAB | dar | P | 1 | 100% | 10 |
| 45 | Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| 51 | FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| 59 | CrunchSTAB | dar | P | 80 | 100% | 15 |
| 60 | Nasty Plot | dar | N | — | — | 20 |
| 65 | InfernoSTAB | fir | S | 100 | 50% | 5 |
TM / HM
54 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Burning JealousySTAB | fir | S | 70 | 100% | 5 |
| CrunchSTAB | dar | P | 80 | 100% | 15 |
| Dark PulseSTAB | dar | S | 80 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Fire BlastSTAB | fir | S | 110 | 85% | 5 |
| Fire FangSTAB | fir | P | 65 | 95% | 15 |
| Fire SpinSTAB | fir | S | 35 | 85% | 15 |
| Flame ChargeSTAB | fir | P | 50 | 100% | 20 |
| FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| Flare BlitzSTAB | fir | P | 120 | 100% | 15 |
| Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Heat WaveSTAB | fir | S | 95 | 90% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| IncinerateSTAB | fir | S | 60 | 100% | 15 |
| Lash OutSTAB | dar | P | 75 | 100% | 5 |
| Mud Shot | gro | S | 55 | 95% | 15 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Nasty Plot | dar | N | — | — | 20 |
| OverheatSTAB | fir | S | 130 | 90% | 5 |
| Pain Split | nor | N | — | — | 20 |
| Protect | nor | N | — | — | 10 |
| Psychic Fangs | psy | P | 85 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Reversal | fig | P | — | 100% | 15 |
| Roar | nor | N | — | — | 20 |
| Scary Face | nor | N | — | 100% | 10 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Sludge Bomb | poi | S | 90 | 100% | 10 |
| SnarlSTAB | dar | S | 55 | 95% | 15 |
| Solar Beam | gra | S | 120 | 100% | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Super Fang | nor | P | — | 90% | 10 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Temper FlareSTAB | fir | P | 75 | 100% | 10 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| ThiefSTAB | dar | P | 60 | 100% | 25 |
| Throat ChopSTAB | dar | P | 80 | 100% | 15 |
| Thunder Fang | ele | P | 65 | 95% | 15 |
| Torment | dar | N | — | 100% | 15 |
| Toxic | poi | N | — | 90% | 10 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Will O Wisp | fir | N | — | 85% | 15 |
Move Tutor
14 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Dark PulseSTAB | dar | S | 80 | 100% | 15 |
| Double Edge | nor | P | 120 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| FlamethrowerSTAB | fir | S | 90 | 100% | 15 |
| Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| Heat WaveSTAB | fir | S | 95 | 90% | 10 |
| Hyper Voice | nor | S | 90 | 100% | 10 |
| Mud Slap | gro | S | 20 | 100% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Super Fang | nor | P | — | 90% | 10 |
| Throat ChopSTAB | dar | P | 80 | 100% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Houndoom
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Houndoom
Houndoom is a Dark and Fire-type Pokemon introduced in Generation 2 (Johto). They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack. Houndoom stands 1.4 m (4'07") tall and weighs 35.0 kg (77.2 lbs), making it a small Pokemon.
Houndoom Base Stats
Houndoom has a base stat total of 500, which is above average, giving it solid potential in battle. Its highest stat is Sp. Atk at 110 (very good), while its lowest is Defense at 50 (below average). Houndoom functions as a mixed attacker with balanced offensive stats. Houndoom is moderately fast with a base Speed of 95.
Houndoom Weaknesses & Resistances
As a Dark and Fire-type, Houndoom is weak to Water, Fighting, Ground, Rock-type moves, resists Fire, Grass, Ice, Ghost, Dark, Steel-type attacks, and is completely immune to Psychic-type moves. This gives Houndoom 4 weaknesses, 6 resistances, and 1 immunity.
Houndoom Abilities
Houndoom's abilities include Flash Fire, Early Bird, Unnerve. Flash Fire protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.. Early Bird makes sleep pass twice as quickly. Its Hidden Ability is Unnerve, which prevents opposing Pokémon from eating held Berries.
Houndoom Moves & Learnset
Houndoom can learn 87 moves in Generation 9, including 19 by leveling up, 54 via TM/HM, and 14 from move tutors. Its strongest STAB moves include Overheat (Fire, 130 power), Flare Blitz (Fire, 120 power), Fire Blast (Fire, 110 power), Inferno (Fire, 100 power). For coverage, Houndoom can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).
Training Houndoom
With a capture rate of 45 (17.6%), Houndoom can be quite challenging to catch in the wild. Defeating Houndoom yields 2 Sp. Attack EVs. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Houndoom belongs to the Ground egg group. Houndoom is part of a 2-stage evolution line (Houndour → Houndoom).
Use the tools above to calculate damage, optimize EVs, build teams, and more with Houndoom. Check the damage calculator to find the best moves against Houndoom, or use the team builder to see how Houndoom fits into your squad.
